English Amiga Board


Go Back   English Amiga Board > Main > Amiga scene

 
 
Thread Tools
Old 21 March 2010, 23:11   #1
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,162
Bagman remake : Amiga version available

Hi,

A little gift to the amiga community: a new port of my SDL game Bagman (remake of a 1982 arcade game).

It was available for the DS and the PC, and now I'm proud to present a first version of the Amiga classic version:

http://pagesperso-orange.fr/jotd/bagman/index.html

This was only possible owing to AmiDevCpp & the excellent Amiga cross compiler. I only played with it today and voilĂ !!!!
(I had to stub some calls like fdopen and kprintf but it worked after that)

Still some limitations:

- no sound apparently
- windowed mode only
- I have tested it on WinUAE, so feel free to report me if the game works well on your real amigas

EDIT:

Now completely rewritten for low-end machines in assembly @ 50FPS

https://jotd666.itch.io/bagman500

Last edited by jotd; 17 October 2023 at 21:53.
jotd is offline  
Old 22 March 2010, 00:51   #2
hitchhikr
Registered User
 
Join Date: Jun 2008
Location: somewhere else
Posts: 511
There's also a port of bagman for Amiga (bagitman) here: http://pouet.net/groups.php?which=7403
hitchhikr is offline  
Old 22 March 2010, 08:56   #3
TCD
HOL/FTP busy bee
 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,525
Thanks JOTD
TCD is offline  
Old 22 March 2010, 11:27   #4
Retro1234
Phone Homer
 
Retro1234's Avatar
 
Join Date: Jun 2006
Location: 5150
Posts: 5,773
Looks good does it need a GFX card?
Retro1234 is offline  
Old 22 March 2010, 11:58   #5
Predseda
Puttymoon inhabitant
 
Predseda's Avatar
 
Join Date: Mar 2007
Location: Tromaville
Age: 46
Posts: 7,539
Send a message via ICQ to Predseda
Unfortunatelly yes. I tried to run it on A1200 and got the message CGX video device unavailable
Predseda is offline  
Old 22 March 2010, 20:21   #6
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,162
It was only a first test. I'm amazed on how AmiDevKit worked well!!
I'll experience with SDL to see if I can open a native screen instead.
I did not request specifically a cybergfx context, honest



Edit: SDL only accepts gfx boards!! Needs AHI to get the sound.

Here's a new version (not exactly 1.0 but getting closer): sound works, and panoramic mode works too (-a option)

Bagman-amiga-0.95.zip

Last edited by jotd; 22 March 2010 at 22:59.
jotd is offline  
Old 22 March 2010, 23:52   #7
turrican3
Moon 1969 = amiga 1985
 
turrican3's Avatar
 
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
thank you jotd,
could it be possible for you to port your remakes ? like magic poket ?
turrican3 is offline  
Old 23 March 2010, 10:56   #8
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,162
Magic Pockets & Cadaver would be possible, yes (but the remakes are not completed yet). For Gods I'd have to rewrite from Java to C++ so not right now !!! (but I'm thinking about it for the NDS)

BTW just tested on my 68060 amiga: game is darn slow! Maybe because it opens a 16-bit display...
I'll recompile with 68020 code generation + reduce update rate.

Last edited by jotd; 23 March 2010 at 22:39.
jotd is offline  
Old 27 August 2015, 06:39   #9
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,162
Hi again,

Just published a new version of the remake, with a lot of bugs fixed. I did not compile the Amiga version because it's really too unusable on a real classic miggy. Anyway, now it's 99% identical to the original + panoramic mode to see the 3 screens. An absolute classic game! (one of the rare french-made 80's arcade game)
jotd is offline  
Old 27 August 2015, 06:54   #10
Arnie
R.I.P Smudge 18-08-16
 
Arnie's Avatar
 
Join Date: Aug 2005
Location: Leicester/UK
Age: 66
Posts: 3,968
Quote:
Originally Posted by jotd View Post
Hi again,

Just published a new version of the remake, with a lot of bugs fixed. I did not compile the Amiga version because it's really too unusable on a real classic miggy.
Please consider Compiling it for WinUAE.
Arnie is offline  
Old 27 August 2015, 12:06   #11
Predseda
Puttymoon inhabitant
 
Predseda's Avatar
 
Join Date: Mar 2007
Location: Tromaville
Age: 46
Posts: 7,539
Send a message via ICQ to Predseda
We
Need
It
For
Amiga
!
Predseda is offline  
Old 27 August 2015, 20:22   #12
r.cade
Registered User
 
r.cade's Avatar
 
Join Date: Aug 2006
Location: Augusta, Georgia, USA
Posts: 548
On the win32 version, I get a missing library error.

"The program can't start because libgcc_s_dw2-1.dll is missing"

The game runs despite this, not sure what it's missing.
r.cade is offline  
Old 27 August 2015, 20:56   #13
kamelito
Zone Friend
 
kamelito's Avatar
 
Join Date: May 2006
Location: France
Posts: 1,801
Quote:
Originally Posted by jotd View Post
Hi,

A little gift to the amiga community: a new port of my SDL game Bagman (remake of a 1982 arcade game).

It was available for the DS and the PC, and now I'm proud to present a first version of the Amiga classic version:

http://pagesperso-orange.fr/jotd/bagman/index.html

This was only possible owing to AmiDevCpp & the excellent Amiga cross compiler. I only played with it today and voilĂ !!!!
(I had to stub some calls like fdopen and kprintf but it worked after that)

Still some limitations:

- no sound apparently
- windowed mode only
- I have tested it on WinUAE, so feel free to report me if the game works well on your real amigas
Where is the download link of the Oric version?
Kamelito
kamelito is offline  
Old 27 August 2015, 23:09   #14
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,162
Worked on 2 other machines out of the box, but OK, I put the missing DLL in the archive on the webpage.
It's the MP3 player which needs this I think. Without it you get a popup and no music.

About the oric version, well I thought of it back in the day but the machine is just too slow.
About WinUAE version: what's the point of running the amiga version on a non-amiga 20 times faster than the faster 68k amiga.
Well maybe someone could compile it for PPC amiga, that would mean something.
(SDL is just too slow for the classic amiga because it refreshes screen everytime, unlike sprite/bob/blitter stuff back in the day)

for Amiga, you get Bagitman. Not so good, but native.
jotd is offline  
Old 27 August 2015, 23:19   #15
Predseda
Puttymoon inhabitant
 
Predseda's Avatar
 
Join Date: Mar 2007
Location: Tromaville
Age: 46
Posts: 7,539
Send a message via ICQ to Predseda
It should be mandatory for every amigan to create an Amiga game
Predseda is offline  
Old 27 August 2015, 23:40   #16
Arnie
R.I.P Smudge 18-08-16
 
Arnie's Avatar
 
Join Date: Aug 2005
Location: Leicester/UK
Age: 66
Posts: 3,968
I don't understand this thread.

First you make Bagman for the Classic Amiga then you say it's too slow on a Classic Amiga and now WinUAE is too fast.

Just compile it for the Amiga, let others decide.
Arnie is offline  
Old 27 August 2015, 23:48   #17
kamelito
Zone Friend
 
kamelito's Avatar
 
Join Date: May 2006
Location: France
Posts: 1,801
@Arnie
That the kind of comment I would expect from other Amiga sites.
Kamelito
kamelito is offline  
Old 28 August 2015, 10:33   #18
kamelito
Zone Friend
 
kamelito's Avatar
 
Join Date: May 2006
Location: France
Posts: 1,801
Quote:
Originally Posted by jotd View Post
Worked on 2 other machines out of the box, but OK, I put the missing DLL in the archive on the webpage.
It's the MP3 player which needs this I think. Without it you get a popup and no music.

About the oric version, well I thought of it back in the day but the machine is just too slow.
Did you see what they achieve now on the Oric ?
games:
http://www.defence-force.com/index?page=games
demos:
http://www.pouet.net/prodlist.php?pl...5D=Oric&page=1

Kamelito

PS I didn't knew it was a french game, love it when I was younger in the Arcades, still enjoy it now. Thanks.

Last edited by kamelito; 28 August 2015 at 10:58.
kamelito is offline  
Old 01 November 2019, 12:11   #19
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,162
after 4 years first update on this.

Being boosted by others creating their own arcade port amiga game (Kungfu master, Bombjack, Rygar), I'm finally trying to port that for amiga, but properly, by NOT using SDL which is too slow.

I found a way to reuse 95% of the code and keep most of SDL interface, but use the blitter behind the scenes.

I could blit basic images, but I still suck. Just for fun I started the game without trying to tune anything besides basic blitting. That's a mess but still...

Click image for larger version

Name:	bagman_amiga.PNG
Views:	682
Size:	27.1 KB
ID:	65017
jotd is offline  
Old 01 November 2019, 12:35   #20
ross
Defendit numerus
 
ross's Avatar
 
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 53
Posts: 4,468
I liked "Le Bagnard" when I was a little boy.
Great work jotd
ross is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
"Remake" C64 Amiga International Karate + video amiman99 Retrogaming General Discussion 9 22 January 2013 17:54
Speccy remake of Amiga tune on Youtube Hewitson Nostalgia & memories 4 01 April 2011 21:42
not Amiga-like, not remake, but still brilliant s2325 Nostalgia & memories 14 13 September 2007 15:01
Old version number? [GameBase version vs. GBA version + misc. questions] wanderer project.MAGE 5 23 August 2007 00:51
Amiga Remake killergorilla Amiga scene 2 12 October 2003 11:00

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 09:50.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.33881 seconds with 14 queries