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Old 11 September 2019, 20:03   #81
honx
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another wrong end of level message after level 20 (central processing). like several times before, original message from doom 2 main game is displayed. but tnt:evilution end of level message should be this:
Quote:
The vista opening ahead looks real damn familiar. Smells familiar, too -- like fried excrement. You didn't like this place before, and you sure as hell ain't planning to like it now. The more you brood at it, the madder you get. Hefting your gun, an evil grin trickles onto your face. Time to take some names.
why are in tnt:evilution none of these end of level messages working?
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Old 14 September 2019, 12:33   #82
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tnt:evilution completed, also last end of level message from doom 2 main game, not from tnt:evilution, which was meant to be:
Quote:
Suddenly, all is silent, from one horizon to the other. The agonizing echo of hell fades away, the nightmare sky turns to blue, the heaps of monster corpses start to evaporate along with the evil stench that filled the air. Jeeze, maybe you've done it. Have you really won?

Something rumbles in the distance. A blue light begins to glow inside the ruined skull of the demon-spitter.
so, NONE of end of level messages were correct while playing this wad. i wonder, if plutonia wad has same issue. i'll see eventually...
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Old 17 September 2019, 17:33   #83
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this issue contiues in plutiona wad. end of level message of map 06 (baron's lair) should be:
Quote:
You gloat over the steaming carcass of the guardian. With its death, you've wrested the accelerator from the stinking claws of hell. You relax and glance around the room. Damn! There was supposed to be at least one working prototype, but you can't see it. The demons must have taken it.

You must find the prototype, or all your struggles will have been wasted. Keep moving, keep fighting, keep killing. Oh yes, keep living, too.
instead i get the end of level message from main game only.

so doomattack obviously is NOT capable of displaying the proper end of level messages corresponding to their wads. that's a shame.
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Old 19 September 2019, 18:29   #84
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next wrong end of level message in plutonia map 11 (hunted). correct message should be:
Quote:
Even the deadly Arch-Vile labyrinth could not stop you, and you've gotten to the prototype accelerator which is soon efficiently and permanently deactivated.

You're good at that kind of thing.
AND: level 12 (speed) cannot be saved and loaded - GURU, so in doom attack plutonia.wad becomes unplayable after level 11.

Last edited by honx; 19 September 2019 at 18:36.
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Old 21 September 2019, 08:19   #85
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skipped crashing level 12... in map 15 you miss an important end of level message because doomattack does not show these.
THIS should be the end of level message of map 15 (the twilight), if displayed correctly:
Quote:
You've found the second-hardest level we got. hope you have a saved game a level or two previous. If not, be preprared to die aplenty. For master marines only.
and the following should be the CORRECT end of level message of map 31 (cyberden, first secret level):
Quote:
Betcha wondered just what was the hardest level we had ready for ya? Now you know. No one gets out alive.
but as always, doomattack only displays that garbage from doom 2 main game.
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