24 April 2010, 14:40 | #221 |
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Game does something really weird (or stupid) with interlace long/short field flags. (resets if after every frame instead of letting it toggle normally)
Result is undefined display. |
26 April 2010, 16:08 | #222 |
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And I presume there are simply no way to prevent this from happening?
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29 April 2010, 11:54 | #223 |
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This only seem to happen when rescaling is enabled in FILTER.
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07 May 2010, 14:23 | #224 |
Posts: n/a
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Hello all,
My first post in this forum. I currently trying to configure my WinUAE to play at Evil's Doom but i can't have good gfx. I'm wondering what i doing wrong ... I have installed Picasso96 and MUI and set my UAE graphic card with 16Mo and into emulated Amiga set to UAE 640*480 16 bit PC with 256 colors but when i start evil's doom the first screen is awfull. Please could you give me some hints how to have good graphics ? And excuse me for my "not perfect" english. |
10 May 2010, 10:12 | #225 | |
son of 68k
Join Date: Nov 2007
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Then welcome
Quote:
I've seen much worse |
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24 May 2010, 14:38 | #226 | |
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Quote:
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25 May 2010, 14:24 | #227 |
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Evil´s Doom Final Version AVAILABLE!
100% Finished! 13 Years Later! 100% Without Protection Codes! 100% Without Bugs! 100% Updated! 100% Playable! Changes About This Version (v1.8): - This version is based on 1.0, 1.7 and 1.7b with all know bugs fixed. - Removed loader command from the original version. - Fixed a bug with the intro sequence, now you can skip it without problems. - Removed the game protection-codes. - Fixed level 4th underwater level under Belcoon lake. - Fixed old mines/hell door next to sign that says "Stairway to Hell". - Fixed old mines/hell next floor down. door down middle corridoor, one that turns you round when you run down it. - Fixed the final enemy, now you can kill the final enemy and finish the game. - Fixed and reworked monitors ONLY works with PAL mode. - Add speed up for 68020 and 68030 cpu. - Fixed to run with less memory. - Add Manual from the original game. - Add full solution levels to finish the game. - Add the Evils Doom SE promotional video. - Add savegames (all levels). http://morphos.blog.com.es/2010/03/0...vitux-8117566/ |
25 May 2010, 18:27 | #228 |
Missile Command Champion
Join Date: Aug 2005
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Nice. I think now it's really time to play this game. What about the legal status of v1.8? Is it released as freeware to the community?
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25 May 2010, 19:24 | #229 |
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Location: NY / USA
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Holy Shi*!
After 13 years!! Thanks for the info viddi. Off now to try it out... |
26 May 2010, 14:28 | #230 |
Registered User
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Who is author? Is it based on Meynaf's work?
And what format is promo video in? Last edited by Wolfus; 26 May 2010 at 14:40. |
26 May 2010, 15:24 | #231 |
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Join Date: Oct 2007
Location: Denmark
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embedded text file:
Publisher: Olympia Team, Titan Computer Coder: Mladan Tripalo Graphics: Hrvoje Colic, Mladan Tripalo, Bernard Kos, Bojan Pecnik Musician: Vlado Tomic, Mladan Tripalo Sound Effects: Bojan Pecnik Game Notes and Information: - The original game have a lot of bugs and never was finished. - The Special Edition version was never released. Information about 1.8 (This version): - This version is based on 1.0, 1.7 and 1.7b with all know bugs fixed. - Removed loader command from the original version. - Fixed a bug with the intro sequence, now you can skip it without problems. - Removed the game protection-codes. - Fixed level 4th underwater level under Belcoon lake. - Fixed old mines/hell door next to sign that says "Stairway to Hell". - Fixed old mines/hell next floor down. door down middle corridoor, one that turns you round when you run down it. - Fixed the final enemy, now you can kill the final enemy and finish the game. - Fixed and reworked monitors ONLY works with PAL mode. - Add speed up for 68020 and 68030 cpu. - Fixed to run with less memory. - Add Manual from the original game. - Add full solution levels to finish the game. - Add the Evils Doom SE promotional video. - Add savegames (all levels). This version has been possible by DaNi, SaiyA and Flovious Special Thanks to: Monstrusoft, Vitux, SOY, Cammy, CebollinO, Ultrapepe, Josep alemany, Xevious, syze, el_pulpo, fireb0y, vaporatorious, Pypo, Leki Anubis, Gogeta, _FuSteS_, DrBoom, Fesema, Slince, NoDoS, Nuku Nuku, Skid and all testers. |
26 May 2010, 15:25 | #232 |
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So I'm pretty sure this isn't a "sanctioned" and proper release.
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26 May 2010, 20:00 | #233 |
Registered User
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On one of the screenshots Vantan holds trident. Where did it come from? I've never found it.
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26 May 2010, 22:26 | #234 |
Banned
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May be the new release additions have more do to with in-game progress issues than compatibility fixes.
After copying the content of the .iso to the HDD, I added to following at the beginning of "StartSaga!" minimalist launch instructions Code:
Assign >nil: EVIL: "" One thing that bothers me is that the whole screen turns yellow when the party dies, and there's nothing one can do at this point to load a new or saved game, apparently (I had loaded the last saved game from the list, made a few footsteps with num keyboard, only to notice coming from nowhere lethal fireballs). The new release doesn't fix this. All the above concerns playing the game with WinUAE, I have no idea how the various releases behave on an actual miggy. Not sure if anyone had PDF'd the manual before so here it is (the one from the new release is truncated) : http://netcomet.free.fr/archives/-mi...FullManual.lzh Sadly, as of now, the game appears to me mostly like a copy protection showcase than anything else. |
27 May 2010, 08:52 | #235 | |||
son of 68k
Join Date: Nov 2007
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Yeah, but my version was already properly cracked.
Sure ? Quote:
Quote:
Quote:
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27 May 2010, 10:58 | #236 |
Registered User
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I agree, your version has all mentioned features and came long time before this version.
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27 May 2010, 11:03 | #237 |
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Seems like a case of too little advertisement
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27 May 2010, 11:03 | #238 | |
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Quote:
He he. I just copied the info from the download page. |
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28 May 2010, 09:03 | #239 |
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I tried this V1.8 version and still have problems with the interlace mode or corrupt gfx.
I´m using an A1200 with Indi AGA, but the intro is flickering. Another problem: the ingame gfx have to be fixed many, many times by pressing the space bar. This is so annoying... Can I force "Evil´s Doom" to use a specific resolution? Thanks for your help. |
28 May 2010, 09:13 | #240 |
WinUAE developer
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Location: Hämeenlinna/Finland
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Intro is flickering because it is coded to do that. Perhaps for some kind of weird effect that only works with old televisions? (It modifies interlace odd/even field bit every few fields)
It also fails to correctly setup in-game interlace mode causing random reversed fields (odd becomes even and vice versa) |
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