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Old 10 February 2009, 01:26   #1
formater
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OoopsUp graphics issue

In the program Ooops Up when you fire the balls the ray is displayed with wrong colours, this happend since version 0.825 (this work OK).

I tried versions 1.46, 1.53 and 1.6 beta 11 in Ooops Up (1991)(Demonware)[cr Angels - Genesis][t +3 SKR - Valhalla]) and IPF versions
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Old 11 February 2009, 09:23   #2
hexaae
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Quote:
Originally Posted by formater View Post
In the program Ooops Up when you fire the balls the ray is displayed with wrong colours, this happend since version 0.825 (this work OK).

I tried versions 1.46, 1.53 and 1.6 beta 11 in Ooops Up (1991)(Demonware)[cr Angels - Genesis][t +3 SKR - Valhalla]) and IPF versions
WHDLoad version looks fine, as far as I can see...
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Old 11 February 2009, 11:44   #3
Toni Wilen
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Quote:
Originally Posted by formater View Post
In the program Ooops Up when you fire the balls the ray is displayed with wrong colours, this happend since version 0.825 (this work OK).

I tried versions 1.46, 1.53 and 1.6 beta 11 in Ooops Up (1991)(Demonware)[cr Angels - Genesis][t +3 SKR - Valhalla]) and IPF versions
Haven't checked yet but what is "wrong" color? How do you know it is "wrong" color? (just working in previous version isn't any proof)
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Old 11 February 2009, 18:22   #4
formater
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http://img19.imageshack.us/img19/6626/ooopsupbadoi6.png
You can see the problem in this images. In the correct colors the ray is green and yellow and perfectly vissible, but new version even beta 11 is in pink and violet, the color of the background clouds and practically invissible.

Last edited by formater; 11 February 2009 at 18:33.
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Old 11 February 2009, 22:30   #5
DamienD
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Tested using the same .ADF and only selecting Quickstart A500:

WinUAE v1.0.0


WinUAE v1.6.0b11


Background clouds look the same, it's just the ray that has incorrect colours...
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Old 12 February 2009, 17:04   #6
clenched
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Ooops sprite colors are yellow and green ( at least on the level I played )on real A500. Also on WinUAE 1.3.2 .
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Old 12 February 2009, 20:21   #7
Toni Wilen
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"sprite attachment fix, fixes "Great Demo" by "The Tremendous Trio" " broke this (143b1)

Need more real Amiga testing. There is some unexplained situation when sprite goes in "attached"-mode (palette selection) even if sprite's pair isn't "armed".
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Old 14 February 2009, 17:06   #8
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This is fixed in 1.6b12
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Old 14 February 2009, 19:26   #9
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Many thaks Tony, now the programs runs perfectly
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