28 September 2015, 12:08 | #1 |
68k
Join Date: Sep 2005
Location: Somewhere
Posts: 828
|
Request - Music and sfx for AlterEgo game.
Hello.
I'm working on conversion of game AlterEgo ( [ Show youtube player ]). I have permission from authors. I'm looking for modules and sfx for this game. I can post current very preview version of game in the Zone if any musician want to check how it looks. But this version is only a very preview and I want to rewrite it to pure asm, to pimp up a bit this nice game. Now is C + asm. Edit: Early picture from Amiga version of game Last edited by Asman; 28 September 2015 at 12:13. |
28 September 2015, 16:34 | #2 |
Registered User
Join Date: Jan 2015
Location: Haapamäki
Posts: 202
|
ah, i thought you meant the other game, possibly by same name where you were making life choices and then you saw how your life ended up.
|
28 September 2015, 17:14 | #3 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,645
|
Holy shit, I LOVE AlterEgo! Would be nice to have extra colors and more Amiga stuff on it (I can help with that if you want!).
Could also look into porting the tunes to Protracker. LEt me know! |
28 September 2015, 21:19 | #4 |
68k
Join Date: Sep 2005
Location: Somewhere
Posts: 828
|
@Akira
What you mean exactly about extra stuff on it ? Perhaps some of them on my pimp-up list If you can port tunes to modules that would be great. Respect and thanks. Last edited by Asman; 28 September 2015 at 21:20. Reason: Added thanks |
29 September 2015, 00:06 | #5 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,645
|
I mean maybe extra colors and/or frames. Dunno how much you can add but I am sure the Amiga has a lot to offer to the game engine! It was just a suggestion anyway but if you do need some help gfx or msx/sfx wise, I can help you out, would love to do it.
I could definitely try to port the soundtrack to Protracker. It'd be quite the task, but I think it could be fun to do! It's 9 tracks, mostly short, some a bit longer. I could use as a basis the Enhanced version perhaps. Depends on how the channels work out (I think Enhanced uses NES VRC7 and stuff like that). |
07 November 2015, 22:10 | #6 |
Registered User
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
|
I´m working on that. This is a proof of concept
hope u like it. EDIT: Fixed module attached. I forgot put the speed commands Last edited by adrdesign; 09 November 2015 at 16:18. |
09 November 2015, 16:45 | #7 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,645
|
ADR THE MASTER!
That's BAD ASS |
09 November 2015, 18:19 | #8 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 8,989
|
|
10 November 2015, 03:56 | #9 |
Registered User
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
|
Thank you for the feedback. I respect A LOT your work either!
Let´s continue with level 1 tune. You might test it with PHX player routine to check how the FX works along the mod, since the remaining modules will be alike. PS: The final version will be optimized, BTW I dont think I´ll could fit all the tunes in one single module. Sorry if my english is poor, as always. |
13 November 2015, 03:18 | #10 |
Registered User
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
|
I have found a bug in PT replay routine. I cant use pitch slides when secondary speed is set to 1 (so no vibratos or whatever), it doesn´t work even in OpenMPT (windows). Only OctaMED series seem to do the magic. I would ask someone to check that, since it would be a pity not reaching the 1:1 audio conversion because that.
to check: load some looped sample, put in the 1st row in PT, fill down with 101 command. F01 in the next track, F96 (im using 150bpm) in the 3rd and press play. its annoying, because if you put F02 as secondary tempo the slide is played correctly. Someone can help? (how many times did I ask before, not enough? ) EDIT: OctaMED doesnt execute the slides in standard protracker timing (TPL 1, LPB 4), but does when set to TPL 2, LPB 8... Last edited by adrdesign; 13 November 2015 at 03:28. |
13 November 2015, 05:53 | #11 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,645
|
It doesn't work in Protracker? Have you tried in PT-1210?
|
13 November 2015, 17:09 | #12 |
Registered User
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
|
I´ve just tried in PT-1210 and doesn´t work. I´ve checked "cycle exact" in winuae and tried the most compatible a500 emulation for the record.
It seems there is NO TRACKER capable to do slides at speed 1. I´ve found VLC in windows played it correctly!! O-o. Attached: module for level 2, at speed 1, with 1xx and 2xx simulating vibratos. PS: I could simulate vibratos by using its real notes but it sounds rubbish. Its not possible to half the module speed (to be played at speed 2) because arps. Some advice? |
15 November 2015, 12:28 | #13 |
Registered User
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
|
just a bump!
|
16 November 2015, 08:12 | #14 |
Registered User
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
|
Ok I´ve finished the job for Alter Ego. F$$$$N AWESOME SOUNDTRACK!!! All the vibratos/pitch slides are included in the module, so if the player gets fixed, we will have a 1:1 NES sound chip directly implemented in a MOD (the mod itself is an almost PERFECT emulation of the CHIP itself).
Hope you like it, as I´ve enjoyed making it. Some feedback appreciated! ADRDesign PS: I´m going next with Chase OST. Watch out! |
16 November 2015, 08:45 | #15 |
68k
Join Date: Sep 2005
Location: Somewhere
Posts: 828
|
@adrdesign. I just checked and this is awesome work.
|
16 November 2015, 12:22 | #16 |
Registered User
Join Date: Oct 2009
Location: Germany
Posts: 3,304
|
I don`t know the original but great work. Somewhere you have explained how do you convert the music but I can`t remember. Pattern stuff is created by converter, right? At least I can`t imagine how to track pattern data at F01 speed. F02 is already a pain. If I understand it right you are fixed to F01?
|
16 November 2015, 20:13 | #17 | |
Registered User
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
|
Quote:
The nsf is converted to midi, double half the tempo in nuendo, imported at resolution 30 in octamed (perfect 1:1 frame conversion). midi instruments->3 octave freehand waveforms, sampled and chopped the drum track. Retouch. you can check the original ost here [ Show youtube player ] ps: yeah, speed 1 tempo 150. Octamed can use really large blocks (2000+ lines) and steps of 16 lines, so it isnt too hard to figure the pattern layout (usually 160-384 lines long each block) my english sucks Last edited by adrdesign; 16 November 2015 at 20:18. |
|
02 May 2017, 19:08 | #18 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,645
|
Hey Asman, did you ever update your AlterEgo port with ADR's music?
|
03 May 2017, 11:33 | #19 |
68k
Join Date: Sep 2005
Location: Somewhere
Posts: 828
|
@Akira
Yep, there is preview 2 of AlterEgo but is so bugged. You can find it on EAB File Server. |
03 May 2017, 12:58 | #20 |
Registered User
Join Date: Dec 2013
Location: GR
Age: 47
Posts: 1,416
|
I have it on my hard disk but no music I think. Nice Port, needs updated graphics though.
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
WHDLoad patch for music/sfx .. is this even possible? | Shatterhand | project.WHDLoad | 25 | 08 March 2021 20:52 |
Request - Music for New Dizzy Clone Game | amigapd | request.Music | 9 | 29 July 2015 23:30 |
Trapped I & II - Music & SFX? | ecamber | support.Games | 5 | 28 March 2015 19:23 |
[request] Separate music/sfx volume slider | Retro-Nerd | support.WinUAE | 3 | 07 August 2013 18:41 |
Playing Music and SFX | SyX | Coders. General | 6 | 27 July 2010 21:59 |
|
|