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Old 21 December 2015, 14:52   #21
iddqd
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Quote:
Originally Posted by Vollldo
PC version was damn impressive, a ton of sprites on screen with transparency effects on my 120 Mhz pentium with a fast gfx card.
I used to play the hell out of this game on a 25 MHz 486, 4MB RAM.
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Old 21 December 2015, 16:47   #22
Retro1234
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When I first played I said why is there nothing like this on Amiga.
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Old 07 January 2016, 08:28   #23
earok
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If an OCS machine could handle SWIV, surely an AGA machine could handle a decent port of Raptor?
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Old 07 January 2016, 08:53   #24
zerohour1974
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If they can do Raptor then the next step is Tyrian... Man I spent way to long playing that game

Edit : Yes OpenTyrian is available for OS4 but I don't have a machine to run it on :/
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Old 02 October 2023, 07:54   #25
TCD
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The source code for Raptor got released: https://github.com/skynettx/dosraptor
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Old 02 October 2023, 08:32   #26
jurassicman
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Quote:
Originally Posted by TCD View Post
The source code for Raptor got released: https://github.com/skynettx/dosraptor
Very interesting news. I think that a guy with good programming skill could port this to Amiga.
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Old 02 November 2023, 18:06   #27
gimbal
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It'd have been a game that stood the test of time if it had horizontal scrolling as well, but as it is it is a game with very large sprites on a very small screen frequently giving you no space to dodge. This one did not age very well for me. The sounds are still as epic as ever though. They went for loud and did not look back.
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