01 October 2015, 05:43 | #41 |
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Come on everybody, let's all join and do a War Cry together! EEEYaaaaaaaaaaaaaaaah!!
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01 October 2015, 10:13 | #42 | ||||
son of 68k
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This is bearable on DM1, but on DM2 it's the constant flood in some areas, even if you don't move... Quote:
It can also play the end sequence from the pc version. What ? "Mostly" ? Speak if you know something Quote:
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Too bad this option disappeared in DM2. |
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01 October 2015, 12:48 | #43 |
cheeky scoundrel
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Are you kidding me? Ishar 3 was way easier to me; in Ishar 2 sometimes is really a guessing game just where the heck you're supposed to go next and on which island, with almost no hint at all. Ishar 3 at least usually points you in the right direction.
Of course it does have the really hateful moments where you can screw up and not be able to progress anymore, I can't remember if Ishar 2 had those. |
01 October 2015, 12:57 | #44 | |
son of 68k
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I also screwed up a few times more in Ishar 3 than in the 2. In the 2 when you have explored some area, well, it's explored and that's all. In the 3, things have changed after you return and you have to reexplore every part to find "the" thing that you have to do. |
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02 August 2018, 13:54 | #45 |
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Ok, time to re-surrect this thread....
Yesterday, a friend of mine and me finally finished Dungeon Master (ok, he did the action, I only drew the maps.... ) It was a very nice game, with some great puzzles, nice monsters, etc. This time we never really got stuck, nor did we experience any serious fighting issues. We only had a look in the map/walkthrough very few times, in case we couldn't find out the purpose of a certain switch, etc., but nothing major. (we could have done it without those, anyway) Now we have to decice what to play next ? Since we are already used to the user interface/spells/etc., we are thinking about playing: 1) Chaos Strikes Back ? 2) Dungeon Master II - Legend of Skullkeep ? Chaos Strikes Back is described as very difficult and non-linear by almost everyone. But what does that mean? What does it make so difficult? Does non-linear mean that dungeons are changing irreversibly when doing certain actions (activating switches, plates, etc.)? And is fighting against monsters also very difficult? We do have a quite experienced party by now (almost everyone in the party is on 'expert level' in his job ), and we could import this party in CBS, correct? What exactly does CSB make a totally different playing experience than DM ?! Regarding Legend of Skullkeep I find much less Information about how it plays etc.? seems to be easier than CSB, but what about the gaming experience? Does it play like DM, or different? I read that there is more fighting (hordes of monsters?), and less puzzles? Thanks a lot for any advice! |
02 August 2018, 15:38 | #46 | ||||||
son of 68k
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Non-linear means you'll be constantly going from one level to another, which makes mapping a little tricky, and that you (more or less) choose in what order you do things. Nope. Monsters are exactly the same. You may just find more of them or at more difficult places, that's all. The main thing is that you don't start with a wealth of equipment. Quote:
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Not necessarily more fighting, but less puzzles yes, as the most part is done outdoor. Puzzles are however more innovative. |
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02 August 2018, 16:05 | #47 |
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Thanks Meynaf!
Another question: I read that all cracked versions of CSB are bugged in some way? (Betrayal version is playable, but crashes in endsequence?!?) But someone mentioned that you did a 100% version? We would like to use our DM Party, but we played in German (V3.6), while CSB is English, only. Does this cause any issues when using the party in CSB? |
02 August 2018, 16:42 | #48 | ||
son of 68k
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I've made HD installer for CSB 3.3 but it's french version. You may also use the custom version i made, but you'll not be able to import your party because of the save game format differences due to the automapper i've added. Quote:
Anyway, the saved game should work fine even though you may eventually have to rename the file. |
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02 August 2018, 21:38 | #49 |
move.l #$c0ff33,throat
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03 August 2018, 13:21 | #50 |
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Ok thanks for all the info.
I think V3.1 and V3.3 are even multilanguage (English, German, French), like Dungeon Master, but V3.5 is English only? Can anyone point me to a good cracked or whdinstalled Version which is playable until the end, and also has a working endsequence? (preferable German, but also English is fine as long as I can import the party from the German Dungeon Master 3.6 Version) I think I even have an original 'somewhere buried' in my retro storage room, but I prefer to play from a crack to keep the original disks safe. |
03 August 2018, 13:36 | #51 |
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03 August 2018, 14:34 | #52 |
cheeky scoundrel
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I never really could get into DM2 much. It has a nice atmosphere to it, but it just lacks the level design of the original.
One thing that I find amazingly well-designed was the shopkeeper with the turning table and the value system for goods. |
03 August 2018, 15:26 | #53 | |||
son of 68k
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It can play DM and then convert the party to CSB without even saving the game It's not exactly easy to setup for pure tech noobs, though. Well, it removes the frustration for not being able to go outdoor... |
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06 August 2018, 11:37 | #54 |
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Thanks again, meynaf!
I found a mulitlanguage V3.1 on http://dmweb.free.fr/ (supplied by dmman) which does not say 'non working', so I hope this one will work 100%?! And there is also a German Utility disk there (also supplied by dmman), which I could then use to import my German language DM party, right ? Also, about the Betrayal crack of CSB: From what I have read this version is completeable, but only the end-sequence does not work. So, would it be easy to fix it just by replacing the end-sequence from another disk? Also, maybe it is just a bad dump? I have a Betrayal 2 disk version here which is not from the web.... Will better dump it to ADF..... |
06 August 2018, 12:16 | #55 | ||
son of 68k
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While it's possible this can work, it will not if the problem is located in the code (bug or bad crack) rather than in the data. |
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15 August 2018, 11:50 | #56 |
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Now is the perfect time to get into Eye of the Beholder as the Amiga versions now have the VGA graphics thanks to some enterprising modders
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16 August 2018, 04:18 | #57 | |
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Anyway figured I'd add my two cents to game suggestions here: Crystal Dragon -- As mentioned, it's only two characters in your party, but the dungeon design is great and a lot of fun. Unfortunately it's possible to deadend your game in parts if you aren't careful with where you use keys vs. lockpicks (you can actually render a needed key inaccessible) Evil's Doom -- By far the most story-driven of all the Amiga dungeon crawlers, with the most variety in places to go and things to do. Tons of interesting items to use, and trading/bargaining is a must. Can be made easier by exploiting the joke character Pentiumus early on to make a ton of money and get decent gear (dated Intel Pentium FDIV bug joke that nobody would get today). There are TONS of interesting potential party members with different backstories that you can recruit, although most people who know the game go with a minmaxed crew (especially the glass cannon sickly diseased mage girl who is the most powerful spellcaster in the game). The game never got a widespread release and the leaked versions were buggy, broken, and uncompletable, but the there are now bugfixed versions available online. The biggest complaints people have about this one are the 4th-wall-breaking writing and the mostly monochromatic dungeon graphics (dungeon artwork is 16 color, but everything else is 256 color). Xenomorph -- My #1 favorite Amiga dungeon crawler. Great storyline but you have to read the novella from the manual to get the setting, and the rest of the story is told in text logs on disks you find in the game. Amazing atmosphere but no music and few SFX during gameplay. Game is completable but not all features were implemented in time for release (communicator, gas scanner are useless -- weapon balancing is a bit off and the .45 magnum you can find on the first level of the space station is OP). There seems to be a bug where laser weapons do more damage on faster CPUs. A ton of people can't figure out how to win because they didn't read the manual. (You have to replace all the burnt out chips in your computer with same-labeled chips salvaged from the base computer systems, but you break base systems when you pull certain chips e.g. doors stop working, you have to find a new copy of the O.S. and nav software, and you have to swipe antimatter from the station reactors to put in your ship's reactors.) Also a lot of people screwed their game up with going trigger happy with a particular enemy type that adapts to your weapons borg-style and saving while cornered by them. =P Last edited by AmigaHope; 16 August 2018 at 04:27. |
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17 August 2018, 06:43 | #58 |
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How about Citadel of Vras? Nice review/playthrough of it happening here at the moment: https://crpgaddict.blogspot.com
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17 August 2018, 08:45 | #59 |
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Yes I've been waiting on getting a more powerful Amiga(looking at you Vampire 4!) to really get into Evil's Doom. Such a shame it never saw a commercial release.
Regarding Legend of Kyrandia- maybe! It sounds likely. Maybe you could reach out to the guys and see if they'd be interesting. It would be very cool. |
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