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Old 07 October 2020, 18:44   #21
capehorn
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Your score is still 0, as you dont have any men left.

ok! I sent a load of men to fight against the enemy. I think I had quite a few left but I didn't return them to the 'base' (for lack of a better word). Is they why they weren't counted? I don't quite understand otherwise how I can have zero men left. If I had zero, wouldn't that mean that I was made extinct and I couldn't have won the epoch.
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Old 08 October 2020, 20:39   #22
Harry
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You have a pool of men who can be sent to an island. When that pool reaches zero, you cannot attack a further island of that epoch, but if you send your last men from the pool to the last island of the epoch, all is fine (gamewise).


You cannot recall men living on an island to your pool. The only addition to your pool are the 100 men epoch completion reward. The passwords given for the 3 competition epochs are are hacked - you cannot achieve these numbers in real.
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Old 11 October 2020, 00:58   #23
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Made it to Epoch 3 from a clean start, with 55 extra men. I haven't quite developed a feel for deeper strategies, yet, but here's what I've learned so far:
  • There's no difference between winning an island with 1 man alive, or 100. (Prior to Epochs with stasis.)
  • Win each island with as few men as possible so you can carry unused men to the next Epoch. You can retry islands if you fail.
  • Split men between research/mining and idle to let your population grow.
  • Offensive weapons seem better than defensive in the early Epochs. You can flatten enemy armies with weapons from 1 Epoch ahead.
  • Making an alliance with your neighbor leaves the other two to fight while you grow.
  • Base placement affects available resources for weapons. These are persistent so you can retry an island in a different spot if needed.
  • "Ergonomically terrific" designs have optimal resource usage.
  • You need at least 1 of a resource to reveal researchable weapons that require it.
It's an interesting take on RTS. I haven't yet reached the point of exhausting resources and needing to grow beyond one base.
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Old 11 October 2020, 07:48   #24
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Progressed to level 2 of Darkmere, despite the monumentally clunky controls.

I found out that in the WHDLoad version there are no restrictions in saving the game, thankfully. You just have to choose 'help'.
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Old 13 October 2020, 23:32   #25
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Great summary arcanist. Finally got round to Mega lo Mania. I had no idea how many men was enough and randomly threw 100 at the first island and it was really easy. So I can better this score later. Very much a numbers balancing act. Needed to be careful when multiple attacks came on the last island.

Had to work out which resources were for what on the fly. Seems some are for defensive weapons, others for offensive, not sure about the rest, maybe for advancing eras. Probably in the manual but I skimmed it.

The interface it actually very good, with pop ups that tell you stuff. Almost feels modern.

22

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Old 18 October 2020, 19:16   #26
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Improved the 2nd epoch and had a go at the 5th, definitely gets tougher. I threw a lot of guys at it. Especially the 3rd island where I played as a super fast arms race. How are you managing on so few men Harry? That's impressive.

Also noticed that the minerals are different on each square. And to use the blueprint reader, doh.

Epoch 2 = 130
Epoch 5 = 270
Total = 400




Last edited by Biscuit; 18 October 2020 at 19:25.
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Old 18 October 2020, 19:45   #27
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Currently getting my butt handed to me on Epoch 3.

I haven't quite figured out the strategy behind expanding to multiple tiles. Since research doesn't carry over from previous tiles it has quite a penalty. I'm going to try exhausting resources more aggressively, rather than hoping for better research options.
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Old 18 October 2020, 23:13   #28
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I didn't do any expanding to other tiles in epoch 5 because of the penalty to how fast you can advance. But I did need to restart an island because the tile I chose had no minerals for offensive weapons which meant I couldn't ever attack. Neither did the only accessible one next to me. Bit annoying.

I've found that so long as you can work out which weapon will be a game winner, just focus on getting that and defend if necessary. My strats are pretty weak though.
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Old 19 October 2020, 20:52   #29
Harry
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How are you managing on so few men Harry? That's impressive.

Also noticed that the minerals are different on each square. And to use the blueprint reader, doh.

I completed Megalomania several times before and know how to play.


As i wrote before: Attack the little wandering armies and try to make alliances with the gods of other islands so they can not build further outposts (early).


And possibly replay the islands several times, especially in some islands of later epochs you can only hope that the others extinct mutually with the nukes. (I didnt do that in epoch 8 in this play, didnt have the patience.)


The blueprint display shows you what resources to mine, I assign the workers with these ratios to produce eg. aircrafts fast.


Also you can overcome high level weapons with lots of men, you can defeat a spaceship with 250 unarmed men (a bit silly but works).


And dont forget to enable auto slow in the options.
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