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Old 04 January 2019, 19:11   #41
Tigerskunk
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Quote:
Originally Posted by kikems View Post
It has always been commented that the German Amiga community is very big, but we do not feel it that way.
The german Amiga community is big, it's just that they all spend their money and time on accelerator cards or construct one themselves to build their dream version of a 3.1.4 Workbench that looks as much as Windows 95 as possible, and when they are finished they breath a sigh of relief, and play a round of Turrican or Giana Sisters on it.

And that's all they ever do..

(Just joking off course, but it's kind of my impression after visiting some Amiga user partys.)
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Old 04 January 2019, 19:49   #42
Thalion
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Looks pretty cool and i love weird stories.
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Old 05 January 2019, 00:23   #43
malko
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[...] We are aware that a graphic adventure must be available in as many languages as possible, since the best way to enjoy the story is in your native language. [...] I do not know how we will solve that part of the languages yet, maybe when we are in the last phase of development we will do a survey or something similar, but I can not confirm it now. What is certain is that we will try. [...]
I did have coded multi-languages applications so I know what it means in term of work load. Also, it depends on the target market you want to reach.
As example here in CH, people begin to learn UK at the earliest in the 7th school year (+/-11 years old). Before they get real interest in it you can add some more years especially because they are also learning DE since the 5th school year... so better for kids/teenagers to play in their mother tongue. Hope it help convincing you .
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Old 05 January 2019, 00:46   #44
turrican3
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the gfx are incredibles !!!
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Old 05 January 2019, 00:51   #45
d4rk3lf
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@kikems
Did you guys considered, that in some part of the game, that arcade cabinet start working, and that is some mini game that player can play? Like, game within a game.

@JudasEZT
Amazing work, I really like the style.
It would be great if you can do some more videos of making of the graphics.
I am sure it would inspire many people to start drawing retro stuff.
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Old 05 January 2019, 11:45   #46
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@kikems
Did you guys considered, that in some part of the game, that arcade cabinet start working, and that is some mini game that player can play? Like, game within a game.

.....)
Please not make my life harder than now .
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Old 05 January 2019, 12:34   #47
Predseda
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Quote:
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@kikems
Did you guys considered, that in some part of the game, that arcade cabinet start working, and that is some mini game that player can play? Like, game within a game.
And it could be something like Call of Duty, of course in must be online multiplayer.
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Old 05 January 2019, 16:02   #48
JudasEZT
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And it could be something like Call of Duty, of course in must be online multiplayer.
Very true, when you insert coin in that arcade you play to RedDeadRedemption3 =)
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Old 05 January 2019, 22:15   #49
d4rk3lf
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And it could be something like Call of Duty, of course in must be online multiplayer.
Quote:
Originally Posted by JudasEZT View Post
Very true, when you insert coin in that arcade you play to RedDeadRedemption3 =)
I was thinking something simpler, like Mortal Kombat 11, that should be released at April 2019, so they should have a time to put it in.

Quote:
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Please not make my life harder than now .
Yeah, of course, I understand.
It can be something real simple like Pong, or Rock–paper–scissors, or some musical game...
Just a suggestion.
Whatever you choose, I am looking forward for updates.
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Old 06 January 2019, 08:35   #50
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Or just a title screen of one of the suggestions that then goes boink and the character complains that unfortunately the arcade is broken...
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Old 06 January 2019, 08:59   #51
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New project is looking good so far.
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Old 07 January 2019, 05:46   #52
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Please not make my life harder than now .
Maybe a Monkey Island tree stump kind of joke like "insert disk 213" or something more modern like "unable to connect to [insert fictitious cloud storage here]: not enough space for the 31.41 gigabytes DLC"
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Old 08 January 2019, 09:56   #53
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Few characters.
Attached Thumbnails
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Old 08 January 2019, 10:04   #54
d4rk3lf
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Fantastic looking
You can already tell they have personalities, even they didn't speak a word.
And they are all in the same style, yet very different.
JudasEZT is very, very talented and skilled.
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Old 08 January 2019, 10:09   #55
malko
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excellent!
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Old 08 January 2019, 10:19   #56
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I love the art style! =) Looking forward to play this!
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Old 08 January 2019, 10:26   #57
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Few characters.
Love those characters, keep up the good work!
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Old 08 January 2019, 11:20   #58
grond
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This looks as good as any of the Lucasarts adventures back in the day!
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Old 08 January 2019, 15:19   #59
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Guys, thanks for your kind words!
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Old 08 January 2019, 15:27   #60
Predseda
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I can not even remember when was the last good point-n-click adventure released for Amiga. There was Retro Wars, it is quite good, but very short.
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