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View Poll Results: Which is your favourite horizontal shoot-em-up?
Project-X 13 22.03%
Silkworm 10 16.95%
Apidya 11 18.64%
Agony 3 5.08%
Disposable Hero 3 5.08%
Project-X Special Edition 1 1.69%
T-Zero 2 3.39%
R-Type 4 6.78%
Z-Out 1 1.69%
X-Out 2 3.39%
R-Type II 1 1.69%
Menace 1 1.69%
Datastorm 1 1.69%
Revenge Of The Mutant Camels 1 1.69%
Walker 5 8.47%
Voters: 59. You may not vote on this poll

 
 
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Old 22 May 2007, 11:20   #1
Graham Humphrey
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Best horizontal shoot-em-up - round 2

These are the 15 games to make it through to this poll (the only ones that got more than one vote actually). You get the idea, vote for your favourite shoot-em-up (and if your favourite's not here, just vote for the game you like best on the list). This poll will be open for just a week this time, two weeks seems to be too long really.

Erm, I don't have anything else to say really... other than the top 5 will go through to the final round.
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Old 22 May 2007, 11:40   #2
Bamiga2002
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X-Out for the great music & atmosphere !
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Old 22 May 2007, 13:11   #3
Muzkat
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Wow, that was one hard decision!

Apidya, just by a whisker over Silkworm, and a neck over R-Type II.
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Old 22 May 2007, 13:24   #4
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For me, it was a hard choice between Project-X and Apidya. I chose Apidya because of the diverse and unusual enemies and levels, the great power-ups and playability, the stylish intro and - of course! - the unforgettable Chris Hülsbeck music. (I still remember the main tune of the first water level.)
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Old 22 May 2007, 13:40   #5
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Still going for Apidya :}
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Old 22 May 2007, 18:02   #6
Retroplay
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Project-X gets my vote
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Old 22 May 2007, 18:45   #7
Graham Humphrey
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Quote:
Originally Posted by Bolch
For me, it was a hard choice between Project-X and Apidya. I chose Apidya because of the diverse and unusual enemies and levels, the great power-ups and playability, the stylish intro and - of course! - the unforgettable Chris Hülsbeck music. (I still remember the main tune of the first water level.)
I'm not a great fan of games music generally, but I do think Apidya's music is consistently brilliant. The game itself is one of my faves, it was tough choosing between that, Project-X SE and T-Zero.
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Old 22 May 2007, 19:29   #8
haps
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Silkworm for me. That and Swiv are two games that I still play often.
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Old 22 May 2007, 19:30   #9
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Apidya, a real masterpiece.
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Old 22 May 2007, 19:49   #10
Graham Humphrey
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Could a mod please make this thread sticky and un-stick the round 1 thread, thanks!
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Old 22 May 2007, 19:51   #11
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Silkworm for me. That and Swiv are two games that I still play often.


Silkworm is a kick ass game
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Old 22 May 2007, 19:55   #12
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Glad to see Apidya kicking ass
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Old 22 May 2007, 21:16   #13
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such games usually bored me fast, walker was an exception
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Old 22 May 2007, 23:18   #14
DamienD
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I hate having to pick just one, so difficult

Oh well, Project-X for me

Quote:
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Could a mod please make this thread sticky and un-stick the round 1 thread, thanks!
Done

Actually, would you like "Round 1" closed as well?
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Old 22 May 2007, 23:24   #15
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I hate having to pick just one, so difficult



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Old 22 May 2007, 23:37   #16
Graham Humphrey
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@DamienD: Thank you (I must be setting some sort of record for sticky/closed thread requests, heh) and I would like round 1 closed as well, cheers!

@Dizzy: If it was round 1 then you could have two
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Old 22 May 2007, 23:38   #17
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Project-X
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Old 23 May 2007, 04:58   #18
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Ditto
 
Old 23 May 2007, 14:36   #19
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Double ditto
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Old 24 May 2007, 19:29   #20
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Project-X got my vote. Not the perfect SHMUP, but nice enough. A bit too long levels and repetative gameplay, but fair enough. A true 'trial & error' SHMUP, because once one gets the hang of the levels and the waves of enemies it isn't doesn't really offer that much of a challange. At least not as much of a challange as the myth claims.

I like what I've seen of Apidya, but I haven't played it through. I simply don't know the game well enough to put it above Project-X on my list.

Z-Out is great. It is everything that the R-Type port fails to be. However, I do dislike the fact that it looks like there have been different artists designing the graphics on the different levels. When it look great it really does look great, but then suddenly comes these really ugly looking levels which seems to offer graphics from a completely different game. Quite disturbing, but a nice game anyways.

If R-Type II hadn't suffered so much from the slowdowns, It would have been a contender. R-Type failed because it was such a crappy port (one of the worst one I've tried out, actually)... but now when they seemed to get those things right in R-Type II... they simply couldn't keep the pace of the game. It's sad. They were so close to getting it right. But they blew it.

Last edited by Legerdemain; 24 May 2007 at 19:39.
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