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Old 23 June 2012, 08:18   #1
bazizten
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Buggy graphics in old sierra games!!

When I play really old classics like police quest 1, space quest 1 an so on I get deformed graphics after moving my character. Not the whole screen, just "dots" randomly appear like my character drops pixels haha

Maybe a graphic setting in winuae?
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Old 23 June 2012, 12:56   #2
magge
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Hej, vilken version av WinUAE har du?
Prova quickstart i A500 läge, och se till att du har en kickstart annars funkar det nog inte.
Ska du ha snabbare än A500 så får du nog köra WHDLoad versionen.
Annars så finns det ju ScummVM
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Old 23 June 2012, 13:04   #3
rampartsagain
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magge speak english not understand a word
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Old 23 June 2012, 13:11   #4
Graham Humphrey
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English only please!
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Old 23 June 2012, 13:12   #5
s2325
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Moze miec problem z angielskim zupelnie jak ja Translatory z 'dziwnych' jezykow srednio pomagaja.
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Old 23 June 2012, 13:51   #6
rampartsagain
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maybe this is sweden amiga english board
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Old 23 June 2012, 19:58   #7
bLAZER
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Try kickstart 1.2, no extra ram, turn off extra drive and turn on cycle exact. (Haven't tried it, but most really old games works with that config).
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Old 23 June 2012, 21:06   #8
magge
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OK, i'm sorry about that: I told him to try setting machine to A500 in quickstart mode of WinUAE, and if he wants more speed he should use WHDLoad versions.
Otherwise use ScummVM, i think it's a very nice emulator.
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Old 24 June 2012, 13:31   #9
bazizten
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I am using the whdload version. Can I still mix with the roms somehow?
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Old 24 June 2012, 13:37   #10
bazizten
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The problem is solved thanks to you bLAZER!!!! The only thing I did was turning cycle exact on! It's a liiiiiittle bit slower but it doesn´t matter
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Old 24 June 2012, 16:36   #11
magge
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If it turns out to be too slow you can have cycle exact off but make sure JIT is disabled, to do that set JIT cache size to 0 kb.
And try setting the NOCACHE tooltype in the icon for the game, this tooltype tends to fix all graphics troubles in games if u have a faster than 68000 CPU both on real amiga and in WinUAE.
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Old 26 June 2012, 20:01   #12
bazizten
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Ahh, ok! Will try that as well.
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