10 November 2019, 16:24 | #101 | |
Amiga 500 User
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Quote:
One note: Also work fine in quickstart A1200 + chipset/cycle-exact (full) w/o 4MB fast only if KS3.1 is used! (With KS.3.0 it will stop at cube rotation part.) EDIT: Another demo "SHD-Revelation" glitches with KS3.0 but seems fine with KS3.1! (quickstart A1200 + chipset/cycle-exact (full) basic) NO it seems fine! (my mistake) Last edited by amilo3438; 10 November 2019 at 16:56. |
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10 November 2019, 18:05 | #102 | |
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Quote:
- Winuae 4.0.0 = Only PAL - Winuae 4.1.0 = Only PAL - Winuae 4.2.0 = Only PAL - Winuae 4.2.0 = Only PAL - Winuae 4.3.0 All Beta = Crash WinUAE Attach config and Log JIT + Video Card UAE Zorro III No problem with all versions Last edited by AMIGASYSTEM; 16 December 2019 at 09:29. |
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10 November 2019, 18:34 | #103 |
Amiga 500 User
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Yet another problem ...
The demo "MYSTIC-Vital" after the "lady in sfere" part there is some glitches! (in beta1 does not happens) The config: quickstart 1200 basic + cycle-exact (full) enabled! |
10 November 2019, 19:30 | #104 |
WinUAE developer
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Age: 49
Posts: 26,517
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16 November 2019, 20:37 | #105 |
WinUAE developer
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Location: Hämeenlinna/Finland
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http://www.winuae.net/files/b/winuae_4300b5.7z
http://www.winuae.net/files/b/winuae64_4300b5.7z Beta 5: - Don't map invalid Blizzard 2060 maprom space and crash if board has no RAM installed. - Added support for new cooked adf variant that can store sector headers: sector header data is appended at the end of normal ADF. Only enabled if ADF file size is exactly (80 to 82) * (512 + 16) * (11 or 22) * 2. Practically useless because almost no program uses sector headers and extended adf can already store them (but only in raw mfm form). GUI create disk image creator won't support it. - Lagless vsync stability improvements. Current raster line polling removed, replaced with scanline calculation using last vsync time and total scanlines. Raster line polling causes huge GPU driver stalls. - IVS Trumpcard *.driver to boot ROM automatic conversion didn't support older single hunk driver file versions. |
16 November 2019, 21:12 | #106 |
WinUAE developer
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It does not matter. There won't be any CPU related changes until more CPU internal information is available (which is quite unlikely).
Your config is invalid for OS4 ("UAE" Z3 mapping). Crash is probably side-effect that depends on other variables. Perhaps it can be fixed, perhaps not. |
17 November 2019, 23:51 | #107 | |
Lemon Curry ?
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Location: Denmark
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Quote:
WinUAE 4.3.0b5 crawls to a halt with Fullscreen + lagless VSync (Beamraced) (4). If I revert back to 4.3.0b4 it's running smooth as butter again. |
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17 November 2019, 23:54 | #108 |
Banned
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Unfortunately I can't test "lagless VSync" as it's never worked for me on my old Windows 7 laptop
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18 November 2019, 00:04 | #109 |
Registered User
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b5 works OK on my Windows 10 / Ryzen 1700 / GTX 1070 system with Fullscreen + Lagless VSync + 4.
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18 November 2019, 00:18 | #110 |
Registered User
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I tried lagless vsync on a an Alienware m15. With the built in monitor the refresh was slow and jerky. With an external gsync monitor is was silky smooth but everything ran way too fast.
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18 November 2019, 05:09 | #111 |
Missile Command Champion
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It's still a Vsync, you have to set your monitor to 50Hz. Works great here, as before.
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18 November 2019, 05:49 | #112 |
Registered User
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18 November 2019, 11:01 | #113 | |
Bug hunter
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Quote:
Not to take anything away from amazing work by Toni in that area, but Fullscreen for Native Modes and your natural G-Sync should be good enough anyway to play with WinUAE... I honestly didn't ever notice any preceptible annoying input-lag to push me test the lagless modes deeply in WinUAE, and is smooth as hell too with perfect auto-50Hz refresh. I've set NVidia's Fastsync for WinUAE. My WinUAE cfg: https://hastebin.com/alibuvufow.php Last edited by hexaae; 18 November 2019 at 11:11. |
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18 November 2019, 17:07 | #114 | |||
WinUAE developer
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Location: Hämeenlinna/Finland
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Quote:
Does slices = 1 also work badly? Quote:
Don't enable vsync to get g-sync = vsync-like behavior without vsync related problems. Quote:
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18 November 2019, 19:10 | #115 | |
Lemon Curry ?
Join Date: Sep 2004
Location: Denmark
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Quote:
I see a lot of pull overflow! 3840 1920 3840 inb5 logs. b4 logs, where everything works attached just in case. I'm on latest nVidia 441.20 driver (GTX1080). |
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18 November 2019, 20:53 | #116 | |
WinUAE developer
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Quote:
So "fix" is to fall back to old method if win7. |
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18 November 2019, 23:26 | #117 | |
Bug hunter
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Quote:
I feel no lag. I'm just saying is very good (smooth and can't feel lag) also with bare g-sync even if lagless is technically better Vsync only (no g-sync) in comparison is horrible. Last edited by hexaae; 19 November 2019 at 18:33. |
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19 November 2019, 01:39 | #118 | |
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Quote:
Why use newest Windows when we're emulating computers from the 80's and 90's? |
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19 November 2019, 14:28 | #119 | |
TinkerTailorContentMaker
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Quote:
With Beta 5, I can now use up to 24 slices with no tearing or slowdown, and yet with last official release 4.2.1 was only using about 6/7 slices before getting tearing.. Not sure what's causing these diffrences, changes to WinUAE/NVIDIA Drivers/Windows 10? Info enclosed if needed. (Windows 10 64bit, GTX 750 TI, Driver 441.20) |
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19 November 2019, 18:29 | #120 | |
WinUAE developer
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Quote:
Lagless vsync assumes specific side-effect that is not guaranteed. |
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