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Old 26 October 2017, 16:51   #1
drHirudo
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impsbru - A impossible shapes logic game for Amiga

impsbru - A impossible shapes logic game for Amiga
[ Show youtube player ]

Released at RetroKomp / LOAD ERROR 2017 where it came second.
Download - https://github.com/approxit/impsbru/....3/impsbru.zip
Github: https://github.com/approxit/impsbru

Getting Started
Follow the edges of the shapes with red cube and finish the level by walking on the red rectangle. It's tricky because shapes are impossible to exist in 3 dimensions. Squeeze your brain!

Pre-requirements
This game is made for specific hardware. To properly run this game you will need:
Literally any Amiga (but tested with Amiga 500 and Kickstart 1.3) or compatible Amiga emulator like WinUAE.

Installing: Copy the latest game release archive and extract to directory that Amiga can load. The bin and data directories must coexist as given.
Running the game
Game must be stared from main executable file located in bin/impsbru. In AmigaDOS CLI you can use following commands:
1> cd impsbru/bin
1> impsbru
Controls
Menu

escape / backspace - exits the game
return / space - enters to map editor
Map Editor

Create, Start point and Destination point steps
q / w / e - toggles element at north west / north / north east direction of the cursor, if possible
z / x / c - toggles element at south west / south / south east direction of the cursor, if possible
u / i / o - moves cursor at north west / north / north east direction, if possible
m / , / . - moves cursor at south west / south / south east direction, if possible
escape / backspace - goes back to previous step or exists menu
return / space - goes to next step, if step requirements are met
1 to 0 - loads example map from one of 10 slots

Play / test step
q / w / e - moves cube at north west / north / north east direction of the cursor, if possible
z / x / c - moves cube at south west / south / south east direction of the cursor, if possible
u / i / o - moves cube at north west / north / north east direction, if possible
m / , / . - moves cube at south west / south / south east direction, if possible

escape / backspace - goes to previous step

1 to 0 - loads example map from one of 10 slots

Share step
shift + 1 to shift + 9 and shift + 0 - saves current map to one of 10 slots
escape / backspace - goes back to play / test step

Built With
Amiga C Engine - game engine
Amiga C Engine CLI - build tool
amiga-dev - VBCC+VASM+VLINK development environment
Photoshop - graphics editor

Versioning
This project use SemVer for versioning. For the versions available, see the tags on this repository.

Authors
approxit - initial work

Last edited by drHirudo; 26 October 2017 at 18:43. Reason: Added readme description
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Old 26 October 2017, 17:32   #2
Locutus
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thats pretty fucking brilliant :-D
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Old 26 October 2017, 18:20   #3
Gzegzolka
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Looks very interesting
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Old 26 October 2017, 18:43   #4
Amiga1992
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This is a fucking amazing engine!
But a shame that it doesn't come with puzzles, so I'm not sure I 'd call it a "game", if I have to make my own levels.

I hope you can expand on it and work on some game design/design levels! I really really love this idea.
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Old 26 October 2017, 18:48   #5
drHirudo
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Quote:
Originally Posted by Locutus View Post
thats pretty fucking brilliant :-D
Yes, and this post is a continuation of my post that Amiga still have the most impressive homebrew scene. Now, all the people who said they can't code/paint/compose/write docs, still can contribute by creating amazing levels for this kewl game.

P.S. I am not the author of this game, even if I am a BIG fan of puzzle games and created many over the years.

Last edited by drHirudo; 26 October 2017 at 18:49. Reason: clarification
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Old 26 October 2017, 19:28   #6
Amiga1992
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Did I understand right, though, that it has only 10 slots for puzzles?
I hope somebody can expand that.
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Old 26 October 2017, 20:09   #7
kriz
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Looks great, but needs levels and some sound/music ...Great start though
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Old 27 October 2017, 02:19   #8
saimon69
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If You need some tunes let me know; this game seems a good excuse to go full Jarre
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Old 27 October 2017, 08:29   #9
LuMan
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That looks pretty darned good!!

Maybe an intra-thread mini-compo to see who can make the most mind-bending puzzle with it..?
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Old 23 November 2017, 10:02   #10
Predseda
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Awesome concept, but still a kind of construction set, not a real game (coz there is no a real challenge). Needs some more work to build an actual game above it. But I love its idea and simplistic look.

BTW: https://play.google.com/store/apps/d...amebrain.hocus

Last edited by Predseda; 23 November 2017 at 10:10.
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