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Old 31 January 2024, 20:33   #401
Dougal
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I would love to see Chase HQ Enhanced with a frame rate of 60fps, full screen, two button (or more) controls and have both sfx and music at the same time.

Sorry for getting out of topic. LOL
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Old 31 January 2024, 23:05   #402
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Originally Posted by tomcat666 View Post
Same problem with the newest version - Just updated it and tried both floppy and WHDLoad version and 2nd button for jump doesn't work anymore here. I reverted back to the first version and it is working perfectly.

This is interesting - the second button starts working if i make the second player join. But as a one player game it doesnt work.
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Old 01 February 2024, 00:32   #403
dlfrsilver
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Quote:
Originally Posted by Dougal View Post
I would love to see Chase HQ Enhanced with a frame rate of 60fps, full screen, two button (or more) controls and have both sfx and music at the same time.

Sorry for getting out of topic. LOL
Oh Yeah. This game on Amiga is a failure. It looks like an 8 bits game.
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Old 01 February 2024, 08:06   #404
saimon69
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Originally Posted by dlfrsilver View Post
Oh Yeah. This game on Amiga is a failure. It looks like an 8 bits game.
A BAD 8-bit game -_-
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Old 01 February 2024, 09:22   #405
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A BAD 8-bit game -_-
Oh Yeah :-(
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Old 01 February 2024, 10:51   #406
Dunny
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Originally Posted by dlfrsilver View Post
Oh Yeah. This game on Amiga is a failure. It looks like an 8 bits game.
Which, like Robocop, is ironic because the Spectrum version of ChaseHQ was utterly sublime.
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Old 01 February 2024, 13:29   #407
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@Prototron: I see you have updated the game several times from the release.

I finished the game two times, on MiST and V4SA fpga.
With the yesterday update (31/01/2024) I haven't see any bug, so the game now it's very good.

But we should like to know the changelog, or have this file in your google drive file server.
Many thanks.
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Old 01 February 2024, 15:52   #408
tomcat666
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If you play it on pistorm or pistorm32 you can fix the 2nd button problem by using EmuControl ICNT=1 CCRD=0 and using NOCACHE option with whdload.
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Old 01 February 2024, 22:55   #409
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Have player It today and seems really a beast! Hope to can enjoy It this weekend.
Thanks so much.
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Old 02 February 2024, 00:11   #410
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The files inside FinalFightEnhancedWHD13.lha from googledrive link all match my fielsizes from previous version? has the lha been udated?

The filesize "Final" size inside the data folder is 255844

Is this the final version?
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Old 02 February 2024, 00:15   #411
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If you switch to list view and have details enabled, you can see the dates.
It's the only older file in there.
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Old 02 February 2024, 00:30   #412
Torti-the-Smurf
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Originally Posted by ransom1122 View Post
The files inside FinalFightEnhancedWHD13.lha from googledrive link all match my fielsizes from previous version? has the lha been udated?

The filesize "Final" size inside the data folder is 255844

Is this the final version?

The one that Prototron uploaded on GoogleDrive, has the second update (there are 3)

;but i updated the pack in the zone, so that has the most recent Final exe.

Its also the only file that changed with every update, so there is really no need to overwrite anything else.
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Old 02 February 2024, 00:34   #413
ransom1122
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Originally Posted by Torti-the-Smurf View Post
The one that Prototron uploaded on GoogleDrive, has the second update (there are 3)

;but i updated the pack in the zone, so that has the most recent Final exe.

Its also the only file that changed with every update, so there is really no need to overwrite anything else.
The filesize of "Final" in your lha from the Zone is 255796

BrickNash's Size from Googledirve is larger at 255844

Is your smaller size the latest?
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Old 02 February 2024, 00:39   #414
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Those are all "mine" (including the one he uploaded)

The thing is ; i forgot to delete the command VERSION in the C Folder, but that is just a leftover
from an early test and is not necessary at all.

( and i forgot to delete this file the first time i uploaded )

But really, every file stayed the same, only the FINAL exe changed with the updates.
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Old 02 February 2024, 00:39   #415
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OK So 255796 filesize is the latest
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Old 02 February 2024, 00:53   #416
Torti-the-Smurf
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This one in the zone. (saying: latest update)

https://eab.abime.net/zone/FinalFightEnhancedWHD13.lha

Packed = 1296132
Unpacked = 1493416

Latest Final exe = 255644

(I removed the Version Command and also removed the Tooltype "preloadsize" from the Icon, to save a few bytes

That Preloadsize tooltype is totally useless for people who dont view the Splashcreen of WHDLoad Slaves at all; like me

:and if you do, then it gets automatically created by WHDLoad itself.
(The Tooltype "Preloadsize" is only there to show the (pre) Loading status Bar; nothing else )

I think, it can get a bit confusing, because all the packs have the same name...

The Plan was to have a Generic Slave (pack) that people could update themselves.

But then i uploaded... and the next day Proto did a Update on the exe ... then i uploaded again...Proto did a exe update again ...
So, it got a bit messy

Now, i stop uploading !

When a new update comes out, Folks should just override the Final File; like it was intended.
Updating this pack (by replacing the FINAL file)

is actually super easy, barely an inconvenience (i hope)

Last edited by Torti-the-Smurf; 02 February 2024 at 01:29. Reason: adding the link
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Old 02 February 2024, 07:45   #417
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If you code that brutally (my first approach) you end up with 10 barrels + 5 flames + 6 kong sprites + 2 princess sprites + 2 hammer sprites + mario sprite + 4 barrels beside Kong + oil barrel + flame = 30+ 16x16 objects with 5 cookie-cut bitplanes
That does seem a bit much for no optimizations.
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Sometimes C64 can handle games better than the Amiga.
I want to see that.
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Old 02 February 2024, 09:51   #418
jotd
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I really wonder how Final Fight is so fast with all those characters on screen. I suppose that fewer bigger blits are a better case than small ones.

Once again we see that old 1980 arcade machines are hard to match brutally with an amiga without any hacks.
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Old 02 February 2024, 10:31   #419
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@Brick

Congrats! Shipping a game is a huge milestone and you should be super proud of yourself. I played it on my A600 from the a Gotek and it's smooth as butter. Top work!

Just a note, the EXE you're building is uncompressed and also contains debug symbols (about 250kb ?). I put it through a packer which removes these and got it down to about 50kb. This would leave a large chunk of space on that disk which could be used for some file dupes and maybe help reduce the amount of disk swapping on one drive.
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Old 02 February 2024, 10:31   #420
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I really wonder how Final Fight is so fast with all those characters on screen. I suppose that fewer bigger blits are a better case than small ones.

Once again we see that old 1980 arcade machines are hard to match brutally with an amiga without any hacks.
Which would make it a nicer thing to release the source code for FF Enhanced, nudge nudge, wink wink
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