English Amiga Board

Go Back   English Amiga Board > Other Projects > project.Amiga Game Factory

Thread Tools
Old 02 January 2021, 14:06   #441
Registered User

Mixel's Avatar
Join Date: Jun 2020
Location: Leeds, UK
Posts: 38
Originally Posted by spoUP View Post
Can you do a mac build of the editor?
We would like to try it out but we are on Macs!
If a Mac version isn’t soon, VMware Fusion is free now for intel macs and I’ve occasionally been using Scorpion in that and it works great. (WinUAE and fs-uae run terribly in VMWare, makes more sense to run the Mac versions of FS-UAE and just compile in Scorpion rather than using the “run in WinUAE/fs-uae” buttons in the Scorpion UI.

Edit: worth noting that Windows 10 is essentially free too if you’re just using it for something like this, you can just download it from MS and not activate it..

@earok the ramps are incredible!

Last edited by Mixel; 03 January 2021 at 12:50.
Mixel is offline  
Old 02 January 2021, 14:41   #442
Dream Merchant

skan's Avatar
Join Date: Sep 2007
Location: Utinum
Posts: 404
Awesome work! I sooo need some spare time to have fun experimenting ideas with this!
skan is offline  
Old 04 January 2021, 13:12   #443
Registered User

Join Date: Dec 2013
Location: Auckland
Posts: 2,434
Cheers all

Well overdue, but I've started to get AlarCity across to the engine.

Planning on releasing a small update in a couple of days with a raft of minor fixes (Simplistic snake sample game, ability to set Fire1 as jump for games without shooting, couple of bug fixes for the Backbone importer).

I've had talk with a couple of people about a potential Mac port, the problem is the engine and editor is still in a very fluid state so maintaining a Mac version simultaneously would slow down development of core features. I may come back to it later once it's in a much more mature state.
earok is offline  
Old 04 January 2021, 16:31   #444
DamienD's Avatar
Join Date: Aug 2005
Location: London / Sydney
Age: 44
Posts: 19,148
Originally Posted by earok View Post
Cheers all

Well overdue, but I've started to get AlarCity across to the engine.

Oh wow, great news!!!
DamienD is offline  
Old 04 January 2021, 23:42   #445
Registered User

Join Date: Jan 2020
Location: oslo/norway
Posts: 543
I'm sure this will boost Amiga development. Well done!
nikosidis is offline  
Old 05 January 2021, 02:35   #446
Missile Command Champion

Retro-Nerd's Avatar
Join Date: Aug 2005
Location: Germany
Age: 48
Posts: 12,135
This looks amazing. I hope we get some quality action adventures in Zelda or Square/Enix style at some point.
Retro-Nerd is offline  
Old 08 January 2021, 00:34   #447
Registered User

Join Date: Dec 2013
Location: Auckland
Posts: 2,434
That would be cool we'll keep improving the engine and adding more RPG features as we develop Scorpion.

Ahem, Scorpion Editor 2021.1b is out. Mostly a minor update with bug fixes and a new demo.


Snake is not an advanced game, but the demo shows the flexibility of the level block system. Games like lode runner, bomber man and boulder dash should be perfectly possible.

earok is offline  

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
2D Platformer Engine carrion Coders. Blitz Basic 27 06 June 2019 15:35
New Chaos Engine!! arpz Retrogaming General Discussion 75 31 August 2013 23:20
F/S Warp engine 32 mb tabuhuso MarketPlace 0 24 February 2012 16:13
PC Engine CD TodaysForgotten Retrogaming General Discussion 47 14 May 2009 00:57
Scorpion (100% working) andreas request.Old Rare Games 13 01 August 2003 09:48

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 03:55.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.
Page generated in 0.11440 seconds with 16 queries