26 March 2008, 22:25 | #41 |
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My score is now getting into "reasonable" territory - I got 35% through the game which is the most I've managed.
343,710 |
26 March 2008, 23:23 | #42 |
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the ice level is totally
that turret boss on the rail shooting green spheres at you is very hard and needs a great amount of hits got 1035660 points,and my trigger finger is hurting no more swiv for me now,must get sleep |
27 March 2008, 00:14 | #43 |
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Catching up but not quite there yet
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27 March 2008, 01:06 | #44 |
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Lunde, you know you can hold down the button for autofire, right?
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27 March 2008, 01:56 | #45 |
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27 March 2008, 02:30 | #46 |
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haha, we'll pretend he knows, even if he really doesnt (:
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27 March 2008, 08:14 | #47 |
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My thumb hurts, too - and I just hold down the X-button of my dualshock-controller all the time. I guess I'll map fire also to the R2-shoulder button...
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27 March 2008, 08:29 | #48 |
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sheeyit, you guys need to relax...relax relax relax, too much pressure on the fingers.
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27 March 2008, 10:41 | #49 |
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27 March 2008, 21:39 | #50 |
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Tip: 2xSaI
Until today I've played fullscreen 640x512 pixels @100Hz, resolution: Hires (normal), Line Mode: Double. And without filter...
That looked like this: From now on I'll only play like this: 2xSaI (twice scale & interpolate) bloody rocks! Always used it with ZSNES. Now I got it working properly on WinUAE. It works fullspeed, fullscreen (-height), with correct aspect ratio and 100% smooth. My new SWIV display setup: 640x512 @100Hz, resolution: Lores, Line Mode: Normal, Filter 2xSaI, 2x (16bit), Horiz. Size: 1x, Vert. Size: 1x, Horiz. position: -395, Vert. position: -325 (DO NOT check the "Full screen filter" checkbox...) P.S. Of course you can also try Super2xSaI or SuperEagle - but they don't really look better yet are much more demanding in terms of gfx processing power... Last edited by john4p; 27 March 2008 at 22:09. |
27 March 2008, 22:37 | #51 |
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154,940 Nothing special compared to some (well all in fact ) of the previously posted scores but this game's growing on me... Lack of a soundtrack is such a let down... |
27 March 2008, 23:38 | #52 |
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303,180 Once you figure out the way to quickly destroy the bonus ships the game becomes quite enjoyable. |
28 March 2008, 00:39 | #53 |
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28 March 2008, 07:03 | #54 |
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That first screen shot is how it looks on my PC monitor using a Scan Doubler on my A1200.. Looks as blocky as all shit!!.. which is why i really need to get hold of a proper Amiga monitor to get it back to how it should look!!.
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28 March 2008, 18:33 | #55 |
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528,380
Last edited by mailman; 25 October 2009 at 19:51. |
29 March 2008, 15:34 | #56 | ||
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Quote:
2. This is not what I meant. I know they are timed. Problem is that some of them explode like any other thing, while some explode into pieces (pieces can harm you). 3. It is strange for sure... Extra lives are added at 100000 points and then I had at 400000 points. New questions - what for is the number of stars shown next to lives left? How to get those stars? |
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29 March 2008, 19:10 | #57 | |
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Quote:
The star indicates how strong your weapon will be when you die. I think the further you get in the game the higher the number goes (up to 5) or it goes by how long you live before a death (if any). To make things clear, if you have full spread (5-way) and die, boom you automatically have 5-way spread. |
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30 March 2008, 01:42 | #58 |
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Into the second week now, and it's already proving to be a very popular round, this one. Still looks very likely that TodaysForgotten will hold a lead in the championship at the end of the first leg, however.
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30 March 2008, 14:19 | #59 | ||
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Quote:
Quote:
Questions: 1) How many autofire-upgrades have an effect? Two? Three? 2) Anyone using the star-weapon (eight-way shot)? I find it rather unuseful... |
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30 March 2008, 14:41 | #60 | |
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Quote:
I think its only two. I hate that gun. I feel so useless, vunerable and weird with a single fire beam coming out of the front of my ship (heli). |
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