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Old 11 July 2008, 22:51   #21
Irek´72
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I would try with older whdload 10.. version.
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Old 18 July 2008, 22:48   #22
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Quote:
Originally Posted by Irek´72 View Post
I would try with older whdload 10.. version.
Can anybody confirm this? This could explain why I didn´t noticed any problems when I created the patch.
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Old 19 July 2008, 00:16   #23
Retro-Nerd
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Justs tried the game with WHDLoad 10. It's doesn't freeze at this specific point after few seconds. I finished level 1 with no problems.

But i can't control anything in level 2, how does it work? Or is it a bug?
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Old 19 July 2008, 10:49   #24
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I haven't had a chance to check yet, but its to be done this week.
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Old 19 July 2008, 12:31   #25
Irek´72
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But i can't control anything in level 2, how does it work? Or is it a bug?

I have also control problems in level 2. I think that this is not whdl. bug.
I have found a cheat for the game ( a level can skip with that).
Unfortunately, it not work on mine CPU
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Old 19 July 2008, 12:35   #26
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Quote:
Your mission on this level is to get Jennifer out of the house without
her bumping into any of its computer-controlled occupants, since this
would not only cause severe damage to Jennifer's nervous system but
also to the fabric of time itself.

You view your home of the future from above and, as you will see,
Jennifer is in there along with 2 or 3 other occupants. Getting her out
sounds simple but it's far from easy seeing as you don't actually control
Jennifer directly. You're presented with an eight-directional pointer. By
moving the directional pointer in any one of its directions, you will
flash two of the available doors. When the doors have been opened the
occupants of the connecting rooms will move from one to the other.

All you have to do is get Jennifer safely out of the house's exit door
without bumping into any of the future family. It's basically a logic
puzzle so there are plenty of times when you'll have to sit back and
think hard about where to move next. The key to success lies in not just
watching Jennifer's movements but also the movements of the future family.
Memorise which directions open which doors, and bear in mind that you
are actually controlling the movements of the future family indirectly
(in the same way that you're controlling Jennifer). It;s a little like
chess in the sense that you'll often have to look two or three moves
ahead in order to keep on top of things, so a little forethought wouldn't
go amiss. Good luck...
Now i've tried it with the adf and you can make the doors flash by moving the mouse, but there's no pointer visible and it seems very sensitive..
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Old 19 July 2008, 13:58   #27
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Quote:
Originally Posted by Irek´72 View Post

I have also control problems in level 2. I think that this is not whdl. bug.
I have found a cheat for the game ( a level can skip with that).
Unfortunately, it not work on mine CPU
You tried this cheat? Worked fine for me.

Quote:
Press "P" to pause and then enter "THE ONLY NEAT THING TO DO". Now you are immortal. Use SHIFT+Z to skip through the levels.
The Y and Z keys on the German keyboard are reversed, as you probably know.
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Old 19 July 2008, 15:57   #28
Irek´72
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Quote:
Originally Posted by Retro-Nerd View Post
You tried this cheat? Worked fine for me.

Yes this, of course at me also.

The Y and Z keys on the German keyboard are reversed, as you probably know.
I have forgotten that, thank you for this hint.
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Old 11 August 2008, 01:49   #29
Galahad/FLT
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When this absolute shit fuck of a game freezes, can anyone confirm if it does it just as the first level is about to start vertically scrolling?

I cannot bear to play this piece of shit, its awful!
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Old 11 August 2008, 08:51   #30
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From what I remember it's random, it's always fairly quickly but not the same place.
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Old 11 August 2008, 11:05   #31
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Its not copy protection, the protection is utterly useless
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Old 11 August 2008, 11:19   #32
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I'm with you on this one Galahad, even when checking to see if the error existed I found myself wanting to smash my Amiga to pieces. This game is pure dog-poo.
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Old 11 August 2008, 21:41   #33
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does it work with WHD10 or not? I hate this game too.
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Old 12 August 2008, 07:18   #34
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Level 1 works fine with WHDLoad 10, but i don't want to play the rest of this game. At least it loads the levels 2 - X flawless, what i've done with the cheat level skip.
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Old 14 August 2008, 21:47   #35
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Well, mystery is revealed Use the WHD10 guys and don´t hate the player, hate the game.
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Old 14 August 2008, 23:15   #36
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Does this game crash through WHDLoad being used in WinUAE?
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Old 18 August 2008, 19:05   #37
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Quote:
Originally Posted by Galahad/FLT View Post
Does this game crash through WHDLoad being used in WinUAE?
Yes (under newer WHDLoad versions, maybe it works with WHD10-)
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Old 10 November 2008, 22:39   #38
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Bumping up this thread again in hopes that maybe a video will help debugging View it at: http://blip.tv/file/1453233

This is not on my home machine, so I just created a quick WinUAE configuration. The difference to my original bug report is that it doesn't slow down to a crawl this time, but just slows down to around half the speed. I think this is due to my configuration, since the game begins at a speed much faster than it's meant to be. Nonetheless, this video displays the problem. Always around the same point on the first road of level 1, the game slows down. One thing I noticed on this playing however is that the timer continues to run at normal speed. The game itself is the only thing that slows down. Perhaps that may help with debugging?

There's no sound in the video, conversion quality is poor (very quick lossless -> XVID conversion), WHDLoad isn't registered (on this machine! I'm normally registered) and try to ignore the mouse cursor since I forgot to turn it off.
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Old 30 January 2009, 22:40   #39
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does it work with whd16.9 and options NoVBRMove or/and NoResInt?
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Old 30 January 2009, 23:00   #40
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Quote:
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does it work with whd16.9 and options NoVBRMove or/and NoResInt?
No, it freezes with NoVRBMove and/or NoResInt in WHDLoad 16.9.
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