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Old 06 June 2018, 21:19   #21
darkwave
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Such good news! There's something very special about this version. Looking forward to getting back into it again. A little tougher to get mates round these days though, have to bribe with babysitters rather than beer.
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Old 07 June 2018, 11:50   #22
sokolovic
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On a french facebook amiga group, Andy Davidson said :

"It is an update of Worms DC, with options for Worm select (pick up which worm you want to use), sudden death options, and sinking levels. Most of it is working, should be released soon. This was an update I never got round to finishing. Seeing the enthusiasm people still have for the Amiga made me want to give it a feature-complete version."
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Old 07 June 2018, 11:59   #23
clebin
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Quote:
Originally Posted by sokolovic View Post
On a french facebook amiga group, Andy Davidson said :

"It is an update of Worms DC, with options for Worm select (pick up which worm you want to use), sudden death options, and sinking levels. Most of it is working, should be released soon. This was an update I never got round to finishing. Seeing the enthusiasm people still have for the Amiga made me want to give it a feature-complete version."
That's awesome. Big thanks to Andy.
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Old 07 June 2018, 14:12   #24
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So cool, cannot wait !!! Team17 truly is a nice company with such strong roots to the past and present.... Rock on Andy !!
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Old 07 June 2018, 15:26   #25
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I remember there was talk about an TCP/IP patch back in the days, but that it was cancelled because the game sold bad.
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Old 07 June 2018, 20:23   #26
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I remember there was talk about an TCP/IP patch back in the days, but that it was cancelled because the game sold bad.
I don't know that this ever got off the ground, but poor sales would likely have killed it - the game only solds about 5,000 copies.
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Old 07 June 2018, 20:44   #27
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If anyone is interested, I've been updating the WormsDC patch entry on Worms2d.info with publicly available information about this update. I won't be posting anything he's shared with me in confidence, but that page is now a good place to stay up-to-date.
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Old 08 June 2018, 05:31   #28
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I remember there was talk about an TCP/IP patch back in the days, but that it was cancelled because the game sold bad.

In regards to this, does anyone know if there is a possibility this could happen or could at least mention something to Andy? Would love to be able to remotely connect my A1200 to my mates for multiplayer, since we both have PCMCIA network adapters. We even have WiModems so we could do "dial-up" if it was ever a thing in this game.

Up until now we have been using the netplay feature in FS-UAE but would rather use the real thing over emulation any day.
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Old 08 June 2018, 07:04   #29
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I don't know own that it'd make it into this update, but I'll float it. I've wanted to play WormsDC online for ages.
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Old 08 June 2018, 08:23   #30
fryguy
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Originally Posted by sean_skroht View Post
In regards to this, does anyone know if there is a possibility this could happen or could at least mention something to Andy? Would love to be able to remotely connect my A1200 to my mates for multiplayer, since we both have PCMCIA network adapters. We even have WiModems so we could do "dial-up" if it was ever a thing in this game.

Up until now we have been using the netplay feature in FS-UAE but would rather use the real thing over emulation any day.

I would really like that too, but as the game isn't system friendly afaik it will probably be hard.
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Old 08 June 2018, 21:54   #31
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Great news! It looks like I'll be dusting off my DC
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Old 09 June 2018, 12:40   #32
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I would really like that too, but as the game isn't system friendly afaik it will probably be hard.
Yeah, TCP stacks get suspended when Worms is running - the techniques used simply aren't possible to do in a system-friendly way without a complete rewrite.
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Old 10 June 2018, 19:02   #33
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Worms DC, Final Edition, Update 1... hehe
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Old 11 June 2018, 21:09   #34
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Back in the 90s, he created a lot of "unofficial" fixes (I believe the CDDA was one of them) and sent out a few over IRC. Unfortunately, all the media I stored these on are long gone!
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Old 24 July 2020, 13:58   #35
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Sadly the update never appeared.
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Old 24 July 2020, 14:32   #36
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The pitfall of announcing when you're only still enthusiastic about the idea rather than far into development.
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Old 24 July 2020, 20:46   #37
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Sadly the update never appeared.
...so far. Has there been confirmation of its cancellation?


If not, remember that extremely long delays are extremely common in Amiga land. Have patience...


Perhaps squirminator2k can provide some more insight?
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Old 25 July 2020, 10:36   #38
danwood
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I don't know that this ever got off the ground, but poor sales would likely have killed it - the game only solds about 5,000 copies.
I bought one of those copies :P

I supported the amiga right until the end. In town they where still selling amiga games into the late 1990s. I think i literally stopped seeing amiga games on shelves in the year 2000.

I used to buy a amiga game every month back then.
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Old 25 July 2020, 20:48   #39
amipal
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I bought one of those copies :P

I supported the amiga right until the end. In town they where still selling amiga games into the late 1990s. I think i literally stopped seeing amiga games on shelves in the year 2000.

I used to buy a amiga game every month back then.
Same here. I remember Acid Software had the rights to publish a few older games to CD, such as Cannon Fodder, Theme Park, and Civilization AGA.

I also bought Worms: DC, the best version of Worms on any system. It is truly criminal that it only sold ~5,000 copies.
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Old 12 August 2020, 23:37   #40
squirminator2k
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Quote:
Originally Posted by Matt_H View Post
...so far. Has there been confirmation of its cancellation?


If not, remember that extremely long delays are extremely common in Amiga land. Have patience...


Perhaps squirminator2k can provide some more insight?

I know Andy ran into a technical obstacle. I haven't heard much since then, alas.
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