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Old 16 September 2012, 17:24   #61
daxb
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Originally Posted by StingRay View Post
Yes me, obviously. Why?
Here it doesn`t work. At least the time bar shrinks and after reaching the end game restarts. Maybe I`m doing something wrong. However, isn`t really important.
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Old 16 September 2012, 21:28   #62
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Heh, got to try this.. I remember playing a lot of this in maths class on my TI-85.. Back in 1997-1998 or so. :-)
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Old 16 September 2012, 21:41   #63
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That's all I can say.
It was enough. Thanks. I've played many a video game that way before. When you guys say retro you mean it.
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Old 19 September 2012, 09:07   #64
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Yes, indeed, there is a kind of easter-egg in the C/SDL version, but it is not in the 68k version. The easter egg cannot be activated during the game, but during selection of classic/new graphics. That's all I can say.
Here I was thinking you had to complete the entire game without continuing, so that's what I did. FYI, it's not a difficult game. The sequels however are an entirely different story, especially the third!

I think I've found the Easter Egg. Does it basically give you another set of graphics (based on the original)?
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Old 19 September 2012, 09:54   #65
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I think I've found the Easter Egg. Does it basically give you another set of graphics (based on the original)?
Yes. I guess it shows the original TI85 graphics.
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Old 20 September 2012, 12:44   #66
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Cool game, thanks for providing it :-)
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Old 20 September 2012, 14:17   #67
phx
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This week I got another 20 Sqrxz disk stickers.

I'm willing to send a sticker (without disk) to anybody who can use a SEPA bank wire transfer of 2 Euros. Just contact me by email, tell me your delivery address, and I will give you the BIC and IBAN. First in first serve.

My email: frank@phoenix.owl.de (use Subject: "SQRXZ sticker").
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Old 06 October 2012, 03:31   #68
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just found this via... HoL

It's great, thanks for releasing this for classic Amiga
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Old 10 October 2012, 11:08   #69
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Not at all.

Sure. It's free software.
Hi,

I would also like to preinstall Sqrz (Whdload) in Aros Vision? Is that ok?
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Old 10 October 2012, 22:46   #70
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I would also like to preinstall Sqrz (Whdload) in Aros Vision? Is that ok?
Anybody is free to include Sqrxz into any distribution.
But note that the HD-installable V1.1 is out, so there is no need for Whdload any longer.
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Old 10 October 2012, 22:51   #71
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Coming back to the Joypad button request...

Can any of those who need a button for jumping confirm that checking the second and/or third button would be sufficient? This is an easy solution which I am willing to provide (in SqrxzOCS V1.2 and in Sqrxz2 which is currently in beta-test), because the first button can still be used to enter the in-game menu.
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Old 10 October 2012, 23:05   #72
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But note that the HD-installable V1.1 is out, so there is no need for Whdload any longer.
Does it has an exit function? If not (and I assume it doesn't), WHDLoad is still required to make it more system friendly. In that case you should consider to add some sort of "quit key" in v1.2
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Old 10 October 2012, 23:08   #73
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What about mouse button for menu and fire #1 to jump? The reason is my stick has a switch that selects the base or handle button but only routes it to fire 1 at the Amiga. I don't even think the cable carries the extra wire needed if I wanted to rewire it.

Good news about Sqrxz2.
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Old 10 October 2012, 23:19   #74
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Quote:
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But note that the HD-installable V1.1 is out, so there is no need for Whdload any longer.
I take it you added trainers to your own game then? As otherwise the WHDLoad version is still needed I guess.
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Old 11 October 2012, 10:43   #75
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Originally Posted by pintcat View Post
Does it has an exit function?
Sure it has. The game knows whether it was started by a trackloader or as an AmigaOS executable. In the latter case it will show an EXIT menu item in the intro screen.

Quote:
Originally Posted by clenched View Post
What about mouse button for menu and fire #1 to jump?
Hmm... using a second device to enter the menu? I don't really like that idea. You may need the menu quite often to commit suicide.

Quote:
The reason is my stick has a switch that selects the base or handle button but only routes it to fire 1 at the Amiga. I don't even think the cable carries the extra wire needed if I wanted to rewire it.
Most joysticks I know do only support the first button.
But as you have a joystick and no joypad I don't see the problem. The current control is perfectly suited for joysticks.

Quote:
Originally Posted by StingRay View Post
I take it you added trainers to your own game then? As otherwise the WHDLoad version is still needed I guess.
Okok... the WHDLoad version might still be useful for those who are too weak to finish a simple jump&run on their own...

Last edited by Graham Humphrey; 11 October 2012 at 19:30. Reason: Back-to-back posts merged
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Old 11 October 2012, 11:15   #76
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Coming back to the Joypad button request...

Can any of those who need a button for jumping confirm that checking the second and/or third button would be sufficient?
Second button would be perfect, but what is the third button?
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Old 11 October 2012, 13:19   #77
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Originally Posted by Akira View Post
Second button would be perfect, but what is the third button?
The HRM mentions a middle mouse button which is connected to pin 5 of the joystick port. I don't know whether joypads are using this line, but the button could be checked by reading POTGOR ($dff016), similarly to button 2. Only difference is to check bit 8 instead of bit 10.
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Old 11 October 2012, 17:23   #78
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Sure it has. The game knows whether it was started by a trackloader or as an AmigaOS executable. In the latter case it will show an EXIT menu item in the intro screen.
Whoopsy - can't believe I missed that. I just started the game and hacked all the common quit key that came to my mind. This is how WHDLoad damages your brain!
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Old 13 October 2012, 01:16   #79
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Quote:
Originally Posted by phx View Post
The HRM mentions a middle mouse button which is connected to pin 5 of the joystick port. I don't know whether joypads are using this line, but the button could be checked by reading POTGOR ($dff016), similarly to button 2. Only difference is to check bit 8 instead of bit 10.
The 2nd button would be good and should work on most joypads.

Amiga Joystick to CD32 button map
Amiga Joystick button 1 = CD32 red button
Amiga Joystick button 2 = CD32 blue button

Amiga Joystick to Sega Genesis/MegaDrive controller map
Amiga Joystick button 1 = Sega middle "B" button
Amiga Joystick button 2 = Sega right "C" button
Amiga Joystick button 3 = Sega left "A" button (requires swapping 2 wires)

Amiga Joystick to Sega Master System controller map
Amiga Joystick button 1 = Sega left "start" button 1
Amiga Joystick button 2 = Sega right button 2

Thanks for the HD installable version.

Last edited by matthey; 13 October 2012 at 18:13.
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Old 13 October 2012, 13:42   #80
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Matthey, what about the buttons on the Sega Master System joypads, do you know how these are connected?
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