22 November 2014, 13:42 | #1 |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
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SuperTed - New game for the Amiga released (2014/11/22)
My first Amiga game is now finished. This is the result of three weeks of hard work You don't have to tell me it sucks, because i know that already First i planned to do a much better game than this, but discovered pretty quickly that Backbone could not do what i wanted to do. So lost interest and put this little game together instead. The biggest problem is that it runs so damn slow. So if you are going to try it on the real thing. Then be sure you have a fast Amiga and some MB of RAM. Do not use Cycle-exact if you run it in ***UAE. My next game will probably be better and not made with Backbone. I've set up a simple page where you can download it and read more... http://www.hipooniosamigasite.org/superted/ Last edited by hipoonios; 22 November 2014 at 14:21. |
22 November 2014, 17:49 | #2 | |
PSPUAE DEV
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Quote:
Its cool how some welsh programmes are quite famous around the world. I though it was only Voltron, but here we have SuperTed and who can forget Fireman Sam, lol. Hope your next game is BananaMan, with full cartoon intro, . Oh, what about dogtaninan, . Last edited by FOL; 22 November 2014 at 17:56. |
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22 November 2014, 18:17 | #3 |
Registered User
Join Date: Dec 2013
Location: GR
Age: 46
Posts: 1,416
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Playable on A1200
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22 November 2014, 20:07 | #5 |
Super Member
Join Date: Sep 2014
Location: Wakefield
Age: 48
Posts: 1,334
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Its ZoolperTed
Nice game btw |
22 November 2014, 20:10 | #6 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
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Per-Ola Eriksson recorded another video
[ Show youtube player ]
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22 November 2014, 20:11 | #7 |
Registered User
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Again a new game ! cool !
Thank you |
22 November 2014, 20:45 | #8 | |||
AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 44
Posts: 1,924
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Quote:
Learn from your mistakes (coding, software used etc.) and you're next game will be better Quote:
Edit: I see from your website that it is on Aminet. Will download it from there End Edit Quote:
Dungeons and Dragons, or... Ulysses 31 |
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22 November 2014, 21:00 | #9 |
PSPUAE DEV
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22 November 2014, 21:00 | #10 | ||
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
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Quote:
Quote:
kind of worried about all the copyright violation mind you. |
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22 November 2014, 21:00 | #11 |
Amibay Mod/Staff
Join Date: Jun 2010
Location: birmingham uk
Age: 48
Posts: 1,019
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or even a sport billy 1
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22 November 2014, 21:22 | #12 |
Moderator
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Mrs Beanbag:
When will your game be finished ??? |
22 November 2014, 21:32 | #13 |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
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Ironclaw just longplayed this game. He said in his description he sort of regret using the settings he used. He wanted the game to run faster, but it got a bit unstable instead, same with the cracktro.
[ Show youtube player ] |
22 November 2014, 21:39 | #14 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
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22 November 2014, 21:42 | #15 |
PSPUAE DEV
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22 November 2014, 22:46 | #16 |
AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 44
Posts: 1,924
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Level 1 end boss:
- you can 'beat' the first boss by dodging around him to hit the switch (at the cost of 1 life) - you can beat the boss normally (just!) by shooting him 13 times with the watermelon (you'll have to be far left of screen to survive). Level 2 is glitchy regardless of which method I use to beat level 1 boss. Level 2 appears for about 0.5 second then all black screen. Pressing Escape does nothing, pressing movement keys and/or fire button does nothing ;( I'm using the ADF and WinUAE, with 68040 CPU (though CPU doesn't give any real boost to the game, but disabling 'cycle exact' speeds it up a little - as you stated previously). Is anyone else having issues? Last edited by Lonewolf10; 22 November 2014 at 22:55. Reason: counted lvl 1 boss hits |
22 November 2014, 23:36 | #17 |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
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Thanks for playing!
There is tons of bugs in this game. But don't think this is a bug. It's a memory problem. I tried it with 040 and no Cycle exact. Same happens for me everytime if i only have 2 MB chip RAM and no fast RAM. So try add some fast RAM! Fast RAM also speeds up the game a bit. I found out that the game interrupts and quits to Workbench when the screen goes black. But you don't see it because of the system-configuration file in devs folder. Anyway, there is a message saying "out of memory". |
22 November 2014, 23:42 | #18 |
Registered User
Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
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The intro and game over parts look fine to me. The sluggish scrolling hurts it though. However that little setback didn't prevent me from enjoying making a map.
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23 November 2014, 02:41 | #19 | |
AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
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Quote:
Hmpf, ok. I might see if I can rework the ADF so that it displays a simple reminder before loading your little intro bit. I always include important info (memory requirements etc.) in simple workbench/dos windows that can be read before trying to run the game - maybe you did include such info on the disk, but I haven't checked out the other stuff on there yet. |
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23 November 2014, 09:48 | #20 |
Amibay Mod/Staff
Join Date: Jun 2010
Location: birmingham uk
Age: 48
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@fol I watched the first episode of Ulysses 31 will watch some more later
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