28 May 2010, 09:18 | #241 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,007
|
Thanks for the info, Toni.
Hopefully these issues can be fixed for "V1.9"! |
28 May 2010, 12:20 | #242 |
Registered User
|
|
28 May 2010, 12:56 | #243 |
Registered User
Join Date: Mar 2009
Location: UK
Posts: 457
|
|
28 May 2010, 17:54 | #244 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,007
|
|
28 May 2010, 17:57 | #245 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,506
|
Quote:
I don't think it works, game uses custom (non-system) copperlist. |
|
28 May 2010, 18:27 | #246 |
Moderator
Join Date: Jan 2002
Location: France
Posts: 491
|
|
28 May 2010, 18:30 | #247 | |
Registered User
Join Date: Mar 2009
Location: UK
Posts: 457
|
Quote:
If you don't do it, i doubt anyone can. So, here i ask you: Please, please fix this issue Come on people and let us ask Tony to fix this game. So anyone loving the Amiga, and RPG's ask our one and only Tony for a patch. |
|
29 May 2010, 03:36 | #248 |
Registered User
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 41
Posts: 3,772
|
|
29 May 2010, 15:30 | #249 |
Registered User
Join Date: May 2010
Location: Czech Rep
Posts: 599
|
it seems that game works WITHOUT gfx glitches if you run it on Kickstart 3.0 (v 39.106 A1200). It works for me very nice even if I softkick from 3.1 to 3.0!
|
29 May 2010, 16:12 | #250 | |
Registered User
Join Date: Mar 2009
Location: UK
Posts: 457
|
Quote:
Did you get to the first dungeon? because the glitches are much more noticable there, making it unplayable. |
|
29 May 2010, 21:05 | #251 |
Registered User
Join Date: May 2010
Location: Czech Rep
Posts: 599
|
What glitches do you exactly mean? I am talking of the interlace artifacts whitch cause somewhat distorted screen, forcing you to press a key (eg. spacebar) to get it ok. This kind of problem dissapears if I use KS3.0.
I have not tested any hard, but loaded some saves of course even in dungeons parts and seems to be ok for me. |
29 May 2010, 21:17 | #252 |
Registered User
Join Date: May 2010
Location: Czech Rep
Posts: 599
|
Another solution is to use ModePro Commodity to promote game screen to specific resolution, in this case PAL Hires Laced 640x512px. This was mentioned by Wolfus earlier in this thread.
This fixes the problem even on KS3.1. But you must know how to configure ModePro. If someone's interested here are the instructions for the version 1.8 of the game: 1. Install ModePro and restart amiga 2. Press lamiga+p to show the interface screen of ModePro utility 3. Under the Screen Names press Add and enter the name of the screen which is: Evil's Doom V1.8 4. Switch Promotion to Screenmode and Select Screen Mode to PAL:High Res Laced. 5. Enter right values for Width: 640 and Height: 512 6. You are done, click Save and you can play the game without the interlace bug problem ( If you use the other game variant provided here by Meynaf, the screen name is: Evil's Doom v1.0 ) The game does'nt multitask so the screen mode name must be entered correctly for the game to run fine. As for me I test it with Indivision AGA scandoubler/flickerfixer so I have perfect stable screen.. |
29 May 2010, 22:18 | #253 | |
Registered User
Join Date: May 2009
Location: NY / USA
Posts: 266
|
Quote:
It worked a treat for me using KS 3.0 Got rid of the interlace artifacts as well as the sound corruption I had on the first screen as soon as the game loaded. |
|
30 May 2010, 14:57 | #254 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,007
|
|
30 May 2010, 17:22 | #255 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,007
|
|
30 May 2010, 18:14 | #256 |
Registered User
|
|
31 May 2010, 09:34 | #257 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,007
|
|
31 May 2010, 10:22 | #258 | |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,323
|
Quote:
This sometimes happens on real A1200 too. |
|
31 May 2010, 11:27 | #259 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 47
Posts: 3,751
|
Tried the game, and it doesn't work with SerMouse Guess it's time to fix the A1200 mobo issue (mobo is different from my old mobo). Not hard to do, but I'll have to take my miggy apart again Wish I had noticed this before closing everything up
|
16 June 2010, 19:01 | #260 | |
Registered User
Join Date: Mar 2009
Location: UK
Posts: 457
|
Quote:
So there is no interlace artifacts at all now (including inside the dungeon)? |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Evil's Doom | ErikBauer | project.aGTW | 76 | 05 April 2020 12:27 |
Evil's Doom SE | tomcat666 | request.Old Rare Games | 7 | 27 October 2007 16:11 |
Evil Doom | djcasey | request.Old Rare Games | 2 | 24 June 2007 13:30 |
Evil's Doom ... | MazinKaesar | support.Games | 2 | 24 May 2004 01:19 |
All about Evil's Doom | dido | support.Games | 0 | 01 August 2002 12:37 |
|
|