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Old 30 April 2015, 09:19   #61
Galahad/FLT
Going nowhere

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Quote:
Originally Posted by dlfrsilver View Post
ok So patching the data file is the way to go then.....
Yup
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Old 30 April 2015, 11:51   #62
jbenam
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Quote:
Originally Posted by dlfrsilver View Post
an ADF you mean ? IPF from SPS are not allowed to be zoned or posted.
Oh I know, I was just asking if it existed or not

Quote:
Originally Posted by Galahad/FLT View Post
It might be something simple like a missing blit wait for blitting the map blocks.
Ah! So it's really a bug!

By the way, yes, I remember the huge problems with the collision detection as well. Horrible piece of crap of a game.

But I still want to finish it
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Old 01 June 2018, 02:10   #63
DJBunyan
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Found it!

Quote:
Originally Posted by clenched View Post
There are three sets of those black bars to pass. I wound up dealing with it by just hacking the map.
Change these bytes from $19191919 to $1A1A1A1A to affect bars right to left.
$912A9
$911E1
$9101F
File A20.CDG is responsible for this map. It is the same as the one on Atari disk too. It is possible to unpack this file, change map, repack and the change be permanent on Atari and Amiga.
There is an altered savestate made from SPS disk Zoned at the first bar to try. I don't remember if all puzzle pieces need to be collected before going through the stairway.



So with the help of a buddy, I was able to find how to patch this in WinUAE. Here is what to type in:


W 79804d 1a1a
W 79804f 1a1a
W 797f85 1a1a
W 797f87 1a1a
W 797dc3 1a1a
W 797dc5 1a1a



each line needs to be typed and hit "enter" after each line in the debugger (Shift+f12)

Last edited by DJBunyan; 23 June 2018 at 01:51.
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Old 19 June 2018, 20:40   #64
DJBunyan
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[ Show youtube player ]

First decent recorded playthrough of this game, with debugger capture included LOL

Last edited by DJBunyan; 19 June 2018 at 20:41. Reason: Forgot description for video link
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