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Old 19 April 2019, 02:02   #1
enigma776
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Doom and RTG in Winuae problem

Hello,

So for pretty much some reason I have got it into my head to try and run doom on RTG gfx in winuae, now the game loads and runs but for some reason it runs in a small window in the top left and not full screen.

I matched the workbench res of 1280x1024 and winuae is running in a window which I don't know if that matters or not.

Am I missing something in setting up Picasso96 or a device/driver missing or not configured or is it winuae causing me issues?
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Old 19 April 2019, 02:17   #2
AMIGASYSTEM
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Doom cannot be played at high resolutions, if you want to play in full screen you have to use a low resolution 320x200, as you increase the resolution the screen will become smaller and smaller, see my old video

[ Show youtube player ]

There is the possibility to play in a window mode but to do this you have to use the DoomAttack engine.
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Old 19 April 2019, 02:25   #3
enigma776
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Ok did not know this, just assumed it would fill the screen. Many thanks.
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Old 19 April 2019, 02:48   #4
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Quote:
Originally Posted by AMIGASYSTEM View Post
Doom cannot be played at high resolutions, if you want to play in full screen you have to use a low resolution 320x200.

That is likely not true; both DoomAttack and ADoom have changed the code to deal with higher resolutions.
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Old 19 April 2019, 03:02   #5
AMIGASYSTEM
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Si DoomAttakPrefs allows you to get up to 640x480 but if I remember well only with Doom II
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Old 19 April 2019, 03:41   #6
NovaCoder
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Quote:
Originally Posted by AMIGASYSTEM View Post
Doom cannot be played at high resolutions, if you want to play in full screen you have to use a low resolution 320x200, as you increase the resolution the screen will become smaller and smaller, see my old video

[ Show youtube player ]

There is the possibility to play in a window mode but to do this you have to use the DoomAttack engine.
That's not quite accurate, zdoom supports up to full HD resolution.
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Old 19 April 2019, 10:42   #7
AMIGASYSTEM
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It's right even if the quality is not relevant

Last edited by AMIGASYSTEM; 22 April 2019 at 09:55.
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Old 21 April 2019, 00:11   #8
James
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Quote:
Originally Posted by AMIGASYSTEM View Post
Si DoomAttakPrefs allows you to get up to 640x480 but if I remember well only with Doom II
No, it works with all Doom versions up to 640x512.
ADoom and eDoom can go up to 1024x768.

Last edited by James; 21 April 2019 at 00:14. Reason: more info
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Old 21 April 2019, 07:02   #9
NovaCoder
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Looks pretty high resolution to me

[ Show youtube player ]
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Old 21 April 2019, 09:56   #10
AMIGASYSTEM
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Yes right, I had forgotten the parameters that can be used with ADoom

Last edited by AMIGASYSTEM; 29 May 2019 at 22:57.
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Old 24 May 2019, 21:56   #11
slaapliedje
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Funny, because running the WOS version of ADoom, I have the exact same problem when trying to output on the Voodoo 3.
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Old 25 May 2019, 09:32   #12
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I think with the wos version of adoom you have to specify the resolution in the command line when you launch the game
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Old 31 May 2019, 01:00   #13
slaapliedje
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Quote:
Originally Posted by trixster View Post
I think with the wos version of adoom you have to specify the resolution in the command line when you launch the game
Ah, could be the case, I know when I launch it without, it'll prompt for various video modes, but any of the Voodoo ones will shrink the screen.


I finally got it to play the MIDI music, but it doesn't actually play it out the MIDI connection like Exult does, so it doesn't sound quite as good as I'd think it should.
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Old 31 May 2019, 08:07   #14
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DoomSound.library emulates midi by playing & mixing samples. In order to play back midi via actual midi hardware, the library needs to be modified. I did that for ADoom and DoomAttack at github.com/mheyer32 . I did not work on a WarpOS version, though. If someone wants to give it a go...
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Old 01 June 2019, 18:02   #15
slaapliedje
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I think it uses the same library, doesn't it? I am using the 060 library at the moment. I can give it a try.
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