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Old 01 July 2018, 10:14   #221
jotd
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You didn't break any rules. And I can reproduce everything you described with the save state (good reproducer! and I don't need extracting wb data, just kickstart)

I used a "new" 6.1 version and truncation doesn't occur anymore. In the meanwhile I had increased the argument buffer. Reducing it to old value reproduces the issue. So that one is gone

Bad news: WizNLiz crashes with 6.1 all right, even with my new version. I'll check the diffs vs 6.0. When fixed, I'll publish 6.1 or at least a new beta.

Awesome work there!
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Old 01 July 2018, 19:39   #222
jotd
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update: version 6.1. on my website, with both bugs fixed, and a lot more.
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Old 02 July 2018, 19:40   #223
matburton
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Quote:
Awesome work there!
You're very much welcome!

Quote:
both bugs fixed, and a lot more
Wow that was fast!

Life is getting in the way a bit at the moment, so I probably can't do any further 'testing' for a week or two.
(is playing awesome games really testing?)
But if I find anything in the future I'll just submit save states in that format via The Zone! by default
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Old 02 July 2018, 21:14   #224
jotd
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Yes, you do that. That was incredibly helpful. I didn't believe that you could perform save states with HD as files... well, it seems to work.

There are still annoying limitations with JST, specially with game saves. I'll take care of that later in the year, but I wanted to release an official 6.1 in the meantime.
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Old 11 July 2018, 23:39   #225
matburton
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Colour me impressed! Not only have I not found a game that doesn't load under the new JST 6.1 yet it's also been able to load all the demos I've thrown at it so far That includes demos that wouldn't load under JST 6.0 and the previous 6.1 version.

That doesn't mean I've given up trying to find problems just yet though
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Old 14 July 2018, 06:59   #226
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Good to know that the release works fine. Took me six months to create & decide to release it. The remaining issues are in the savegame department now. Christmas release will fix them
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Old 18 July 2018, 08:59   #227
turrican3
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Quote:
Originally Posted by jotd View Post
mmu=laxist: jst. whdload:mmu=none

@dr.zeissler: you should use whdload slaves. They are updated for controls, fixes, features... JST slaves aren't updated anymore (I don't even have the means to build them anymore personally)
thank you j-f,
it's just because someone had problems to make run swos smoothly on a 060 and i remember that mmu=laxist can solve this kind of things some times.
mmu=none has the same effect in whdload, then ????
I'll have a try to see.
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Old 18 July 2018, 22:20   #228
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JST's not so good with MMU. MMU=LAXIST IIRC didn't crash on read/writes out of bounds but still relocated zero page. MMU=NONE does strictly nothing. Worth a try...
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