20 November 2019, 14:50 | #1 |
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Dragon Ninja - Issues with music in WHDLoad version
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Last edited by Amigajay; 07 February 2021 at 09:49. |
20 November 2019, 15:29 | #2 |
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20 November 2019, 15:33 | #3 |
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20 November 2019, 16:47 | #4 |
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There should definitely be music playing in game with SFX. I remember it way back on my A500 and I have just done some testing. On WinUAE on a basic 512k A500 you get no music at all, 512k chip and 512k slow config gives music correctly in game with SFX. Oddly though I tried booting my old cracked copy on my A1200 via a degrader as it need KS1.3 and it plays but again no music at all! The same issue using WHDload on my A1200 so I guess the slave needs fixing to utilize the extra ram in order to play music.
I just submitted a report to the Mantis page so someone should pick the issue up. Last edited by Superman; 20 November 2019 at 16:59. |
20 November 2019, 17:02 | #5 | |
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20 November 2019, 17:08 | #6 | |
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I would expect so but I think the slave will need updating to enable it to work properly. I have submitted a report on the mantis bug site so feel free to add a comment if you wish. http://mantis.whdload.de/view.php?id=4294 |
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20 November 2019, 17:13 | #7 |
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There was already a bug report on Mantis. Two are better than one.
http://mantis.whdload.de/view.php?id=3348 |
20 November 2019, 17:20 | #8 | |
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Indeed thats a few years old so a little bump to the top will probably get it noticed. Especially now as there seems to be a few more people involved in picking up issues. |
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20 November 2019, 17:23 | #9 |
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Well, you can't bump bug reports on Mantis. Then here!
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20 November 2019, 20:19 | #10 | |
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22 November 2019, 11:56 | #11 |
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Isn't there a key to press during gameplay for music/fx toggle? I vaguely recall there was.
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22 November 2019, 20:24 | #12 | |
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The key to toggle music on / off in-game is the same one as what you use on the title screen i.e. <F3>: Problem with the WHDLoad version though is that it doesn't seem to be setup to use 1MB of RAM so no music at all. Last edited by DamienD; 22 November 2019 at 20:29. |
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24 November 2019, 02:01 | #13 |
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ah! ok, I understand what you mean now.
So, maybe, a feature to setup the available ram via tooltype in whdload would be useful in such cases. |
24 November 2019, 14:16 | #14 |
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Thread split from Dragon Ninja
The WHDLoad version just need to be fixed in source to use 1MB RAM instead of only 512KB (hence then no music). |
24 November 2019, 16:23 | #15 |
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Jotb put a beta version in the zone in August which has the music
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27 November 2019, 12:51 | #16 | |
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Yes, what I meant was, that maybe, a more generic feature could be built into whdload to report a specified amount of RAM via a tooltype and have no need for specific patches per game.
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11 December 2019, 11:59 | #17 | |
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Music missing fixed and extra new features (second buttons support/jump fix/...) |
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11 December 2019, 12:19 | #18 |
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very nice!
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11 December 2019, 12:45 | #19 |
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