01 October 2017, 15:51 | #1 |
Inviyya Dude!
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Inviyya - OCS Shoot Em Up
Since this is becoming more and more a real game, I wanted to leave my dev thread in the factory forum, and present this here...
Inviyya is an R-Type-inspired shmup for vanilla OCS 512K+512kslow Amigas. Stats: 1 player (maybe second player will be able to play the satellite sidekick, not sure yet), SFX and Music, partially 3-layer-parallax and some transparency effects. Since it seems at the moment that I will get a table to present this game in Neuss at the Amiga32 in the end of October, I will release a playable demo version of the first level at that time. Greets, Michael |
01 October 2017, 16:11 | #2 |
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Looking good Steril! Look forward to play that demo too!
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01 October 2017, 20:45 | #3 |
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I like the modern look of the graphics.
Looking forward to the demo |
01 October 2017, 21:49 | #4 |
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Good work
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01 October 2017, 23:41 | #5 |
J.M.D - Bedroom Musician
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Hey Steril, check your PMs
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02 October 2017, 12:38 | #6 |
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Nice work!
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03 October 2017, 20:15 | #7 |
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This looks really promising. Exciting news! Looking forward to play/see the demo...
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04 October 2017, 14:38 | #8 |
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I had a look at the videos on you tube and have to say it is very promising. Will probably match quality commercial titles.
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04 October 2017, 14:39 | #9 |
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Is it running at 50fps?
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04 October 2017, 16:01 | #10 |
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Good job dude!
If I may suggest something from the visual side, I think your graphics could use some shading. Maybe work on dithering between color changes and stuff, things like that. I think it looks a bit "rough" as it is because of the colors changing suddenly, in "bands". Maybe it's a palette thing too. Dunno, just minor nitpick I hope you take into consideration when you are done coding and focus on how it all looks together! Keep up the great work, I am looking forward to play your game, R-Type being one of my favorite game series ever. |
04 October 2017, 19:54 | #11 |
Inviyya Dude!
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@everybody: thanks a lot...
@Whitebird: Yes, 50 fps. Everything. On a real machine with a CRT connected it looks smooth as butter... @Akira: Well, I guess that comes down to graphical style preferences then. I am not a big fan of dithering, and usually try only using it sparingly. Regarding the palette, it's only 7 colours for the foreground, since this is running in dual playfield mode. I think I am already making most out of it, but you are off course welcome to come up with something better with only using those few colours... Greets, Michael |
05 October 2017, 00:28 | #12 |
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05 October 2017, 00:33 | #13 |
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Love the look of the graphics.. Well done
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05 October 2017, 13:34 | #14 |
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The colours have some kind of Amstrad CPC tinge.
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05 October 2017, 14:16 | #15 |
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Hopefully the game will only inherit the style from R-Type, not the technical performance as R-Type even in its second edition is far from excellence when it comes to smooth scrolling... (note the dependency between scrolling's speed and the amount of displayed sprites.)
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05 October 2017, 14:39 | #16 |
Inviyya Dude!
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[ Show youtube player ]
That's one of the reasons I went for dual playfield. (mind, that I am still in heavy debugging phase, so there are some graphics bugs to see in that video. Plus that's taken from FS_UAE in debugging mode, so that's looking much more stuttery than on a real machine.) (yes, I know, they look like flying penisses... ) |
05 October 2017, 16:10 | #17 | |
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Quote:
Also there were at least 4 other R-Type games after that |
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05 October 2017, 16:16 | #18 |
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Maybe because the developers considered tha Amiga a "CPU-centered" computer as any other computers and completely forgot it has custom chips...
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05 October 2017, 16:46 | #19 | |
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Quote:
Dithering made sense in 1990, with our fuzzy 14" CRT's . Now, with razor-sharp 24" LCD screens not so much.... |
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10 October 2017, 14:13 | #20 |
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Changed the palette a bit, added Walker and Turret Enemies... |
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