22 June 2012, 17:37 | #61 | |
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22 June 2012, 19:30 | #62 |
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None of them (they all contain displaydata).
Starting from the earlier "working" interlace config (A500-lace-(default refresh).uae), in attached config I've removed the displaydata, it has default screenmode 742x574 and manually added gfx_interlace=true parameter. This should show the problem I described, but... it doesn't do so anymore now. I'm quite certain I had the exact same test showing me a black screen earlier, hmm, anyway.. The screen normally opens. As should be expected given what you said earlier. This config does however run into the problem with mismatching frame types. It does seem to do something differentlty though, in that it either is showing a row of the "0<>1" mismatch or a row of the "1<>0", but is not "mixing" them, as happens in the previous "non working" configs. |
22 June 2012, 20:19 | #63 | |
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22 June 2012, 20:58 | #64 | |
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Do note that this test is running the lace switching test of Hollywood Poker Pro, where it asks for disk 2, continually switching between Amiga side LOF and LACE mode when the "Change Disk!" appears. (When "Change Disk!" appears screen is normally LOF, when it flips to black for a second, screen is normally lace). I ran the test again and let it run for a longer while, see attached log. Further in the log it starts showing the "mixed" frame type mismatches again. For completeness sake, loading from disk 1 happens until the following point in the log: 52-239 [936 000=000]: After this point the only thing happening is the continuous blinking of the "Change Disk!", as described above. You'll notice that both monotonically 0<>1 and 1<>0 periods are followed by periods where they are getting mixed.. |
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23 June 2012, 08:40 | #65 |
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It looks like D3D thinks it is progressive but driver sets it to interlaced. D3D probably ignores interlace when using default (0) refresh rate.
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23 June 2012, 09:15 | #66 | |
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It also seems to be more consistent in that each period of matching is of comparable lenght (same number of lines where it shows the alternating 1<>0), where my impression is that in the D3D log they are quite different, sometimes taking only a few mismatches, sometimes a lot. See attached log for DirectDraw results. Does this mean that D3D isn't really reliable for using with real interlace screenmodes, and that for interlace in WinUAE the focus should be on using DirectDraw only? |
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23 June 2012, 11:00 | #67 | |
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Also don't use "default" refresh rate selection to prevent black screens |
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23 June 2012, 13:01 | #68 |
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So far, so nice.. Winuae gets better and better for watching amiga Demos
But with the latest few Betas i have experienced some heavy sound stuttering in combination with Filters like Supereagle, Super2xSaI or hq4x - have quite some powerful hardware here, i tried with Winuae Settings hires normal in combination with buffers off, Line Mode normal - Guess a recent computer should be able to handle that, but in combination with that settings also that stuffering appeared. It even got worse if i was setting Superhires, Line Mode Double and the same already mentioned filters. |
23 June 2012, 13:15 | #69 | ||
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With regards to refresh rate selection. The earlier DirectDraw config when set to 25Hz instead of "default" shows the interlace screen properly. (With D3D it shows the black screen). Is there anything else I could test that would help you out with finding what is causing the interlace issue? Would it be helpful if I retrace from which 2.4.1 beta (I suspect) the frame type matching stopped working? Btw, did you have the chance to create a computer setup with a CRT monitor again, or is that not going to happen since you've taken the green pill.. |
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23 June 2012, 14:01 | #70 | |
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23 June 2012, 16:27 | #71 |
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To save CPU power and lower cooler noise(the 10% CPU load with idle slider full right increase power need by 15 Watt and cooler is louder) i use synchronize clock now and i enable when inactive "pause emulation".
When i stay longer on windows side and go back to winuae the clock run faster to reach the correct time. But during this time no double click work. is it possible that the clock is increase faster, (maybe 10*) so the wait before a double click can do is shorter. Or maybe when winuae is inactive the CPU idle full right do longer sleep phase, so CPU can sleep longer and get not so hot. |
23 June 2012, 19:38 | #72 | |
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So either this specific test hasn't worked before (if I recall correctly I only stumbled upon this test when we were in 2.4.2. betas already), and/or maybe there's a video driver issue at play here, which messes with the reliability of the interlace syncing. I've been installing new video drivers since the 2.4.0 series, so the possibility of unreliable video drivers is there. You could possibly consider a mouseover "balloon" in the GUI with above message, as it seems to be one of the more frequent returning questions.. |
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24 June 2012, 16:04 | #73 | |
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I already said sometime ago that it is rewritten, not much in common with old versions.
btw, you still haven't included configuration + logs that has black screen with D3D but works with older version.. Quote:
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24 June 2012, 16:24 | #74 |
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Beg to differ, if theres a new option I always mouse over unless it's completely obvious what it does.
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24 June 2012, 16:57 | #75 |
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24 June 2012, 17:00 | #76 | ||||
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24 June 2012, 17:27 | #77 | |
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24 June 2012, 17:53 | #78 | |
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There is a black screen problem when config defines D3D and screen 742x574i (25hz) ==> WinUAE does not open interlace, but shows black screen. F12 -> GUI is shown on non-lace black screen. (see attached Config 1 and logs) Solution: MANUALLY add "gfx_interlace=true" to config file. ==> WinUAE nicely opens interlaced screen. (See attached Config 2 and logs). To solve this problem WinUAE should by default save the "gfx_interlace=true" parameter for these type of (CRT) "i" modes. |
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24 June 2012, 18:09 | #79 | ||
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It seems enumerated refresh rates don't always "inherit" interlace status from "parent" resolution. EDIT: should be fixed in today's winuae.zip. Last edited by Toni Wilen; 24 June 2012 at 18:15. |
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24 June 2012, 18:33 | #80 |
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