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Old 26 January 2024, 22:58   #281
Konrad
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Your version really is a massive improvement on the original Amiga Final Fight.
I see you included a few things back, like Damno breaking through the door and calling for support, which is great.
I'm wondering what shortcuts wouldn't have been necessary when you would've left out Maki. But I leave that to your artistic freedom .
I really really dislike the facechange on Cody, my favourite character in the game .
Finally, also music back in the game !

Richard did wonders with 512k, but it really helped this game to step up with the RAM requirements.

Good job !!!
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Old 26 January 2024, 23:06   #282
trixster
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I think this is an astonishing achievement! If this had been around in 1990 when I got my A500 I’ve have been absolutely over the moon. Many thanks for the release.
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Old 26 January 2024, 23:11   #283
AMike
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Quote:
Originally Posted by Brick Nash View Post

I'm off for a very long sleep. Enjoy!


Google Drive:

https://drive.google.com/drive/folde...usp=drive_link


YouTube Playthroughs:

https://www.youtube.com/@prototrongames/videos
Thanks for your hard work - the vids on youtube looks awesome. My only problem is that I've no access to your google drive.
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Old 26 January 2024, 23:18   #284
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Amazing, if we had this back in the day... ;-)
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Old 26 January 2024, 23:29   #285
albino
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Can anyone put the disks in the zone?
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Old 27 January 2024, 00:00   #286
frikilokooo
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I was amazed by the quality of the conversion. At the same time, another conversion is being made to Megadrive, logically with a superior technical section but at gameplay this Amiga conversion seems more faithful to the arcade even than the Megadrive one. I am a big fan of Final Fight, it is my favorite arcade machine and I know it very well. I think this conversion captures the essence taking into account the hardware differences with the arcade. The only thing I didn't like is that it seems much easier than the arcade.
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Old 27 January 2024, 00:04   #287
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Can anyone put the disks in the zone?
please upload!
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Old 27 January 2024, 00:07   #288
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Looks like arcade perfect
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Old 27 January 2024, 00:15   #289
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Zoned

At least some project completed! I had done a whdload slave for the test version, I'm going to have to redo it for that version.
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Old 27 January 2024, 00:41   #290
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Fantastic! What an achievement! I've yet to test this but I'm sure it'll look perfect running on a CRT!

Well done for giving a complete project - updates, tweaks etc are normal and do them in your own time but is this something you feel you could open source?
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Old 27 January 2024, 00:58   #291
gimbal
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I may do a "Making of" video depending on how well it's received ,
Oh a making of would be more than welcome.
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Old 27 January 2024, 01:26   #292
albino
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So good to see what could be done on simple OCS hardware......Well done
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Old 27 January 2024, 01:54   #293
frikilokooo
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After playing it I was even more impressed than after watching the video. The arcade gameplay and most things are perfectly transferred from the arcade. Indeed the game is easier although the arcade enemy patterns are present in an easier way. There is less food and more damage to compensate. The most important thing of all is that it is impressive how it moves and how it looks and it is super fun. Thank you for creating this project and I hope you continue to improve it, even if it is little by little. It wasn't difficult to beat the Amiga beat em ups but this game sets the bar very high and on top of that it's my favorite arcade game.
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Old 27 January 2024, 02:06   #294
Aladin
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Awesome. Thank you Brick Nash.

@Jotd
Yes, the game requires a real slave. With the generic slave, the game goes too fast if you don't cycle the CPU under WinUAE.
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Old 27 January 2024, 06:43   #295
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I can't believe you released it, I can only say thank you on behalf of my 1200!!!!
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Old 27 January 2024, 07:55   #296
demoniac
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Quote:
Originally Posted by Brick Nash View Post
  • Don't expect the arcade game. It's still a 7MHz Amiga version, and some sacrifices have had to be made. Nothing was forgotten, and if something isn't there, it was likely removed to make room for a more essential feature.
  • The game will need at least an additional 512KB of Slow or Fast RAM to run in 2-Player mode (it uses the OS, so the libraries need somewhere to live)
  • There will inevitably be some bugs that have slipped through the net. I don't think there's anything game-breaking in there, but glitching and the like may occasionally happen.
I played up to the portion with the flames after Edi.E. It's a very nice conversion of the game. I only played the arcade a few times, so I'm not very familiar with the differences. Looking at the arcade play through, I did see the timer count amount is different. Adding Maki is a nice addition, I played her as I was curious. I did get a few crashes with KS 1.2 before the title screen, but I bypass the issue with a different setup. Overall, I like this version much more than the official conversion. Terrific job!
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Old 27 January 2024, 08:07   #297
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That's quite an achievement! Congrats
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Old 27 January 2024, 08:08   #298
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Whow, this is great news! Looking forward to try it out. Thanks
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Old 27 January 2024, 10:16   #299
VincentGR
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Loved the arcade version and played a lot on the A500 back then.
Seemed to me OK, but not anymore.
This rocks though.

Thank you.
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Old 27 January 2024, 10:49   #300
tomcat666
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Quote:
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Awesome. Thank you Brick Nash.

@Jotd
Yes, the game requires a real slave. With the generic slave, the game goes too fast if you don't cycle the CPU under WinUAE.
Which generic slave did you use? I always get a crash with any of the slaves I have.
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