English Amiga Board


Go Back   English Amiga Board > Coders > Coders. General

 
 
Thread Tools
Old 16 January 2004, 22:15   #1
bobbybearing
Zone Friend
 
bobbybearing's Avatar
 
Join Date: Oct 2003
Location: France
Age: 51
Posts: 161
Question Shadow of the beast

Hello

in a french forum, a post is about the number of colors displayed in the game "shadow of the beast 1"

there is a dissension between posters

so, compared to the copperlist how much colors on the screen ?

thanx
bobbybearing is offline  
Old 16 January 2004, 22:45   #2
FromWithin
Music lord
 
FromWithin's Avatar
 
Join Date: Jun 2003
Location: Liverpool, UK
Age: 50
Posts: 630
What do you mean by "compared to the copperlist"?
FromWithin is offline  
Old 16 January 2004, 23:11   #3
bobbybearing
Zone Friend
 
bobbybearing's Avatar
 
Join Date: Oct 2003
Location: France
Age: 51
Posts: 161
euhh
in the copperlist, there are 236 color registers used (from level 1)

in some mag preview : "128 colors"

on the screen, what number of colors displayed ?
bobbybearing is offline  
Old 17 January 2004, 00:25   #4
khephren
Junior Member
 
khephren's Avatar
 
Join Date: Jan 2002
Location: Exeter, UK
Age: 52
Posts: 128
why not screen grab it and use software to count the pixels for you and there by telling you the number of colours
khephren is offline  
Old 17 January 2004, 00:33   #5
bobbybearing
Zone Friend
 
bobbybearing's Avatar
 
Join Date: Oct 2003
Location: France
Age: 51
Posts: 161
Quote:
Originally posted by khephren
why not screen grab it and use software to count the pixels for you and there by telling you the number of colours
:hoo
good idea

result :
start screen : 113 colors

Last edited by bobbybearing; 17 January 2004 at 00:41.
bobbybearing is offline  
Old 23 January 2004, 16:56   #6
Galahad/FLT
Going nowhere
 
Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 8,994
...

There are two trains of thought with regards Amiga games.

Shadow of the Beast is 'PHYSICALLY' only 32 colours with regards to bitmap colours, but with extensive copper colour reloading is way in excess of that.

Jim Power is a better example, I think if memory serves me right, it is 'physically' only a dual playfield game and from a bitmap perspective has only 16 colours (8 per playfield), but that too has extensive copper colour reloading that makes it a lot more.
Galahad/FLT is offline  
Old 23 January 2004, 17:14   #7
bobbybearing
Zone Friend
 
bobbybearing's Avatar
 
Join Date: Oct 2003
Location: France
Age: 51
Posts: 161
yesss!
it's exactly what I answer in the french forum (euh... exept "physically" :hoo , a mistake. result : Fight )

there are 237 copper colour reloaded in the coplist
bobbybearing is offline  
Old 23 January 2004, 17:21   #8
Bloodwych
Moderator
 
Bloodwych's Avatar
 
Join Date: Jun 2001
Location: I'm behind you!
Posts: 3,763
More pics:

Using PPP, it counts 96 in image 1, 88 in 2 and 87 in 3 (before I manipulated them)

128 max onscreen reported by the mag sounds about right.
Attached Thumbnails
Click image for larger version

Name:	image13.jpg
Views:	588
Size:	66.5 KB
ID:	6317  

Last edited by Bloodwych; 23 January 2004 at 17:32.
Bloodwych is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Shadow of the Beast II robotriot HOL data problems 4 10 August 2005 01:58
Shadow of the Beast alexh project.SPS (was CAPS) 4 05 March 2005 10:56
shadow of the beast 2 and 3 jamielemon request.Old Rare Games 1 17 August 2004 20:30
shadow of the beast HELP!!! cmarcel23 New to Emulation or Amiga scene 7 11 August 2002 02:14
Shadow of The Beast lappen support.Games 8 30 July 2002 00:07

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 08:25.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.07356 seconds with 16 queries