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Old 30 July 2014, 00:16   #41
Greyfox
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A thing of Amiga beauty Galahad, well worth the wait and a game I vow to finish this time around

Class work fella!
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Old 30 July 2014, 00:38   #42
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This is amazing! A big thanks to all involved. It is indeed a thing of beauty.

(I'm sorry if this has been flagged up already but there's a graphics glitch (large) down the right hand side of the screen if you fall into the river and get swept away down the waterfall - it doesn't appear if you fall straight in the waterfall!. Also if a speech bubble appears in the upper right hand section of the screen it leaves a graphics glitch on the border)
 
Old 30 July 2014, 00:42   #43
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Originally Posted by Guru Meditation View Post
This is amazing! A big thanks to all involved. It is indeed a thing of beauty.

(I'm sorry if this has been flagged up already but there's a graphics glitch (large) down the right hand side of the screen if you fall into the river and get swept away down the waterfall - it doesn't appear if you fall straight in the waterfall!. Also if a speech bubble appears in the upper right hand section of the screen it leaves a graphics glitch on the border)
Will have to take a look at that.
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Old 30 July 2014, 00:45   #44
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Thank you all of you involved . I will try it tomorrow with the WHDLoad version. I really like your point 3 "3). You are welcome to host this version anywhere you like.", that I missed with Putty Squad.

Edit: By now the adf works with the WinUAE config I use to use with AmiKit; ROM 3.1 (A1200), CPU 030 and JIT.

Last edited by Retrofan; 30 July 2014 at 01:42.
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Old 30 July 2014, 01:10   #45
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Will have to take a look at that.
I'm not playing it on real hardware at the moment unfortunately, only through WinUAE. However it only seems to happen when running as a A1200 and not a A500. I've quickly tried a few different display settings in WinUAE but nothing seems to work. Just thought the extra info may help.
 
Old 30 July 2014, 03:04   #46
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great galahad , the amiga version is like usual the best one !
Adrdesign did a great job with the music but it is not a surprise.
Thanks to all the guys involved... AMIGARULEZ 2014
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Old 30 July 2014, 08:28   #47
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Great job!!!!
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Old 30 July 2014, 09:22   #48
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Congratulations!!! I will give it a try as soon as I can. As a newbie Amiga coder I feel very happy to see new games being made in 2014, and I will also try to let everybody know about the game in a couple of spanish podcasts in which I take part (in one way or another ).
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Old 30 July 2014, 09:27   #49
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FAAAAAAB!

thanks Galahad!
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Old 30 July 2014, 10:01   #50
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Big thank's to all

AMIGA RULES!!!!
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Old 30 July 2014, 10:08   #51
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Great to see this! Well done to all involved.
I wonder what our Atari cousins are saying about this release?
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Old 30 July 2014, 10:22   #52
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I've not seen it linked on Lemon, Amiga.org or any Atari sites yet
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Old 30 July 2014, 10:29   #53
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I've not seen it linked on Lemon, Amiga.org or any Atari sites yet
I expect they're laughing at the minimum system specs and the frame rate on vanilla 500s

Though the music is better on this one, but not much.

D.
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Old 30 July 2014, 10:30   #54
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I've not seen it linked on Lemon, Amiga.org or any Atari sites yet
Game and link to this thread mentioned at World of Spectrum forums.
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Old 30 July 2014, 10:38   #55
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Game and link to this thread mentioned at World of Spectrum forums.
Christ, talk about a load of blokes that didn't understand the mechanics of the conversion! :/

Should have had it boot up in Spectrum mode just to irk them!
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Old 30 July 2014, 10:38   #56
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Damn, I am desperatelly searching for a download link. Why it is not in the 1st post?
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Old 30 July 2014, 10:39   #57
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Damn, I am desperatelly searching for a download link. Why it is not in the 1st post?
Its in the Zone
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Old 30 July 2014, 11:04   #58
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I expect they're laughing at the minimum system specs and the frame rate on vanilla 500s

Though the music is better on this one, but not much.

D.
If they knew the work required to get it working, I can conceive of NO reason why anyone would 'laugh' at the minimum system specs.

After all, it was because of the minimum system specs for the Spectrum version that meant it couldn't be converted to the C64

And in comparison to the ST version, on the A500 its only slightly slower, but still playable. Pressing fire button and direction makes the character run and the game moves quicker as well.
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Old 30 July 2014, 11:09   #59
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I played it a bit yesterday on WinUAE - it seems like the fire button shoots out some kind of laser gun - I saw my companions lamenting about getting hurt, and after a while they were dead on the ground.

I guess I was shooting them?
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Old 30 July 2014, 11:11   #60
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I played it a bit yesterday on WinUAE - it seems like the fire button shoots out some kind of laser gun - I saw my companions lamenting about getting hurt, and after a while they were dead on the ground.

I guess I was shooting them?
Yes, you've been shooting your friends
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