16 September 2012, 17:24 | #61 |
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16 September 2012, 21:28 | #62 |
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Heh, got to try this.. I remember playing a lot of this in maths class on my TI-85.. Back in 1997-1998 or so. :-)
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16 September 2012, 21:41 | #63 |
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19 September 2012, 09:07 | #64 | |
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Quote:
I think I've found the Easter Egg. Does it basically give you another set of graphics (based on the original)? |
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19 September 2012, 09:54 | #65 |
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20 September 2012, 12:44 | #66 |
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Cool game, thanks for providing it :-)
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20 September 2012, 14:17 | #67 |
Natteravn
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This week I got another 20 Sqrxz disk stickers.
I'm willing to send a sticker (without disk) to anybody who can use a SEPA bank wire transfer of 2 Euros. Just contact me by email, tell me your delivery address, and I will give you the BIC and IBAN. First in first serve. My email: frank@phoenix.owl.de (use Subject: "SQRXZ sticker"). |
06 October 2012, 03:31 | #68 |
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just found this via... HoL
It's great, thanks for releasing this for classic Amiga |
10 October 2012, 11:08 | #69 |
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10 October 2012, 22:46 | #70 |
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10 October 2012, 22:51 | #71 |
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Coming back to the Joypad button request...
Can any of those who need a button for jumping confirm that checking the second and/or third button would be sufficient? This is an easy solution which I am willing to provide (in SqrxzOCS V1.2 and in Sqrxz2 which is currently in beta-test), because the first button can still be used to enter the in-game menu. |
10 October 2012, 23:05 | #72 |
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Does it has an exit function? If not (and I assume it doesn't), WHDLoad is still required to make it more system friendly. In that case you should consider to add some sort of "quit key" in v1.2
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10 October 2012, 23:08 | #73 |
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What about mouse button for menu and fire #1 to jump? The reason is my stick has a switch that selects the base or handle button but only routes it to fire 1 at the Amiga. I don't even think the cable carries the extra wire needed if I wanted to rewire it.
Good news about Sqrxz2. |
10 October 2012, 23:19 | #74 |
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11 October 2012, 10:43 | #75 | |
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Sure it has. The game knows whether it was started by a trackloader or as an AmigaOS executable. In the latter case it will show an EXIT menu item in the intro screen.
Hmm... using a second device to enter the menu? I don't really like that idea. You may need the menu quite often to commit suicide. Quote:
But as you have a joystick and no joypad I don't see the problem. The current control is perfectly suited for joysticks. Okok... the WHDLoad version might still be useful for those who are too weak to finish a simple jump&run on their own... Last edited by Graham Humphrey; 11 October 2012 at 19:30. Reason: Back-to-back posts merged |
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11 October 2012, 11:15 | #76 |
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11 October 2012, 13:19 | #77 |
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The HRM mentions a middle mouse button which is connected to pin 5 of the joystick port. I don't know whether joypads are using this line, but the button could be checked by reading POTGOR ($dff016), similarly to button 2. Only difference is to check bit 8 instead of bit 10.
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11 October 2012, 17:23 | #78 |
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Whoopsy - can't believe I missed that. I just started the game and hacked all the common quit key that came to my mind. This is how WHDLoad damages your brain!
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13 October 2012, 01:16 | #79 | |
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Quote:
Amiga Joystick to CD32 button map Amiga Joystick button 1 = CD32 red button Amiga Joystick button 2 = CD32 blue button Amiga Joystick to Sega Genesis/MegaDrive controller map Amiga Joystick button 1 = Sega middle "B" button Amiga Joystick button 2 = Sega right "C" button Amiga Joystick button 3 = Sega left "A" button (requires swapping 2 wires) Amiga Joystick to Sega Master System controller map Amiga Joystick button 1 = Sega left "start" button 1 Amiga Joystick button 2 = Sega right button 2 Thanks for the HD installable version. Last edited by matthey; 13 October 2012 at 18:13. |
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13 October 2012, 13:42 | #80 |
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Matthey, what about the buttons on the Sega Master System joypads, do you know how these are connected?
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