26 January 2024, 22:58 | #281 |
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Your version really is a massive improvement on the original Amiga Final Fight.
I see you included a few things back, like Damno breaking through the door and calling for support, which is great. I'm wondering what shortcuts wouldn't have been necessary when you would've left out Maki. But I leave that to your artistic freedom . I really really dislike the facechange on Cody, my favourite character in the game . Finally, also music back in the game ! Richard did wonders with 512k, but it really helped this game to step up with the RAM requirements. Good job !!! |
26 January 2024, 23:06 | #282 |
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I think this is an astonishing achievement! If this had been around in 1990 when I got my A500 I’ve have been absolutely over the moon. Many thanks for the release.
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26 January 2024, 23:11 | #283 | |
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26 January 2024, 23:18 | #284 |
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Amazing, if we had this back in the day... ;-)
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26 January 2024, 23:29 | #285 |
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Can anyone put the disks in the zone?
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27 January 2024, 00:00 | #286 |
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I was amazed by the quality of the conversion. At the same time, another conversion is being made to Megadrive, logically with a superior technical section but at gameplay this Amiga conversion seems more faithful to the arcade even than the Megadrive one. I am a big fan of Final Fight, it is my favorite arcade machine and I know it very well. I think this conversion captures the essence taking into account the hardware differences with the arcade. The only thing I didn't like is that it seems much easier than the arcade.
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27 January 2024, 00:04 | #287 |
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27 January 2024, 00:07 | #288 |
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Looks like arcade perfect
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27 January 2024, 00:15 | #289 |
This cat is no more
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Zoned
At least some project completed! I had done a whdload slave for the test version, I'm going to have to redo it for that version. |
27 January 2024, 00:41 | #290 |
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Fantastic! What an achievement! I've yet to test this but I'm sure it'll look perfect running on a CRT!
Well done for giving a complete project - updates, tweaks etc are normal and do them in your own time but is this something you feel you could open source? |
27 January 2024, 00:58 | #291 |
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27 January 2024, 01:26 | #292 |
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So good to see what could be done on simple OCS hardware......Well done
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27 January 2024, 01:54 | #293 |
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After playing it I was even more impressed than after watching the video. The arcade gameplay and most things are perfectly transferred from the arcade. Indeed the game is easier although the arcade enemy patterns are present in an easier way. There is less food and more damage to compensate. The most important thing of all is that it is impressive how it moves and how it looks and it is super fun. Thank you for creating this project and I hope you continue to improve it, even if it is little by little. It wasn't difficult to beat the Amiga beat em ups but this game sets the bar very high and on top of that it's my favorite arcade game.
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27 January 2024, 02:06 | #294 |
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Awesome. Thank you Brick Nash.
@Jotd Yes, the game requires a real slave. With the generic slave, the game goes too fast if you don't cycle the CPU under WinUAE. |
27 January 2024, 06:43 | #295 |
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I can't believe you released it, I can only say thank you on behalf of my 1200!!!!
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27 January 2024, 07:55 | #296 | |
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27 January 2024, 08:07 | #297 |
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That's quite an achievement! Congrats
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27 January 2024, 08:08 | #298 |
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Whow, this is great news! Looking forward to try it out. Thanks
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27 January 2024, 10:16 | #299 |
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Loved the arcade version and played a lot on the A500 back then.
Seemed to me OK, but not anymore. This rocks though. Thank you. |
27 January 2024, 10:49 | #300 |
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