18 October 2019, 08:23 | #61 | |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
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Quote:
It's easy to have a lot of movement on the C64 screen for free with Sprites and char/tile manipulation. One big reason that C64 games were almost always 50 fps, while Amiga games sucked ass being 25 fps or even 17 or lower (looking at rolling thunder). In the end it comes down to what I am saying for years: The C64 is really easy to get into and get stuff going but in the end hard to master. The Amiga is really hard to to get into, but easier to master when your stuff is running. Last edited by Tigerskunk; 18 October 2019 at 08:36. |
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19 October 2019, 11:49 | #62 |
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Location: Gravesend - UK
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I just played the raid over Moscow demo. Please please please could this be completed, I loved this game!
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19 October 2019, 15:06 | #63 |
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Location: Poland
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Star Paws and Usagi Yojimbo with the features that didn't make it into C64 because of its limits.
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20 October 2019, 04:30 | #64 |
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Location: Austria
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I'd really love to see Project Firestart, although that's not a small project. For a team it could be doable.
+1 for Action Biker (so laid back) and Ghostbusters (just an awesome game, right from program start). |
20 October 2019, 09:24 | #65 |
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Isnt c64 a pretty bad choice for conversions?
First you have to redo all the art since it would not look good with the garbled streched pixels on an amiga. And its not easy to up-convert art, you have to add information that isnt there. Just look at creatures for amiga. While technically more advanced. It has non of the c64s charm. Then it would actually be pretty challenging to throw around all of the sprites and stuff the c64 is flexing but in amigas much higher resolutions. Wouldnt spectrum be a better choice. Spectrum has alot of cool games, Look at: myth castlevania spectral interlude sword of liana gandalf old tower bobby carrot |
20 October 2019, 12:02 | #66 |
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I guess the amiga was a natural progression for c64 owners.
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20 October 2019, 17:49 | #67 |
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Ranarama (spectrum or c64).
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20 October 2019, 18:30 | #68 |
Banned
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21 October 2019, 10:27 | #69 | |
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Quote:
IMHO, the main issue here is the different resolution used. The Spectrum displays in 256x192, compared to the Amiga's 320x256 (or 320x200). This means that a one-to-one conversion will lead to a rather small screen on the Amiga with horizontally squished graphics (including sprites), or will require you to stretch all the graphics (i.e. 'upconvert' / redraw them). This might even be more challenging than converting the fat pixel graphics of the C64, since they are a neat 1/2 size of the Amiga's native horizontal resolution. I suppose you could accept the squished graphics and merely change the level lay-out, but it won't look great to anyone who knows the original. Personally, I think both are tricky to do well. |
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21 October 2019, 18:47 | #70 |
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Thats true!
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21 October 2019, 19:17 | #71 |
Retro maniac
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Location: Finland
Age: 49
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Clavell's Shogun (platform game).
Spyhunter! Pyjamarama. |
21 October 2019, 23:05 | #72 | |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,519
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Quote:
Might be abstract but that is one of the advantages of using an Amiga, you can do several styles, you don't have to push graphics and sound all the time. Same concept was the main drive for all artistic movements after Photography invention: since the duty of reality portrayal did not longer apply, artists now were allowed to experiment with new means and styles of painting that gave new expressions and ideas that now might even feel normal or taken for granted. This will scruffle some feathers but i need to say it: is NOT REQUIRED to push the machine limits for every game and utility: there are lot of games that might have sucky graphics or sound but are tremendously playable or atmospheric! If i want a game to look like ZX81 because i think that making it look like ZX81 will add value then I can do it! Lots of indie do this approach on PC, and i want to employ Amiga as a modern creative machine, not a memorabilia one stuck in a single style to do things! Last edited by saimon69; 21 October 2019 at 23:57. |
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21 October 2019, 23:23 | #73 | |
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Quote:
More seriously: if you were to do a "Everyone's a Wally" conversion, would that also mean redrawing all graphics to suit the Amiga's different aspect ratio? Or would you be fine with all the graphics looking 25% less wide? Because I'm still not 100% convinced that'll look like how you'd want it. It's basically the same problem as converting from or to the SNES - the graphics will look either stretched or squished unless you redraw them. On the topic of monochrome and "high res", there's also a couple of high res (320x200) C64 games. Those tend to be less colourful, but do keep the charm of the Spectrums looks. They sometimes even have attribute clashing :P Would those be good candidates for conversion here? |
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22 October 2019, 00:23 | #74 |
J.M.D - Bedroom Musician
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Well what i thought was the ZX version but without the colour clash
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22 October 2019, 10:16 | #75 |
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I would like to see Trollie Wallie. Liked that game so that I finally beat it on an emulator after many years. Without cheating of course.
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22 October 2019, 10:21 | #76 | ||
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Quote:
Quote:
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22 October 2019, 10:29 | #77 |
Lemon. / Core Design
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22 October 2019, 10:39 | #78 | ||
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Quote:
I'll freely admit it makes more sense than my idea of re-scaling all graphics, though Quote:
So, consider me corrected |
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22 October 2019, 10:57 | #79 |
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Another vote for Cyclone, and the amazingly good fun Kickstart II.
Edit: Regarding conversions of Sinclair Spectrum games. Yes, the resolution is 256x192. But that does not mean you have to use that - you have double the CPU power and way more graphics power than a speccy, so just use bigger screens! "But Dunny, that's not possible!" you cry. Well, it is. Not for all the games out there, but it is. For example: Cyclone displays a small window onto the game world. Just make that window bigger. Boom!. Pyjamarama, or other Wally Week games - display small portions adjacent map screens at the edge of the current screen, to fill the gaps. Same for say, Sabre Wulf - just display more of the map in the edges of the screen where there would be blank space. It's not like we don't have the power to do that. Last edited by Dunny; 22 October 2019 at 11:11. |
22 October 2019, 11:27 | #80 |
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@roondar
Rygar is 256*192, and don't seems tìso bad, quiet the opposite! Beside, you'll have a lot of free dma cycles that'll give you a lot of edge... |
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