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#281 |
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Registered User
Join Date: Jan 2011
Location: DE
Posts: 22
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You were right, Frode:
u'/home/krueger/emulation/amiga/docs/translated' 'L\xc4S_MIG' It's the Swedish readme of the original UAE and the filename is quite not what would be expected, indeed. |
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#282 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,511
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Quote:
![]() The file name is LÄS_MIG, but in ISO-8859-1 ("Latin1") or Windows-1252 or similar encoding, while the system file character set is probably set to UTF-8. Therefore, the name cannot be converted (from UTF-8) to a Python unicode object because it is not valid UTF-8 (which would be 'L\xc3\x84S_MIG' in this case). Not really much the Launcher can do to fix this (it is just a fact that Linux file names can contain almost any byte sequence) but the Launcher should of course just skip the file and move on instead on stopping with error. I'll fix that ![]() Last edited by FrodeSolheim; 04 December 2012 at 23:02. |
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#283 |
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Registered User
Join Date: Mar 2011
Location: Drunen, netherlands
Posts: 9
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Hello.
I have just installed FS-uae and FS-uae launcher 2.0.1 on Lubuntu 12.10. Now i am trying to import the kickstart and roms from my amiga forever 2012 dvd, but it doesn work. I am unable to select my dvd drive wich is at "media/mame/AmigaForever", but in the dialog i only get to "home/mame". Itś also imposible to edit this dialog by hand (keyboard) or mouse (cut and past). I am setting up this mainboard for my emulator cabinet. This looks like bug, or am i doing something wrong? (i have added a screenshot) Last edited by General_Faliure; 27 December 2012 at 11:05. Reason: added a screenshot |
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#284 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,511
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Quote:
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#285 |
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Registered User
Join Date: Mar 2011
Location: Drunen, netherlands
Posts: 9
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The workaround did the trick, thank you
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#286 |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,511
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A new development version has been released. Changes in FS-UAE 2.1.16dev:
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#287 |
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Registered User
Join Date: Dec 2012
Location: Finland
Posts: 54
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This launcher rocks! I have been using my Amiga 1200 harddisk, and launch all WHDLoad games from workbench. But, now I am considering to start to use the launcher instead.
Thank you. |
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#288 |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,511
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#289 |
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Registered User
Join Date: Dec 2012
Location: Finland
Posts: 54
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I have one idea for the launcher: Ability to grab screenshots automatically for manually created entries.
It should work something like this: User creates manual configuration (for example Battletech). He/She launches game and takes some screenshots with PrtScr. Screenshots will be saved to FS-UAE/Screenshots folder (btw, why fs-uae saves them to Desktop?). FS-uae should name screenshots using the config file as basename (Battletech_xxxxx.jpg etc.) After user closes the game, launcher scans if there is new screenshots for the game in question, and adds them (preferably only the cropped version) to launcher entry automatically. Of course user should then have option to disable this, and manually remove unwanted screenshots. This is like the Dosbox Game Launcher (DBGL) does it, very handy. Also, is it possible to add manual variant for the automatically scanned & added games? It seems to add complete new entry If I try to do this. |
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#290 | ||
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,511
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Quote:
EDIT: Forgot to add, screenshots are stored in the Desktop directory simply because they needed to be stored *somewhere* (and you probably want to do something with them soon anyway, and the Desktop is an easily accessible place). Also, I've been too lazy to add an option for this ![]() Quote:
![]() Of course, if you think there's missing a variant which should be included in the online database, let me know! |
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#291 | |
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Registered User
Join Date: Dec 2012
Location: Finland
Posts: 54
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Quote:
![]() It seems that it does not recognize all my games. How they could be added? One example is whdload version of "Test Drive 2: The Duel" with Datadisks. |
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#292 | ||
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,511
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Quote:
![]() Quote:
![]() (By the way, Test Drive II is there already, but I haven't really got a good strategy on how to handle data disks yet). |
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#293 |
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Registered User
Join Date: Feb 2012
Location: United Kingdom
Posts: 659
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Been busy with work so not logged in a while. Just wanted to say: Keep up the great work Frode!
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#294 |
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Registered User
Join Date: Dec 2012
Location: Finland
Posts: 54
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#295 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,511
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Quote:
I have added it to the database (http://fengestad.no/games/game/ae685...e-88ed735c73e1).If you want something added, just let me know. You don't have to do anything initially, I have a efficient automated process for importing this stuff. But you can help fill out game information / images afterwards of course ![]() Thanks for stopping by to say that! |
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#296 |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,511
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Please note: I moved the database game request post to the online database thread: http://eab.abime.net/showthread.php?t=66811
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#297 |
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Registered User
Join Date: Dec 2012
Location: Finland
Posts: 54
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I think I found a bug on launcher 2.1.27... When I browse for hard disk directory, and click open, the path gets always reverted back to my homedir. Running on 64-bit Opensuse tumbleweed.
I think I have this same when browsing a folders in other dialogs too. |
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#298 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,511
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Quote:
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#299 | |
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Registered User
Join Date: Dec 2012
Location: Finland
Posts: 54
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Quote:
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#300 |
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Registered User
Join Date: May 2012
Location: germany
Posts: 63
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Launcher in OSX displays like most other OSX apps that gray titelbar where all those buttons sit upon, e.g. Joystick, Disk, Kickstart config, etc.
That looks nice for OSX users ;-) But there IS a difference which is quite confusing. The difference is: when you are positioning the mouse pointer in the gray bar in the vertical position of the buttons. In other words when you place mouse next to the buttons on the gray bar. When you start pressing the mouse button on that position to try to move the complete launcher window. Then that would fail for our launcher window, but in other OSX apps that would work of course. You can only drag the launcher window around, when you click near the top of the gray title bar. Due to the other greatness of FS-UAE this is a minor bug for me, but it gets me quite often ;-). |
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#301 |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,511
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Yes, nexusle is correct - I don't work with the OS X libraries directly, only indirectly via wxWidgets. So it might not be easily fixed. I can confirm that it doesn't work to drag the window via the toolbar part of the unified title + toolbar area.
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#302 | |
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Registered User
Join Date: May 2012
Location: germany
Posts: 63
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Quote:
I love this OSX like style of the Launcher, but in this case it maybe might be better to activate the old non OSX conform look of this wxWidgets thing. Did I remember it correctly that the titlebar in the beginning had a more linux look with a non "unified" title? With that look you can exactly predict where you have to click when you like to drag the window around, maybe thats still better than the more beautiful but a bit irritating OSX look&feel implementation of wxWidget. But as I said previously this is only a small issue for me. ;-) You can even leave this like it is now. |
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#303 |
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Registered User
Join Date: Dec 2012
Location: Finland
Posts: 54
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Sometimes, I would like to add some custom settings to some games (for example, I am using laptop, and I like to remap keys qweasd to keypad numbers 789456 accordingly, to act as arrow keys in Eye of Beholder games). Now, if I modify settings and save them, it will create custom local configuration, thus I now I have configuration twice. I would like to have only the database version plus some way to add my local modifications.
Is this possible somehow? EDIT. BTW this is my local configuration additions for Eye of Beholder games: keyboard_key_q = action_key_np_7 keyboard_key_w = action_key_np_8 keyboard_key_e = action_key_np_9 keyboard_key_a = action_key_np_4 keyboard_key_s = action_key_np_5 keyboard_key_d = action_key_np_6 |
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#304 |
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Moderator
Join Date: Sep 2006
Location: Germany
Age: 35
Posts: 22,484
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Great minds think alike: http://eab.abime.net/showthread.php?t=68053
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#305 |
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I want an A1000
Join Date: Sep 2004
Location: Athens~Greece
Age: 37
Posts: 471
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Is there a way to manually set the UI language? It seems to depend solely on Windows' regional settings.
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#306 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,511
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Quote:
![]() Go to Custom Configuration (menu), Custom Settings, and type on a separate line: Code:
language = en |
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#307 |
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Registered User
Join Date: Mar 2013
Location: UK
Posts: 13
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Hello,
Multiarch support for the 64-bit Ubuntu repo doesn't work correctly for FS-UAE-Launcher If I do the following (So I can use the JIT engine on the 32-bit build) FS-UAE installs and runs correctly Code:
sudo apt-get install fs-uae:i386 Code:
sudo apt-get install fs-uae-launcher Reading package lists... Done Building dependency tree Reading state information... Done The following extra packages will be installed: fs-uae libsmpeg0 python-pygame Suggested packages: timidity The following packages will be REMOVED fs-uae:i386 The following NEW packages will be installed fs-uae fs-uae-launcher libsmpeg0 python-pygame 0 upgraded, 4 newly installed, 1 to remove and 6 not upgraded. Need to get 5,974 kB of archives. After this operation, 7,596 kB of additional disk space will be used. Do you want to continue [Y/n]? Code:
sudo apt-get install fs-uae-launcher:i386 Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package fs-uae-launcher This problem occurs in both the 12.10 and the 13.04 repos. Thanks for your time. |
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#308 |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,511
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Hi, I'm aware of the issue with installing Launcher and 32-bit FS-UAE launcher at the same time in recent Debian-derived distributions (64-bit). Removing the dependency is certainly one way to go, but I would like fs-uae-launcher to pull in fs-uae when installing. Another way would probably be to have separate 32-bit and 64-bit packages for FS-UAE Launcher, even though it is really only no-arch. Then you could install fs-uae-launcher:i386..
But I suspect this can be fixed with the new "Multi-Arch" keyword in the debian control files, but it isn't 100% clear to me from the documentation how the package relationship / multi-arch should be configured in this case. To be continued... |
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#309 | |
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Registered User
Join Date: Mar 2013
Location: UK
Posts: 13
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Re: FS-UAE Launcher
Quote:
Thanks for looking into it, for the time being I just manually downloaded the launcher tar ball and it works a treat. I just have a problem with the mouse cursor only moving down and to the right now but I'll post the details in another thread so as not to take this one off-topic. |
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