26 October 2017, 16:51 | #1 |
Amiga user
Join Date: Nov 2008
Location: Sofia / Bulgaria
Posts: 455
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impsbru - A impossible shapes logic game for Amiga
impsbru - A impossible shapes logic game for Amiga
[ Show youtube player ] Released at RetroKomp / LOAD ERROR 2017 where it came second. Download - https://github.com/approxit/impsbru/....3/impsbru.zip Github: https://github.com/approxit/impsbru Getting Started Follow the edges of the shapes with red cube and finish the level by walking on the red rectangle. It's tricky because shapes are impossible to exist in 3 dimensions. Squeeze your brain! Pre-requirements This game is made for specific hardware. To properly run this game you will need: Literally any Amiga (but tested with Amiga 500 and Kickstart 1.3) or compatible Amiga emulator like WinUAE. Installing: Copy the latest game release archive and extract to directory that Amiga can load. The bin and data directories must coexist as given. Running the game Game must be stared from main executable file located in bin/impsbru. In AmigaDOS CLI you can use following commands: 1> cd impsbru/bin 1> impsbru Controls Menu escape / backspace - exits the game return / space - enters to map editor Map Editor Create, Start point and Destination point steps q / w / e - toggles element at north west / north / north east direction of the cursor, if possible z / x / c - toggles element at south west / south / south east direction of the cursor, if possible u / i / o - moves cursor at north west / north / north east direction, if possible m / , / . - moves cursor at south west / south / south east direction, if possible escape / backspace - goes back to previous step or exists menu return / space - goes to next step, if step requirements are met 1 to 0 - loads example map from one of 10 slots Play / test step q / w / e - moves cube at north west / north / north east direction of the cursor, if possible z / x / c - moves cube at south west / south / south east direction of the cursor, if possible u / i / o - moves cube at north west / north / north east direction, if possible m / , / . - moves cube at south west / south / south east direction, if possible escape / backspace - goes to previous step 1 to 0 - loads example map from one of 10 slots Share step shift + 1 to shift + 9 and shift + 0 - saves current map to one of 10 slots escape / backspace - goes back to play / test step Built With Amiga C Engine - game engine Amiga C Engine CLI - build tool amiga-dev - VBCC+VASM+VLINK development environment Photoshop - graphics editor Versioning This project use SemVer for versioning. For the versions available, see the tags on this repository. Authors approxit - initial work Last edited by drHirudo; 26 October 2017 at 18:43. Reason: Added readme description |
26 October 2017, 17:32 | #2 |
Registered User
Join Date: Jul 2014
Location: Finland
Posts: 1,175
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thats pretty fucking brilliant :-D
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26 October 2017, 18:20 | #3 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,858
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Looks very interesting
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26 October 2017, 18:43 | #4 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,644
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This is a fucking amazing engine!
But a shame that it doesn't come with puzzles, so I'm not sure I 'd call it a "game", if I have to make my own levels. I hope you can expand on it and work on some game design/design levels! I really really love this idea. |
26 October 2017, 18:48 | #5 |
Amiga user
Join Date: Nov 2008
Location: Sofia / Bulgaria
Posts: 455
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Yes, and this post is a continuation of my post that Amiga still have the most impressive homebrew scene. Now, all the people who said they can't code/paint/compose/write docs, still can contribute by creating amazing levels for this kewl game.
P.S. I am not the author of this game, even if I am a BIG fan of puzzle games and created many over the years. Last edited by drHirudo; 26 October 2017 at 18:49. Reason: clarification |
26 October 2017, 19:28 | #6 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,644
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Did I understand right, though, that it has only 10 slots for puzzles?
I hope somebody can expand that. |
26 October 2017, 20:09 | #7 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 41
Posts: 3,185
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Looks great, but needs levels and some sound/music ...Great start though
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27 October 2017, 02:19 | #8 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,516
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If You need some tunes let me know; this game seems a good excuse to go full Jarre
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27 October 2017, 08:29 | #9 |
Amigan - an' lovin' it!!
Join Date: Nov 2010
Location: Nottingham, UK
Age: 55
Posts: 557
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That looks pretty darned good!!
Maybe an intra-thread mini-compo to see who can make the most mind-bending puzzle with it..? |
23 November 2017, 10:02 | #10 |
Puttymoon inhabitant
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Awesome concept, but still a kind of construction set, not a real game (coz there is no a real challenge). Needs some more work to build an actual game above it. But I love its idea and simplistic look.
BTW: https://play.google.com/store/apps/d...amebrain.hocus Last edited by Predseda; 23 November 2017 at 10:10. |
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