02 April 2013, 11:27 | #61 |
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It froze in demo mode on 1200 with 030/50Mhz/16Mb fast after about a minute.
So far it never froze in game mode though |
02 April 2013, 18:42 | #62 |
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I ran the unofficial disk, which looks like it unlzx's the archive to ram and runs it there! Nice touch! And it does seem to work better--but still eventually locks up. I have the best success running it on my A1200 with 020/14Mhz. Lasted the longest without a crash, but at some point it will still crash!
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03 April 2013, 11:01 | #63 |
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Would it be possible to for someone 'in the know' to make the hd version bootable from a nice icon rather than having to execute from cli please?
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03 April 2013, 12:32 | #64 |
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@Kitty:
Please read the file karate.readme. Then you would know it already: If you want to have an icon, use the iconx program ; the game can not start from a workbench icon (you can simply use the pseudo-icon and everything will be fine). |
03 April 2013, 14:24 | #65 |
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I havn't got a clue what iconx is, I don't fiddle much with Amiga programs or workbench, I'm a gamer so excuse my lack of knowledge :/
However I did manage to get the game to run just by double clicking 'karate' in the folder then click ok. The game crashes after a while on freeplay. Winuae latest stable release, Classic Workbench UAE A4000 Power (JIT 040 FPU 2/32MB) I also tried it with JIT off too and still crashed. I also tried the ADF version with A1200 quickstart settings and that also crashed. Colours seem to be ok for me. |
03 April 2013, 15:24 | #66 |
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IconX (DOS command) is used as default tool for project icons that is assigned to a script file. If you want to execute a script file then you write in a shell: "execute scriptfile". So, if you have an icon with IconX as default tool that is assigned to a script file, it will be executed by double click on the icon. Read more about it in AmigaDOS manual. You may have already seen IconX used for some games to start.
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03 April 2013, 22:28 | #67 |
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I'll post my HD install files later this evening.
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03 April 2013, 23:07 | #68 | |
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Quote:
I nearly bought an ST due to this game given away for free! My friend persuaded me not to do it! I'm glad I took his advice. It is an abomination, just like the ZX spectrum version was! There is no reason why this should have not been a pixel perfect conversion! It is the best shmup of all time, let the Amiga skip it for its own good! |
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04 April 2013, 06:31 | #69 |
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I don't think Slapfight is high on the list anyway - and as you said, the ST version suxx There are so many other games much more worthy of conversion... And stuff that doesn't involve scrolling will probably get higher priority too, since it is easier to copy just a few sprites over and let the flip screen take a frame or two more then to re-do the scrolling completely to amiga
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04 April 2013, 08:37 | #70 |
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Tried the second version on my A1200/040, never got a single lock-up thankfully. However (and this might be a silly question) does the game ever go back to the title screen? If I lose the game just starts again with a different backdrop and resets the scores to zero. Is there supposed to be a high score table or anything?
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04 April 2013, 12:44 | #71 | |
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Found the cause of the hit. Occurs long before the game quits, but you just don't see it before you quit (you can try doing Amiga-M while the game runs).
Seems to be a potential cause for other problems as well. Not obvious to fix, however. I will do another update next week. Quote:
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04 April 2013, 12:49 | #72 |
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Req: Sundog!!! ;-)
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04 April 2013, 13:20 | #73 |
son of 68k
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04 April 2013, 13:37 | #74 |
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meynaf: did ya check if some of the simpler (looking) games would be easy(er) ? Like Starquake or Arctic Moves ?
When I got the Atari ST version of Highway Encounter from Costa Panayi he said that the author (unfortunetly not with us anymore) said he made an Amiga version in a day from the ST one. Unfortunetly the Amiga version did not survive, but we have the ST one now |
04 April 2013, 13:41 | #75 |
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I think Jordan Mechners' Karateka is probably the most popular and easiest port from ST to Amiga.
It is all static screens and the source is available I think. |
05 April 2013, 06:59 | #76 |
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Added my HD install using IconX! In Da Zone.
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05 April 2013, 12:45 | #77 |
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Oh, didn`t knew that multitasking isn`t disabled. It seems the hit happens when game screen appears but nice you already found the cause.
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05 April 2013, 13:17 | #78 |
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05 April 2013, 15:11 | #79 | |
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Quote:
I'm still getting freeze problems while playing ingame, I managed to play the game for a good 1-2 minutes before it froze though, any ideas? |
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05 April 2013, 16:03 | #80 |
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Nope, same for me too! Hopefully it can be fixed.
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