English Amiga Board Amiga Lore


Go Back   English Amiga Board > Other Projects > project.Amiga Game Factory

 
 
Thread Tools
Old 13 December 2015, 17:52   #1
viddi
Moderator

viddi's Avatar
 
Join Date: Apr 2006
Location: Germany
Age: 37
Posts: 3,374
Tales of Gorluth II - Development thread


Hey friends!

Finally, the dev thread for ToGII on EAB.
Im already updating the AMIworx Facebook page (https://www.facebook.com/AMIworx-Sof...27884890595321) regularly but now its time to give you more info about the development of ToGII on this very board.

Ill start with the info from Facebook and continue updating this thread from now on.

Thank to all supporters so far.
If youre still considering supporting the development of ToGII, please think about placing a pre-order (http://www.talesofgorluth.de). This will help a lot and the game will be pressed only once. Thanks.

----------------------------------------

Now, lets start with the updates...
viddi is offline  
AdSense AdSense  
Old 13 December 2015, 17:56   #2
viddi
Moderator

viddi's Avatar
 
Join Date: Apr 2006
Location: Germany
Age: 37
Posts: 3,374
ToGII trailer: [ Show youtube player ]

WIP Mockups of ToGII:
Attached Thumbnails
Click image for larger version

Name:	1a.png
Views:	213
Size:	27.4 KB
ID:	46567   Click image for larger version

Name:	1b.jpg
Views:	139
Size:	74.8 KB
ID:	46568   Click image for larger version

Name:	1c.jpg
Views:	141
Size:	87.0 KB
ID:	46569  
viddi is offline  
Old 13 December 2015, 17:59   #3
viddi
Moderator

viddi's Avatar
 
Join Date: Apr 2006
Location: Germany
Age: 37
Posts: 3,374
Some impressions from the AMIGA 30 EVENT in Neuss:
[ Show youtube player ]


Development Update 1:
[ Show youtube player ]
viddi is offline  
Old 13 December 2015, 18:00   #4
viddi
Moderator

viddi's Avatar
 
Join Date: Apr 2006
Location: Germany
Age: 37
Posts: 3,374
15.10.15:
Finished the introduction of "Tales of Gorluth II" today.

The texts in this game will be shorter this time, because many players told me that the dialogues of part 1 were too long from time to time. I agree.


31.10.15:
HERO NAME FOUND!
Our Tales of Gorluth II hero will be called "Hektor".


01.11.15:
PROGRESS:
Level 1 finished.
Now Im going to design the first woods level...Stay tuned!
Attached Thumbnails
Click image for larger version

Name:	2.jpg
Views:	159
Size:	63.7 KB
ID:	46570  
viddi is offline  
Old 13 December 2015, 18:02   #5
viddi
Moderator

viddi's Avatar
 
Join Date: Apr 2006
Location: Germany
Age: 37
Posts: 3,374
04.11.15:
Take a look at our new ToGII text & information window.
Hope you like it...
Attached Thumbnails
Click image for larger version

Name:	3.jpg
Views:	125
Size:	136.8 KB
ID:	46571  
viddi is offline  
Old 13 December 2015, 18:04   #6
viddi
Moderator

viddi's Avatar
 
Join Date: Apr 2006
Location: Germany
Age: 37
Posts: 3,374
08.11.15
New monsters (Traps and Mushrooms)
[ Show youtube player ]


09.11.15:
Working with the "Gorluth Reader" by EAB member leathered. (transfers .txt files into .iff pictures with an already defined text box) Saves a lot of time...
Attached Thumbnails
Click image for larger version

Name:	4.jpg
Views:	151
Size:	144.9 KB
ID:	46572  
viddi is offline  
Old 13 December 2015, 18:05   #7
viddi
Moderator

viddi's Avatar
 
Join Date: Apr 2006
Location: Germany
Age: 37
Posts: 3,374
10.11.15:
Many Tales of Gorluth 1 players told me, that the player sprite was too slow. I agree and so ToGII will feature faster movement and gameplay!


11.11.15:
The new issue of Amiga Future with an awesome AMIworx Software (Tales of Gorluth) and Blue Metal Rose ad!
Attached Thumbnails
Click image for larger version

Name:	5.png
Views:	126
Size:	140.4 KB
ID:	46573   Click image for larger version

Name:	af.jpg
Views:	129
Size:	114.6 KB
ID:	46574  
viddi is offline  
Old 13 December 2015, 18:07   #8
viddi
Moderator

viddi's Avatar
 
Join Date: Apr 2006
Location: Germany
Age: 37
Posts: 3,374
22.11.15:
A600/020 speed test...CHECK!
Bigger screensize version will also be included, of course.
Attached Thumbnails
Click image for larger version

Name:	6.jpg
Views:	182
Size:	66.4 KB
ID:	46575  
viddi is offline  
Old 13 December 2015, 18:10   #9
viddi
Moderator

viddi's Avatar
 
Join Date: Apr 2006
Location: Germany
Age: 37
Posts: 3,374
25.-27.11.15:
Working on the first town:

First demo: [ Show youtube player ]
Theres still a lot to do...


Second demo:
[ Show youtube player ]
Ahhh...much better now!


Designing houses:
[ Show youtube player ]


Hiding under the table :
[ Show youtube player ]
viddi is offline  
Old 13 December 2015, 18:10   #10
viddi
Moderator

viddi's Avatar
 
Join Date: Apr 2006
Location: Germany
Age: 37
Posts: 3,374
05.12.15:
TOG II: NEW PANEL & NTSC SUPPORT!
The new object based panel avoids gfx bugs and even PAL players can use the NTSC mode now to speed up the game on 020 machines!
Attached Thumbnails
Click image for larger version

Name:	7.jpg
Views:	143
Size:	128.3 KB
ID:	46576  
viddi is offline  
Old 13 December 2015, 18:11   #11
viddi
Moderator

viddi's Avatar
 
Join Date: Apr 2006
Location: Germany
Age: 37
Posts: 3,374
08.12.15:
Working on the first side-quest
WHO YOU GONNA CALL?
Attached Thumbnails
Click image for larger version

Name:	8.jpg
Views:	130
Size:	82.4 KB
ID:	46577  
viddi is offline  
Old 13 December 2015, 18:12   #12
viddi
Moderator

viddi's Avatar
 
Join Date: Apr 2006
Location: Germany
Age: 37
Posts: 3,374
12.12.15:
Preparing the dungeon tiles...

&

Creepy dungeon in the works!
Attached Thumbnails
Click image for larger version

Name:	9.jpg
Views:	165
Size:	184.7 KB
ID:	46578   Click image for larger version

Name:	10.jpg
Views:	153
Size:	120.8 KB
ID:	46579  
viddi is offline  
Old 13 December 2015, 18:22   #13
hipoonios
Amiga Hardcore Gamer

hipoonios's Avatar
 
Join Date: Apr 2005
Location: Sweden
Age: 39
Posts: 1,060
You said in another thread for some time ago that this will be faster than of the first ToG game.

ToG II has a bigger screen resolution and 32 colors on screen. I don't get it. Should it not run slower now? Or have you found a way to modify the AMOS source from Backbone making it run faster?

Anyway, you are doing a great job and I'm really looking forward to play the game
hipoonios is offline  
Old 13 December 2015, 18:28   #14
viddi
Moderator

viddi's Avatar
 
Join Date: Apr 2006
Location: Germany
Age: 37
Posts: 3,374
Quote:
Originally Posted by hipoonios View Post
You said in another thread for some time ago that this will be faster than of the first ToG game.

ToG II has a bigger screen resolution and 32 colors on screen. I don't get it. Should it not run slower now? Or have you found a way to modify the AMOS source from Backbone making it run faster?

Anyway, you are doing a really great job and I'm really looking forward to play the game

Thanks, mate.

No modification, but Im using 32 colours instead of 64, now.
Itll be also faster because of the player sprite speed plus I have to use less overlay blocks with my new ToGII tilesets.

BUT: Im working with the original screen size at the moment.
Its too fast from time to time on 030 but it also works quite well on 020 machines.

Ill include two version in the end...I think...
viddi is offline  
Old 13 December 2015, 18:30   #15
viddi
Moderator

viddi's Avatar
 
Join Date: Apr 2006
Location: Germany
Age: 37
Posts: 3,374
Ah yes,

Im now using sprites for some elements (tables, beds...etc.).
This will slow down the game a bit in some places but I think its better for the gaming experience.
viddi is offline  
Old 14 December 2015, 21:12   #16
Lazycow
Registered User
Lazycow's Avatar
 
Join Date: Oct 2014
Location: Germany
Posts: 147
Quote:
Originally Posted by viddi View Post
Creepy dungeon in the works!
Nice graphics! But this one looks wrong, I think the floor should have darker colors than the walls.
Lazycow is offline  
Old 14 December 2015, 22:34   #17
viddi
Moderator

viddi's Avatar
 
Join Date: Apr 2006
Location: Germany
Age: 37
Posts: 3,374
Quote:
Originally Posted by Lazycow View Post
Nice graphics! But this one looks wrong, I think the floor should have darker colors than the walls.

Ill check out some darker tiles, too...
viddi is offline  
Old 14 December 2015, 23:38   #18
Amigajay
醉拳
Amigajay's Avatar
 
Join Date: Jan 2010
Location: N/A
Posts: 1,423
Since its working on 020 machines, is any chance of the CD being bootable on CD32 machines?
Amigajay is offline  
Old 15 December 2015, 01:00   #19
viddi
Moderator

viddi's Avatar
 
Join Date: Apr 2006
Location: Germany
Age: 37
Posts: 3,374
Quote:
Originally Posted by Amigajay View Post
Since its working on 020 machines, is any chance of the CD being bootable on CD32 machines?
Maybe...but in the end Fast-Ram is a must, Im afraid.
viddi is offline  
Old 15 December 2015, 01:50   #20
Retrofan
Ruler of the Universe

Retrofan's Avatar
 
Join Date: Mar 2010
Location: Lanzarote/Spain
Posts: 5,595
Send a message via Skype™ to Retrofan
Hi:
What about a downloadable version? I'm poor but I like what you show.
I know it's very expensive to make it (floppy with label, original printed nice cardboard box, instructions), boxing and sending it, but it's costs free if you only send an email with it, so the price could go very low this way. You even could discount later that price if we want it "for real" after trying it. You also could get more buyers.
Retrofan is offline  
AdSense AdSense  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Tales of Gorluth - Credits and Solution Thread viddi project.Amiga Game Factory 8 01 March 2015 01:00
Tales of Gorluth viddi HOL suggestions and feedback 2 24 October 2014 11:06
can any one tell me if Tales Of Gorluth (Amiga CD) mcbone Amiga scene 1 29 July 2014 14:42
Tales of Gorluth - Development Thread viddi project.Amiga Game Factory 156 17 September 2013 19:52
Tales of Gorluth - Translation Thread viddi project.Amiga Game Factory 20 02 August 2013 22:12

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 20:34.


Powered by vBulletin® Version 3.8.8 Beta 1
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Page generated in 0.22343 seconds with 13 queries