21 February 2013, 02:49 | #41 |
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it's already done try beta V06b in TheZone!
or see picture here (http://eab.abime.net/attachment.php?...6&d=1361410477) |
21 February 2013, 06:46 | #42 | |
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Quote:
Last edited by prowler; 23 February 2013 at 22:32. Reason: Fixed quote (original attachment removed). |
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21 February 2013, 09:16 | #43 |
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21 February 2013, 11:15 | #44 |
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and it's indeed excellent !!!
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21 February 2013, 12:58 | #45 |
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22 February 2013, 03:52 | #46 |
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Last change for futur beta
final whdload package will be included 2 slave one with Trainer common for PL1&PL2 others separated option for both players (see linked pictures Beta v0.6C test version is in The Zone! Last edited by CFou!; 23 February 2013 at 18:03. |
22 February 2013, 15:17 | #47 |
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I would include a standard trainer menu (which can be enabled with a CUSTOMx tooltype) which is shown before starting the game, that way you wouldn't need 2 slaves and it will be easier to select the trainer options.
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22 February 2013, 16:34 | #48 | |
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Quote:
now i'am working on decond button support Last edited by CFou!; 22 February 2013 at 18:17. |
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22 February 2013, 17:20 | #49 |
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22 February 2013, 18:14 | #50 | |
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second button support is planned (i 'am working on this) not turn feature for the moment because it's modify gameplay... but i will look if it's easy to support i'll add using tooltype activation ps: good new i am just finding jump code i patch it PS2: found too left and gauche code i have just to activate it in jump..... Last edited by CFou!; 22 February 2013 at 18:48. |
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22 February 2013, 19:00 | #51 | |
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Quote:
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22 February 2013, 19:02 | #52 |
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And fix the jerky scrolling too.
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22 February 2013, 19:10 | #53 |
Martin Shaw
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If you mean the stuttering? CFOU! has fixed that.
Although if you mean the jerky scrolling in Ghouls'n Ghosts then that is a different game/slave. It would be fun to see what could be altered to make Ghouls'n Ghosts a bit better such as the scrolling. |
22 February 2013, 19:12 | #54 |
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No, Ghost'n Goblins always had a crappy scrolling, even the Arcade version. CFOU know this. It was a joke. Anyway, i will test the final patch too. A jump button is a nice addition.
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22 February 2013, 20:22 | #55 |
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Should the flying knights (or whatever) in the 1st level be stuttering? I remember them flying smoothly in some G&G version.
Thanks for patching the option for jump&turn feature |
22 February 2013, 20:23 | #56 |
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Beta v0.6D released
Second button support for jump added trainer menu modifyed (for multi selection) Can you test it with real CD32 pad (blue button for jump) and 2 buttons joy (i am not joy here)? Thanx in advance ps: i am looking for turn in jump possibility.... Beta v0.6D is in The Zone. Last edited by prowler; 22 February 2013 at 23:01. Reason: Removed direct link to The Zone. |
22 February 2013, 20:48 | #57 |
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OK, on cd32 joypad 2nd button jumps but I can't shoot. With a joystick shooting works.
And I also tested an older patch in which the flying knights did fly without the wobbling effect. |
22 February 2013, 20:52 | #58 |
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22 February 2013, 21:35 | #59 | |
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Quote:
happens that the coders of the Amiga version forgot to add that original feature ...in fact you can't kill the monsters in level 6 if you can't jump and turn btw, I think jump and turn is not difficult to implement ...JOTD done it long time ago in an old patch check: http://jffabre.free.fr/amiga/jff_loaders/ggobhd.lzx |
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23 February 2013, 00:34 | #60 | |
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Quote:
Beta v0.6E is in The Zone. I am just testing on a1200 + CD32 competition PRO it's working RED button to fire BLEU to jump no classic 2 buttons joy for test Last edited by prowler; 23 February 2013 at 01:13. Reason: Removed direct link to The Zone. |
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