08 September 2013, 16:25 | #101 |
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lol! My native language is not certainly english but please stop put "words in my mouth". wasting yours and my time.
and: "It is also a known fact that chunky effects..." - I was not sure about this so I ask to be sure that it is a fact. I do not care about being right or wrong in my opinion (it is opinion after all ) or to impose it to others, I am care about learning new stuff Last edited by kovacm; 08 September 2013 at 16:35. |
08 September 2013, 16:45 | #102 |
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Yep, but fake fastmem a.k.a slowmem, the most common memory expansion for A500 that connects in the trapdoor slot, appears as fastmem to the system, but shares the chipmem bus and is subject to the same speed penalties.
Last edited by Leffmann; 08 September 2013 at 16:52. |
09 September 2013, 08:40 | #103 | |
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Ahem... At least on the video you posted the demo runs smoother than on a real ST.
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But truth to be told, texturemapped 3D isn't very interesting on the A500 (or the ST), because at the end of the day it will still be slow and look quite bad. |
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09 September 2013, 08:50 | #104 | ||
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(recorded from emulator...) Quote:
I find it interesting to see "modern" effects (including texture mapped 3D) on old hardware - even on C64 and Atari 800! |
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09 September 2013, 09:06 | #105 | |||
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09 September 2013, 09:33 | #106 |
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On Atari 8-bit most, but not all textured objects are precalculated animations, not real time.
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09 September 2013, 10:38 | #107 | |
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and e.g. this [ Show youtube player ] is precalculated?? (quite possible since there is lot of time before demo starts... and what part of calculation is "precalculated" - entire frames are not for sure since there is not enough RAMa...?) @britelite I am anxious to see how far you improve it I would say that yours 3D scenes are two times more complex than from DHS demo...? and can you explain me why Fast ram is required? MC68000 in A500 with only chip RAMa have full write/read speed (custom chips do not steal MC68000 cycles) unless you use more than 4 bitplanes? Is there something else that will steal cycles from MC68000 in accessing chip ram? Last edited by kovacm; 09 September 2013 at 10:44. |
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09 September 2013, 11:28 | #108 |
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Most of 3D demos on Atari 8-bit are stored in big files and require 320KB of RAM, that may be a big hint.
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09 September 2013, 11:50 | #109 |
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For Hardknee Lotus it was mainly because I didn't want to design a demo around a diskloader, but rather have everything in memory from the start. All the individual parts work fine with 1MB of memory, and if I make another 3D-show on the A500, it will load from disk instead of requiring extra memory.
True, they require 320kB of RAM, but then again, they don't load additional data during the demo. And there's been 3D-stuff on unexpanded Atari 8bits too. Last edited by prowler; 09 September 2013 at 22:02. Reason: Back-to-back posts merged. |
09 September 2013, 13:33 | #110 |
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15 September 2013, 01:25 | #111 | |
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AFAIK 640x512 display uses up pretty much all bus bandwidth in pre-AGA machines (not sure about '32 bit' A3000 chipset/bus) which is why writing a fast arcade game in 640x512x16 colours is never going to happen. OS defaults to 640x256x4 colours for a very good reason |
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15 September 2013, 13:23 | #112 | |
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http://www.stickhead.pwp.blueyonder....ntumpaint.html |
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15 September 2013, 19:02 | #113 | |
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09 February 2015, 20:42 | #114 |
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Maybe its because you got your facts wrong?
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09 February 2015, 20:50 | #115 | |
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09 February 2015, 20:56 | #116 |
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On A500 there is no big problem. as the chip RAM bus has capacity for both cpu and co-processors. For A1200, you need fast ram of course, it will speed up the CPU fra about 2x-2x A500 to about 5x.
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10 February 2015, 10:42 | #117 | |
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Well plainly Amiga is superior machine to Atari especially when ST is compared to Amiga(500), Falcon is different story as DSP on board that may be used to perform GPU offload. There is no comparable Amiga to Falcon. |
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10 February 2015, 18:51 | #118 |
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For me, Atari ST and GEM is more comparable to the 8 bit system C128 and GEOS, rather than the Amiga. GEOS looks better though.
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10 February 2015, 21:26 | #119 | |
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The HAM6 - 320×200 to 360×576 (ocs, ecs) and the HAM8 (aga - (1440x576, 256 000/16 mill colors) is proper screen modes (Hold and modify), no tricks, but with some limitations, uses only 6 bit per pixel. The Amiga Juggler demo from 1986 displays 30 f/sec fullscreen in HAM6 on a stock 68k Amiga. Last edited by Flash951; 10 February 2015 at 21:35. |
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10 February 2015, 22:31 | #120 |
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The Juggler is not a demo, but an animation. And you don't know it runs 30 fps.
Just calm down and say that Amiga is better than Atari ST. It's perfectly true, so let *them* make fools of themselves trying to prove whose computer is best, instead of trying to convince ST-lovers. They'll just drag you down to their hardware level and beat you with their MIDI interface. |
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