31 January 2024, 20:33 | #401 |
Registered User
Join Date: Jan 2010
Location: Malta
Posts: 84
|
I would love to see Chase HQ Enhanced with a frame rate of 60fps, full screen, two button (or more) controls and have both sfx and music at the same time.
Sorry for getting out of topic. LOL |
31 January 2024, 23:05 | #402 | |
Guru Meditating
Join Date: Jun 2014
Location: England
Posts: 2,339
|
Quote:
This is interesting - the second button starts working if i make the second player join. But as a one player game it doesnt work. |
|
01 February 2024, 00:32 | #403 |
CaptainM68K-SPS France
|
|
01 February 2024, 08:06 | #404 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,529
|
|
01 February 2024, 09:22 | #405 |
CaptainM68K-SPS France
|
|
01 February 2024, 10:51 | #406 |
Registered User
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 1,989
|
|
01 February 2024, 13:29 | #407 |
Registered User
Join Date: Dec 2016
Location: Italy
Posts: 732
|
@Prototron: I see you have updated the game several times from the release.
I finished the game two times, on MiST and V4SA fpga. With the yesterday update (31/01/2024) I haven't see any bug, so the game now it's very good. But we should like to know the changelog, or have this file in your google drive file server. Many thanks. |
01 February 2024, 15:52 | #408 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,647
|
If you play it on pistorm or pistorm32 you can fix the 2nd button problem by using EmuControl ICNT=1 CCRD=0 and using NOCACHE option with whdload.
|
01 February 2024, 22:55 | #409 |
AmigaMan
Join Date: Oct 2012
Location: Castro Urdiales/Spain
Posts: 761
|
Have player It today and seems really a beast! Hope to can enjoy It this weekend.
Thanks so much. |
02 February 2024, 00:11 | #410 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,818
|
The files inside FinalFightEnhancedWHD13.lha from googledrive link all match my fielsizes from previous version? has the lha been udated?
The filesize "Final" size inside the data folder is 255844 Is this the final version? |
02 February 2024, 00:15 | #411 |
Registered User
Join Date: Dec 2012
Location: Greece
Posts: 290
|
If you switch to list view and have details enabled, you can see the dates.
It's the only older file in there. |
02 February 2024, 00:30 | #412 | |
Registered User
Join Date: Dec 2018
Location: Earth
Posts: 1,064
|
Quote:
The one that Prototron uploaded on GoogleDrive, has the second update (there are 3) ;but i updated the pack in the zone, so that has the most recent Final exe. Its also the only file that changed with every update, so there is really no need to overwrite anything else. |
|
02 February 2024, 00:34 | #413 | |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,818
|
Quote:
BrickNash's Size from Googledirve is larger at 255844 Is your smaller size the latest? |
|
02 February 2024, 00:39 | #414 |
Registered User
Join Date: Dec 2018
Location: Earth
Posts: 1,064
|
Those are all "mine" (including the one he uploaded)
The thing is ; i forgot to delete the command VERSION in the C Folder, but that is just a leftover from an early test and is not necessary at all. ( and i forgot to delete this file the first time i uploaded ) But really, every file stayed the same, only the FINAL exe changed with the updates. |
02 February 2024, 00:39 | #415 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,818
|
OK So 255796 filesize is the latest
|
02 February 2024, 00:53 | #416 |
Registered User
Join Date: Dec 2018
Location: Earth
Posts: 1,064
|
This one in the zone. (saying: latest update)
https://eab.abime.net/zone/FinalFightEnhancedWHD13.lha Packed = 1296132 Unpacked = 1493416 Latest Final exe = 255644 (I removed the Version Command and also removed the Tooltype "preloadsize" from the Icon, to save a few bytes That Preloadsize tooltype is totally useless for people who dont view the Splashcreen of WHDLoad Slaves at all; like me :and if you do, then it gets automatically created by WHDLoad itself. (The Tooltype "Preloadsize" is only there to show the (pre) Loading status Bar; nothing else ) I think, it can get a bit confusing, because all the packs have the same name... The Plan was to have a Generic Slave (pack) that people could update themselves. But then i uploaded... and the next day Proto did a Update on the exe ... then i uploaded again...Proto did a exe update again ... So, it got a bit messy Now, i stop uploading ! When a new update comes out, Folks should just override the Final File; like it was intended. Updating this pack (by replacing the FINAL file) is actually super easy, barely an inconvenience (i hope) Last edited by Torti-the-Smurf; 02 February 2024 at 01:29. Reason: adding the link |
02 February 2024, 07:45 | #417 | |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 47
Posts: 3,762
|
Quote:
I want to see that. |
|
02 February 2024, 09:51 | #418 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,196
|
I really wonder how Final Fight is so fast with all those characters on screen. I suppose that fewer bigger blits are a better case than small ones.
Once again we see that old 1980 arcade machines are hard to match brutally with an amiga without any hacks. |
02 February 2024, 10:31 | #419 |
Registered User
Join Date: Aug 2008
Location: Salisbury
Posts: 744
|
@Brick
Congrats! Shipping a game is a huge milestone and you should be super proud of yourself. I played it on my A600 from the a Gotek and it's smooth as butter. Top work! Just a note, the EXE you're building is uncompressed and also contains debug symbols (about 250kb ?). I put it through a packer which removes these and got it down to about 50kb. This would leave a large chunk of space on that disk which could be used for some file dupes and maybe help reduce the amount of disk swapping on one drive. |
02 February 2024, 10:31 | #420 |
Registered User
Join Date: Dec 2022
Location: France
Posts: 83
|
Which would make it a nicer thing to release the source code for FF Enhanced, nudge nudge, wink wink
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Final Fight Speculation | sandruzzo | Retrogaming General Discussion | 199 | 18 November 2020 22:23 |
Final Fight AGA | Retro1234 | request.Old Rare Games | 66 | 25 April 2019 23:48 |
Final Fight AGA? | Amiga Forever | Coders. General | 15 | 25 April 2011 15:15 |
Ripping - Final Fight | BippyM | project.Sprites | 2 | 06 April 2005 19:53 |
Final Fight | Dastardly | support.Games | 3 | 01 June 2003 23:16 |
|
|