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Old 04 December 2012, 22:01   #281
Philantrop
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You were right, Frode:

u'/home/krueger/emulation/amiga/docs/translated' 'L\xc4S_MIG'

It's the Swedish readme of the original UAE and the filename is quite not what would be expected, indeed.
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Old 04 December 2012, 22:45   #282
FrodeSolheim
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Quote:
Originally Posted by Philantrop View Post
You were right, Frode:
u'/home/krueger/emulation/amiga/docs/translated' 'L\xc4S_MIG'

It's the Swedish readme of the original UAE and the filename is quite not what would be expected, indeed.
I'll translate for other readers what's happening here
The file name is LÄS_MIG, but in ISO-8859-1 ("Latin1") or Windows-1252 or similar encoding, while the system file character set is probably set to UTF-8. Therefore, the name cannot be converted (from UTF-8) to a Python unicode object because it is not valid UTF-8 (which would be 'L\xc3\x84S_MIG' in this case).

Not really much the Launcher can do to fix this (it is just a fact that Linux file names can contain almost any byte sequence) but the Launcher should of course just skip the file and move on instead on stopping with error. I'll fix that

Last edited by FrodeSolheim; 04 December 2012 at 23:02.
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Old 27 December 2012, 10:49   #283
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Hello.
I have just installed FS-uae and FS-uae launcher 2.0.1 on Lubuntu 12.10.
Now i am trying to import the kickstart and roms from my amiga forever 2012 dvd, but it doesn work.
I am unable to select my dvd drive wich is at "media/mame/AmigaForever", but in the dialog i only get to "home/mame".
Itś also imposible to edit this dialog by hand (keyboard) or mouse (cut and past).
I am setting up this mainboard for my emulator cabinet.
This looks like bug, or am i doing something wrong?
(i have added a screenshot)
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Old 27 December 2012, 11:12   #284
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Quote:
Originally Posted by General_Faliure View Post
I am unable to select my dvd drive wich is at "media/mame/AmigaForever", but in the dialog i only get to "home/mame".
Hi, yes this is a bug, but not in FS-UAE Launcher itself (it's changed behavior (or bug) in GTK which affects wxWidgets). See the following thread for a workaround: http://eab.abime.net/showthread.php?t=66992
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Old 28 December 2012, 14:47   #285
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The workaround did the trick, thank you
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Old 05 January 2013, 16:30   #286
FrodeSolheim
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A new development version has been released. Changes in FS-UAE 2.1.16dev:
  • (Launcher) Only show variant name (without game name) in variant list.
  • (Launcher) New horizontal layout for game/variants lists.
  • (Launcher) Variant list now disappears when choosing a non-database entry.
  • (Launcher) Render square covers inside a portrait cover.
  • (Launcher) Better differentiation of game and variant info.
  • (Launcher) Adjusted screenshot sizes for 1920×1080 maximized.
  • (Launcher) You can click on the screenshot area to show the other screenshots, if not all are shown.
  • (Launcher) Automatically extract SetPatch from WB disks for WHDLoad.
  • (Launcher) Copy WHDLoad.key from base dir (Documents/FS-UAE) if found.
  • (Launcher) Documents/FS-UAE/WHDLoad dir not needed/supported anymore, but you can put files to merge in Documents/FS-UAE/Hard Drives/WHDLoad instead if needed.
  • (Launcher) Updated translations: pl [grimi], de [nexusle].
(This release is mostly interesting for people using the online database)
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Old 05 February 2013, 06:20   #287
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This launcher rocks! I have been using my Amiga 1200 harddisk, and launch all WHDLoad games from workbench. But, now I am considering to start to use the launcher instead.

Thank you.
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Old 06 February 2013, 00:42   #288
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Quote:
Originally Posted by Goingdown View Post
This launcher rocks! I have been using my Amiga 1200 harddisk, and launch all WHDLoad games from workbench. But, now I am considering to start to use the launcher instead.

Thank you.
Great! -Just let me know if you encounter any issues with it
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Old 06 February 2013, 07:08   #289
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I have one idea for the launcher: Ability to grab screenshots automatically for manually created entries.

It should work something like this:
User creates manual configuration (for example Battletech). He/She launches game and takes some screenshots with PrtScr. Screenshots will be saved to FS-UAE/Screenshots folder (btw, why fs-uae saves them to Desktop?). FS-uae should name screenshots using the config file as basename (Battletech_xxxxx.jpg etc.)
After user closes the game, launcher scans if there is new screenshots for the game in question, and adds them (preferably only the cropped version) to launcher entry automatically.

Of course user should then have option to disable this, and manually remove unwanted screenshots.

This is like the Dosbox Game Launcher (DBGL) does it, very handy.

Also, is it possible to add manual variant for the automatically scanned & added games? It seems to add complete new entry If I try to do this.
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Old 07 February 2013, 21:08   #290
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Quote:
Originally Posted by Goingdown View Post
I have one idea for the launcher: Ability to grab screenshots automatically for manually created entries....
Hi, I understand what you're requesting here, and it's by no means silly. But I would classify it as a low-priory item, not likely to be prioritized soon. I'll have it in mind though.[/quote]

EDIT: Forgot to add, screenshots are stored in the Desktop directory simply because they needed to be stored *somewhere* (and you probably want to do something with them soon anyway, and the Desktop is an easily accessible place). Also, I've been too lazy to add an option for this

Quote:
Originally Posted by Goingdown View Post
Also, is it possible to add manual variant for the automatically scanned & added games? It seems to add complete new entry If I try to do this.
Not currently, no. The ability to combine entries from the online/distributed database with local/private ones is definitively something I can consider later

Of course, if you think there's missing a variant which should be included in the online database, let me know!
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Old 08 February 2013, 14:01   #291
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Quote:
Originally Posted by FrodeSolheim View Post
Hi, I understand what you're requesting here, and it's by no means silly. But I would classify it as a low-priory item, not likely to be prioritized soon. I'll have it in mind though.
Actually it would of course be better if the online game database would include all games I want

It seems that it does not recognize all my games. How they could be added? One example is whdload version of "Test Drive 2: The Duel" with Datadisks.
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Old 08 February 2013, 19:03   #292
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Quote:
Originally Posted by Goingdown View Post
Actually it would of course be better if the online game database would include all games I want
Exactly

Quote:
Originally Posted by Goingdown View Post
It seems that it does not recognize all my games. How they could be added? One example is whdload version of "Test Drive 2: The Duel" with Datadisks.
New games are added regularly. If you're missing specific games, just send an e-mail to fs-uae@fengestad.no (or post in the Online Game Configuration Database thread, or otherwise contact me)

(By the way, Test Drive II is there already, but I haven't really got a good strategy on how to handle data disks yet).
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Old 09 February 2013, 00:02   #293
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Been busy with work so not logged in a while. Just wanted to say: Keep up the great work Frode!
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Old 09 February 2013, 08:05   #294
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Quote:
Originally Posted by FrodeSolheim View Post
(By the way, Test Drive II is there already, but I haven't really got a good strategy on how to handle data disks yet).
I have WHDLoad version with datadisks installed, can this be added as one whdload option? Can I do something for this?
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Old 09 February 2013, 12:14   #295
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Quote:
Originally Posted by Goingdown View Post
I have WHDLoad version with datadisks installed, can this be added as one whdload option? Can I do something for this?
This specific variant is quite unproblematic since it will "run out of the box" I have added it to the database (http://fengestad.no/games/game/ae685...e-88ed735c73e1).

If you want something added, just let me know. You don't have to do anything initially, I have a efficient automated process for importing this stuff. But you can help fill out game information / images afterwards of course

Quote:
Originally Posted by lesta_smsc View Post
Been busy with work so not logged in a while. Just wanted to say: Keep up the great work Frode!
Thanks for stopping by to say that!
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Old 10 February 2013, 12:42   #296
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Please note: I moved the database game request post to the online database thread: http://eab.abime.net/showthread.php?t=66811
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Old 19 February 2013, 18:04   #297
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I think I found a bug on launcher 2.1.27... When I browse for hard disk directory, and click open, the path gets always reverted back to my homedir. Running on 64-bit Opensuse tumbleweed.

I think I have this same when browsing a folders in other dialogs too.
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Old 19 February 2013, 18:10   #298
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Quote:
Originally Posted by Goingdown View Post
I think I found a bug on launcher 2.1.27... When I browse for hard disk directory, and click open, the path gets always reverted back to my homedir. Running on 64-bit Opensuse tumbleweed.

I think I have this same when browsing a folders in other dialogs too.
Hi, this is a known problem, which must be fixed in wxGTK and/or GTK. See http://eab.abime.net/showthread.php?t=66992 for a problem description and workaround!
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Old 19 February 2013, 18:11   #299
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Quote:
Originally Posted by FrodeSolheim View Post
Hi, this is a known problem, which must be fixed in wxGTK and/or GTK. See http://eab.abime.net/showthread.php?t=66992 for a problem description and workaround!
Thanks, I did not spot that.
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Old 19 March 2013, 13:10   #300
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Launcher in OSX displays like most other OSX apps that gray titelbar where all those buttons sit upon, e.g. Joystick, Disk, Kickstart config, etc.

That looks nice for OSX users ;-)

But there IS a difference which is quite confusing. The difference is: when you are positioning the mouse pointer in the gray bar in the vertical position of the buttons. In other words when you place mouse next to the buttons on the gray bar. When you start pressing the mouse button on that position to try to move the complete launcher window. Then that would fail for our launcher window, but in other OSX apps that would work of course. You can only drag the launcher window around, when you click near the top of the gray title bar.

Due to the other greatness of FS-UAE this is a minor bug for me, but it gets me quite often ;-).
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Old 19 March 2013, 21:43   #301
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Yes, nexusle is correct - I don't work with the OS X libraries directly, only indirectly via wxWidgets. So it might not be easily fixed. I can confirm that it doesn't work to drag the window via the toolbar part of the unified title + toolbar area.
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Old 20 March 2013, 16:00   #302
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Quote:
Originally Posted by FrodeSolheim View Post
Yes, nexusle is correct - I don't work with the OS X libraries directly, only indirectly via wxWidgets. So it might not be easily fixed. I can confirm that it doesn't work to drag the window via the toolbar part of the unified title + toolbar area.

I love this OSX like style of the Launcher, but in this case it maybe might be better to activate the old non OSX conform look of this wxWidgets thing. Did I remember it correctly that the titlebar in the beginning had a more linux look with a non "unified" title? With that look you can exactly predict where you have to click when you like to drag the window around, maybe thats still better than the more beautiful but a bit irritating OSX look&feel implementation of wxWidget.

But as I said previously this is only a small issue for me. ;-) You can even leave this like it is now.
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Old 25 March 2013, 16:49   #303
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Sometimes, I would like to add some custom settings to some games (for example, I am using laptop, and I like to remap keys qweasd to keypad numbers 789456 accordingly, to act as arrow keys in Eye of Beholder games). Now, if I modify settings and save them, it will create custom local configuration, thus I now I have configuration twice. I would like to have only the database version plus some way to add my local modifications.

Is this possible somehow?

EDIT. BTW this is my local configuration additions for Eye of Beholder games:
keyboard_key_q = action_key_np_7
keyboard_key_w = action_key_np_8
keyboard_key_e = action_key_np_9
keyboard_key_a = action_key_np_4
keyboard_key_s = action_key_np_5
keyboard_key_d = action_key_np_6
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Old 25 March 2013, 17:09   #304
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Great minds think alike: http://eab.abime.net/showthread.php?t=68053
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"I am Polka and that's why I don't like accordions" - CrazyOne, April 2013
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Old 05 May 2013, 21:15   #305
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Is there a way to manually set the UI language? It seems to depend solely on Windows' regional settings.
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Old 05 May 2013, 21:21   #306
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Is there a way to manually set the UI language? It seems to depend solely on Windows' regional settings.
Yes, I did manage to sneak in this feature in 2.2.1+, currently without UI selector

Go to Custom Configuration (menu), Custom Settings, and type on a separate line:
Code:
language = en
(or de, fr, nb, pl, etc - any one of the two-letter iso language codes for the supported languages). Then close the dialog and restart FS-UAE Launcher. The setting will apply to FS-UAE as well when launched from FS-UAE Launcher.
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Old 09 May 2013, 11:31   #307
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Hello,

Multiarch support for the 64-bit Ubuntu repo doesn't work correctly for FS-UAE-Launcher

If I do the following (So I can use the JIT engine on the 32-bit build) FS-UAE installs and runs correctly

Code:
sudo apt-get install fs-uae:i386
However if I try to install FS-UAE-Launcher it wants to uninstall the 32-bit FS-UAE and replace it with the 64-bit build.

Code:
sudo apt-get install fs-uae-launcher
 
Reading package lists... Done
Building dependency tree       
Reading state information... Done
The following extra packages will be installed:
  fs-uae libsmpeg0 python-pygame
Suggested packages:
  timidity
The following packages will be REMOVED
  fs-uae:i386
The following NEW packages will be installed
  fs-uae fs-uae-launcher libsmpeg0 python-pygame
0 upgraded, 4 newly installed, 1 to remove and 6 not upgraded.
Need to get 5,974 kB of archives.
After this operation, 7,596 kB of additional disk space will be used.
Do you want to continue [Y/n]?
There is no 32-bit build of FS-UAE-Launcher in the repo so doing the following gives an error:

Code:
sudo apt-get install fs-uae-launcher:i386

Reading package lists... Done
Building dependency tree       
Reading state information... Done
E: Unable to locate package fs-uae-launcher
Please could you fix this by removing the dependency on FS-UAE from the FS-UAE-Launcher package in the 64-bit repo or add a 32-bit package so that it's possible to install fs-uae-launcher:i386?

This problem occurs in both the 12.10 and the 13.04 repos.

Thanks for your time.
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Old 12 May 2013, 23:14   #308
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Hi, I'm aware of the issue with installing Launcher and 32-bit FS-UAE launcher at the same time in recent Debian-derived distributions (64-bit). Removing the dependency is certainly one way to go, but I would like fs-uae-launcher to pull in fs-uae when installing. Another way would probably be to have separate 32-bit and 64-bit packages for FS-UAE Launcher, even though it is really only no-arch. Then you could install fs-uae-launcher:i386..

But I suspect this can be fixed with the new "Multi-Arch" keyword in the debian control files, but it isn't 100% clear to me from the documentation how the package relationship / multi-arch should be configured in this case. To be continued...
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Old 12 May 2013, 23:25   #309
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Re: FS-UAE Launcher

Quote:
Originally Posted by FrodeSolheim View Post
Hi, I'm aware of the issue with installing Launcher and 32-bit FS-UAE launcher at the same time in recent Debian-derived distributions (64-bit). Removing the dependency is certainly one way to go, but I would like fs-uae-launcher to pull in fs-uae when installing. Another way would probably be to have separate 32-bit and 64-bit packages for FS-UAE Launcher, even though it is really only no-arch. Then you could install fs-uae-launcher:i386..

But I suspect this can be fixed with the new "Multi-Arch" keyword in the debian control files, but it isn't 100% clear to me from the documentation how the package relationship / multi-arch should be configured in this case. To be continued...
Hi Frode,

Thanks for looking into it, for the time being I just manually downloaded the launcher tar ball and it works a treat.

I just have a problem with the mouse cursor only moving down and to the right now but I'll post the details in another thread so as not to take this one off-topic.
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