English Amiga Board


Go Back   English Amiga Board > Misc > EAB's competition

 
 
Thread Tools
Old 26 March 2008, 22:25   #41
Graham Humphrey
Moderator
 
Graham Humphrey's Avatar
 
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,167
My score is now getting into "reasonable" territory - I got 35% through the game which is the most I've managed.



343,710
Graham Humphrey is offline  
Old 26 March 2008, 23:23   #42
Lunde
Zone Friend
 
Lunde's Avatar
 
Join Date: Sep 2002
Location: Denmark
Age: 51
Posts: 50
the ice level is totally
that turret boss on the rail shooting green spheres at you is very hard and needs a great amount of hits
got 1035660 points,and my trigger finger is hurting
no more swiv for me now,must get sleep
Attached Thumbnails
Click image for larger version

Name:	jumpy2.jpg
Views:	217
Size:	98.6 KB
ID:	16271  
Lunde is offline  
Old 27 March 2008, 00:14   #43
blade002
Zone Friend
 
blade002's Avatar
 
Join Date: Dec 2005
Location: Australia
Age: 50
Posts: 2,616
Catching up but not quite there yet

783,430
Attached Thumbnails
Click image for larger version

Name:	DSC00661.JPG
Views:	196
Size:	310.5 KB
ID:	16276  
blade002 is offline  
Old 27 March 2008, 01:06   #44
TodaysForgotten
Registered User
 
TodaysForgotten's Avatar
 
Join Date: Jan 2008
Location: New Jersey USA
Age: 43
Posts: 392
Quote:
Originally Posted by Lunde View Post
the ice level is totally
that turret boss on the rail shooting green spheres at you is very hard and needs a great amount of hits
got 1035660 points,and my trigger finger is hurting
no more swiv for me now,must get sleep
Lunde, you know you can hold down the button for autofire, right?
TodaysForgotten is offline  
Old 27 March 2008, 01:56   #45
blade002
Zone Friend
 
blade002's Avatar
 
Join Date: Dec 2005
Location: Australia
Age: 50
Posts: 2,616
Quote:
Originally Posted by TodaysForgotten View Post
Lunde, you know you can hold down the button for autofire, right?
LOL .. I certainly hope he knows!?!?!?!? His finger would have turned blue by now
blade002 is offline  
Old 27 March 2008, 02:30   #46
TodaysForgotten
Registered User
 
TodaysForgotten's Avatar
 
Join Date: Jan 2008
Location: New Jersey USA
Age: 43
Posts: 392
haha, we'll pretend he knows, even if he really doesnt (:
TodaysForgotten is offline  
Old 27 March 2008, 08:14   #47
john4p
Competition Moderator
 
john4p's Avatar
 
Join Date: Feb 2008
Location: Germany
Posts: 4,756
My thumb hurts, too - and I just hold down the X-button of my dualshock-controller all the time. I guess I'll map fire also to the R2-shoulder button...
john4p is offline  
Old 27 March 2008, 08:29   #48
TodaysForgotten
Registered User
 
TodaysForgotten's Avatar
 
Join Date: Jan 2008
Location: New Jersey USA
Age: 43
Posts: 392
sheeyit, you guys need to relax...relax relax relax, too much pressure on the fingers.
TodaysForgotten is offline  
Old 27 March 2008, 10:41   #49
Lunde
Zone Friend
 
Lunde's Avatar
 
Join Date: Sep 2002
Location: Denmark
Age: 51
Posts: 50
Quote:
Originally Posted by TodaysForgotten View Post
Lunde, you know you can hold down the button for autofire, right?
yes i know, i'am not a amiga gaming noob
Lunde is offline  
Old 27 March 2008, 21:39   #50
john4p
Competition Moderator
 
john4p's Avatar
 
Join Date: Feb 2008
Location: Germany
Posts: 4,756
Tip: 2xSaI

Until today I've played fullscreen 640x512 pixels @100Hz, resolution: Hires (normal), Line Mode: Double. And without filter...

That looked like this:




From now on I'll only play like this:



2xSaI (twice scale & interpolate) bloody rocks! Always used it with ZSNES. Now I got it working properly on WinUAE. It works fullspeed, fullscreen (-height), with correct aspect ratio and 100% smooth.

My new SWIV display setup:
640x512 @100Hz, resolution: Lores, Line Mode: Normal,
Filter 2xSaI, 2x (16bit), Horiz. Size: 1x, Vert. Size: 1x, Horiz. position: -395, Vert. position: -325
(DO NOT check the "Full screen filter" checkbox...)


P.S. Of course you can also try Super2xSaI or SuperEagle - but they don't really look better yet are much more demanding in terms of gfx processing power...

Last edited by john4p; 27 March 2008 at 22:09.
john4p is offline  
Old 27 March 2008, 22:37   #51
ppill
CON: artist
 
ppill's Avatar
 
Join Date: Feb 2006
Location: Poland
Age: 43
Posts: 1,250


154,940

Nothing special compared to some (well all in fact ) of the previously posted scores but this game's growing on me...

Lack of a soundtrack is such a let down...
ppill is offline  
Old 27 March 2008, 23:38   #52
ppill
CON: artist
 
ppill's Avatar
 
Join Date: Feb 2006
Location: Poland
Age: 43
Posts: 1,250


303,180

Once you figure out the way to quickly destroy the bonus ships the game becomes quite enjoyable.
ppill is offline  
Old 28 March 2008, 00:39   #53
Graham Humphrey
Moderator
 
Graham Humphrey's Avatar
 
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,167
Quote:
Originally Posted by ppill View Post
Lack of a soundtrack is such a let down...
I'm not sure about that, I think it's quite nice playing it without some godawful "music" torturing my ears.
Graham Humphrey is offline  
Old 28 March 2008, 07:03   #54
blade002
Zone Friend
 
blade002's Avatar
 
Join Date: Dec 2005
Location: Australia
Age: 50
Posts: 2,616
Quote:
Originally Posted by john4p View Post
Until today I've played fullscreen 640x512 pixels @100Hz, resolution: Hires (normal), Line Mode: Double. And without filter...

That looked like this:
That first screen shot is how it looks on my PC monitor using a Scan Doubler on my A1200.. Looks as blocky as all shit!!.. which is why i really need to get hold of a proper Amiga monitor to get it back to how it should look!!.
blade002 is offline  
Old 28 March 2008, 18:33   #55
mailman
Zone Friend
 
mailman's Avatar
 
Join Date: Jun 2005
Location: Warsaw/Poland
Age: 45
Posts: 2,427
528,380

Last edited by mailman; 25 October 2009 at 19:51.
mailman is offline  
Old 29 March 2008, 15:34   #56
mailman
Zone Friend
 
mailman's Avatar
 
Join Date: Jun 2005
Location: Warsaw/Poland
Age: 45
Posts: 2,427
Quote:
Originally Posted by mailman
1. Sometimes ground turrets appear. Sometimes they don't? Does anyone know why?
2. Ocassionaly there are some small bunkers which when fired explode into pieces. Sometimes they do not explode into pieces? Why?
3. Once I played strange thing happened. After first 100000 points I got extra life (it is normal thing). But I got another one quite soon having something around 130000 points. Playing again, nothing such happened. Does anyone know what could that be? I remember that I shot red balls with some black logo on them when I got the second extra life. Those balls seem to hover slowly towards top of the screen and when destroyed they fire missiles in circular. I remember I destroyed all of them. Could it be this?

Quote:
Originally Posted by TodaysForgotten View Post
1. Happens when you dont die. More ground units appear
2. They are timed. The longer you do not attend to them, the sooner they will explode as you near them (from any direction)
3. I've noticed that too and i believe it relates to how long you last before each death. Generally I think without dying its 100, 300, 600, etc for free life. The maximum lives is 9 before the game ends.
1. Yes, it seems so. What is more. If you don't die the choppers start to fire and tanks are stronger. The difficulty level of this game rises according to your performance. The better you did (less lives lost), the game becomes tougher.

2. This is not what I meant. I know they are timed. Problem is that some of them explode like any other thing, while some explode into pieces (pieces can harm you).

3. It is strange for sure... Extra lives are added at 100000 points and then I had at 400000 points.

New questions - what for is the number of stars shown next to lives left? How to get those stars?
mailman is offline  
Old 29 March 2008, 19:10   #57
TodaysForgotten
Registered User
 
TodaysForgotten's Avatar
 
Join Date: Jan 2008
Location: New Jersey USA
Age: 43
Posts: 392
Quote:
Originally Posted by mailman View Post
1. Yes, it seems so. What is more. If you don't die the choppers start to fire and tanks are stronger. The difficulty level of this game rises according to your performance. The better you did (less lives lost), the game becomes tougher.

2. This is not what I meant. I know they are timed. Problem is that some of them explode like any other thing, while some explode into pieces (pieces can harm you).

3. It is strange for sure... Extra lives are added at 100000 points and then I had at 400000 points.

New questions - what for is the number of stars shown next to lives left? How to get those stars?
i never noticed that for number two.

The star indicates how strong your weapon will be when you die. I think the further you get in the game the higher the number goes (up to 5) or it goes by how long you live before a death (if any). To make things clear, if you have full spread (5-way) and die, boom you automatically have 5-way spread.
TodaysForgotten is offline  
Old 30 March 2008, 01:42   #58
Graham Humphrey
Moderator
 
Graham Humphrey's Avatar
 
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,167
Into the second week now, and it's already proving to be a very popular round, this one. Still looks very likely that TodaysForgotten will hold a lead in the championship at the end of the first leg, however.
Graham Humphrey is offline  
Old 30 March 2008, 14:19   #59
john4p
Competition Moderator
 
john4p's Avatar
 
Join Date: Feb 2008
Location: Germany
Posts: 4,756
Quote:
Originally Posted by mailman View Post
2. This is not what I meant. I know they are timed. Problem is that some of them explode like any other thing, while some explode into pieces (pieces can harm you).
If you wait about 3 seconds they will always automatically explode into six pieces when you get to close.

Quote:
Originally Posted by TodaysForgotten
The star indicates how strong your weapon will be when you die. I think the further you get in the game the higher the number goes (up to 5) or it goes by how long you live before a death (if any). To make things clear, if you have full spread (5-way) and die, boom you automatically have 5-way spread.
Ah - I thought it would be the # of continues. Now I understand why I sometimes get downgraded from five- to three-spread-shot.


Questions:

1) How many autofire-upgrades have an effect? Two? Three?
2) Anyone using the star-weapon (eight-way shot)? I find it rather unuseful...
john4p is offline  
Old 30 March 2008, 14:41   #60
TodaysForgotten
Registered User
 
TodaysForgotten's Avatar
 
Join Date: Jan 2008
Location: New Jersey USA
Age: 43
Posts: 392
Quote:
Originally Posted by john4p View Post
If you wait about 3 seconds they will always automatically explode into six pieces when you get to close.


Ah - I thought it would be the # of continues. Now I understand why I sometimes get downgraded from five- to three-spread-shot.


Questions:

1) How many autofire-upgrades have an effect? Two? Three?
2) Anyone using the star-weapon (eight-way shot)? I find it rather unuseful...
Hmm, maybe the star could be both.
I think its only two.
I hate that gun. I feel so useless, vunerable and weird with a single fire beam coming out of the front of my ship (heli).
TodaysForgotten is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
EAB/Lemon Super League 2008: Round 11 - Banshee Graham Humphrey EAB's competition 213 03 February 2011 19:10
EAB/Lemon Super League 2008: Round 10 - X-Out Graham Humphrey EAB's competition 144 26 October 2008 01:01
EAB/Lemon Super League 2008: Round 6 - Turrican Graham Humphrey EAB's competition 134 29 June 2008 01:01
EAB/Lemon Super League 2008: Round 4 (SWIV) Playmode? john4p EAB's competition 18 22 March 2008 23:03
EAB/Lemon Super League 2008: Round 1 - Super Stardust Graham Humphrey EAB's competition 102 10 February 2008 01:06

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 18:55.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.11571 seconds with 14 queries