29 August 2008, 19:14 | #221 |
retro maniac
Join Date: May 2002
Location: Tarnobrzeg/Poland
Age: 45
Posts: 1,748
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Lionheart is great game but I would like to see new levels together with new graphics that matched high resolution.Since you added level editor maybe some people make new levels.
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19 December 2008, 14:42 | #222 |
Byron 3D Games Studio
Join Date: Mar 2007
Location: France
Posts: 180
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04 May 2010, 19:48 | #223 |
Byron 3D Games Studio
Join Date: Mar 2007
Location: France
Posts: 180
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Wow, there are a lot of dust on this page
For people who still interested by my project, I just released a Vista&Seven compatible release (also working in 64bits). You can find it on my website: http://www.b3dgs.com/ (choose your language first) |
05 May 2010, 22:03 | #224 |
Registered User
Join Date: Feb 2007
Location: Cologne / Germany
Posts: 213
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Thanks for the info. It's good to see that the project is still getting updates.
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05 May 2010, 22:15 | #225 |
Byron 3D Games Studio
Join Date: Mar 2007
Location: France
Posts: 180
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I can't promise anything ... but perhaps in a nearby future, there will be something interesting around Lionheart ...
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06 May 2010, 18:25 | #226 |
Posts: n/a
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07 May 2010, 20:24 | #227 |
Byron 3D Games Studio
Join Date: Mar 2007
Location: France
Posts: 180
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Humm ...
What are your values in Data/config.ini ? Something like this: 0 0 640 480 32 1 0 0 1 -993 996 -993 996 Do you have values like this ? -993 996 -993 996 This is the joypad axis range value. Try to change them manually. |
08 May 2010, 08:29 | #228 |
Posts: n/a
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Config after analog stick calibration:
0 0 800 600 32 1 0 1 1 -1000 962 -961 944 3 1 203 205 200 208 44 45 Works: left, X as fire and A as jump X axis, after change 962 to 1000, RIGHT works randomly!? Y axis, after change to -1000 and 1000, DOWN have same problem as RIGHT, but UP finally works so i'll try to change this a few time and maybe i can finally play this game |
08 May 2010, 12:54 | #229 |
Byron 3D Games Studio
Join Date: Mar 2007
Location: France
Posts: 180
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Strange.
It may be a stick recognition problem.... analogue ? Arrows ? Try with symmetric values: -944 962 -962 944 Or: -944 961 -961 944 If it won't work, I will try another way to make it work without having those values right. |
08 May 2010, 19:23 | #230 |
Posts: n/a
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Only this setup works (down and right randomly interrupt):
-1000 1000 -1000 1000 This is on analog stick, dpad isn't recognized. I have this driver and all other games (modern, emulators, remakes) works without problem. |
10 May 2010, 00:45 | #231 |
Byron 3D Games Studio
Join Date: Mar 2007
Location: France
Posts: 180
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I will see for the future release ..
In order to wait, here some screens showing new levels for Lionheart Remake: More will follow ... later |
10 May 2010, 20:08 | #232 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,645
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Why are there no improvements that take advantage of today's technology?
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11 May 2010, 13:17 | #233 |
Byron 3D Games Studio
Join Date: Mar 2007
Location: France
Posts: 180
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15 May 2010, 00:07 | #234 |
Byron 3D Games Studio
Join Date: Mar 2007
Location: France
Posts: 180
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05 September 2010, 15:42 | #235 |
Byron 3D Games Studio
Join Date: Mar 2007
Location: France
Posts: 180
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Hello there
Nothing special, just a quick message in order to inform you I'm working on a Java version of Lionheart. I also released the sources (for curious people), with its javadoc, using Netbeans 6.1.1 Everything is available here: http://www.b3dgs.com/v3/en_lionheart_remake.php |
05 September 2010, 16:37 | #236 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,337
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Will this work on a J2ME enabled mobile phone?
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05 September 2010, 16:47 | #237 |
Byron 3D Games Studio
Join Date: Mar 2007
Location: France
Posts: 180
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Not tried yet, but I think I will try make it possible
This this my 1st project in Java (it is a very good way to learn, as I know Lionheart very well), also, I chose Java for portability features. |
28 May 2011, 17:05 | #238 |
Byron 3D Games Studio
Join Date: Mar 2007
Location: France
Posts: 180
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Hello,
... no, no, my work on Lionheart is not finished ! There are so many things to make it perfect ... I just finished to implement a raster modification, as on the original one: http://www.b3dgs.com/v5/projects/lio...ter_filter.png I also added a bilinear. As you can see, it is in 16/9 here. It supports 4/3, 16/9, 16/10 (perhaps 5/4 ?) A bit older (2 weeks lol): http://www.b3dgs.com/v5/projects/lio...java/water.png You can see here the water effect in action (it will be better on a video ...) I have more than 400 colours on screen now (instead of about 200 before) And the project page: http://www.b3dgs.com/v5/page.php?lan...onheart_remake It is my Java remake (in progress ...), I will continue to inform you about changes. See ya |
30 May 2011, 21:48 | #239 |
Registered User
Join Date: Dec 2010
Location: Enclosed City of Ghule
Posts: 61
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OT mode on.
Any known Warcraft Remake release date? Shipped with editor? OT mode off. |
01 June 2011, 21:20 | #240 |
Byron 3D Games Studio
Join Date: Mar 2007
Location: France
Posts: 180
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Héhé, out of topic; but here some infos:
I'm working on the level editor (inspired by Warcraft III World Edit). It allows to edit any units (from Warcraft, or another game, it just needs frame based sprite), set their animations (with key frames, speed ...), set their attributes (life, mana ...), their price (gold, wood ...); Data are organized using a tree (sort by category [Unit, Building ..], and race [Ork, Human, Neutral ..]). Also, I'm working on Lionheart level editor (currently); I first want to finish this one. It has to be really easy to use, and screen resolution independent (dynamic resize/placement). I will post some screens when it will be enough interesting |
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