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Old 12 September 2006, 04:36   #1
tarr
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http://www.commodoreworld.com/

http://www.commodoreworld.com/
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Old 12 September 2006, 10:36   #2
DDNI
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Hmm interesting link, thanks!

Sadly though.....

It looks like just another company trying to bleed the Commodore brand dry, offering nothing that isnt already available on a gazillion other sites...
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Old 12 September 2006, 10:57   #3
Zetr0
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thanks for the link tar.

it certainly rasied some issues... one that is close to my heart is:-

*f-ing mobile phone games....!!!!* theres not even a mention of the MMC card reader for the 64... just mobile phone games....*

just dont let Ultron see it LOL

BWAHHHHAAAA!!!!! gets me mad... hmmm amiga inc are nothing but into the mobile phone market too.... i wonder.....

www.commodoreworld.com:- whois

Registrant:
Domains by Proxy, Inc. (a site geared to *protect* the registrants identity, hardly what a REAL OFFCIAL Commodore site would choose)

DomainsByProxy.com
15111 N. Hayden Rd., Ste 160, PMB 353
Scottsdale, Arizona 85260
United States

Registered through: GoDaddy.com, Inc. (http://www.godaddy.com)
Domain Name: COMMODOREWORLD.COM
Created on: 23-Jan-04
Expires on: 23-Jan-07
Last Updated on: 12-May-06

Administrative Contact:
Private, Registration COMMODOREWORLD.COM@domainsbyproxy.com
Domains by Proxy, Inc.
DomainsByProxy.com
15111 N. Hayden Rd., Ste 160, PMB 353
Scottsdale, Arizona 85260
United States
(480) 624-2599 Fax -- (480) 624-2599

-------- some close friend s (huh) of ours

Registrant:
Amiga, Inc.

P.O. Box 887
Ravensdale, Washington 98051
United States

Registered through: GoDaddy.com, Inc. (http://www.godaddy.com)
Domain Name: AMIGAINC.COM
Created on: 11-Apr-00
Expires on: 11-Apr-07
Last Updated on: 28-Feb-06

Administrative Contact:
Stone, Gordon gordon@amiga.com
Amiga Inc.
P.O. Box 887
Ravensdale, Washington 98051
United States
4254320608

Technical Contact:
Akey, Ray rakey@amiga.com
Amiga Inc.
P.O. Box 887
Ravensdale, Washington 98051
United States
5194560176

Domain servers in listed order:
NS1.SUPERHOSTS.NET
NS2.SUPERHOSTS.NET

------------------------------------------------------------------

@DDNI
sad...... yes..... yes it is indeed sad
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Old 12 September 2006, 11:10   #4
Zetr0
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just a little more as i hate, nay LOATH anything that tries to be *private* and technically flouts International LAW

domains by proxy.
( yeah its been arround a while... but i rediscovered it in conjunction with the above link from tar... heres some info on it.... you might find interesting, atleast thought provoking....)

heres some blog from front page.
-----
The law requires that the personal information you provide with every
domain you register be made public in the "WHOIS" database. Your
identity becomes instantly available - and vulnerable - to spammers,
scammers, prying eyes and worse.

But now there's a solution: Domains By Proxy!
---- (this unsettles me)

heres some of the reasons given by the site.

A private registration will:

1• Stop domain-related spam.
2• Deter identity theft and fraud.
3• Stop harassers, stalkers and data miners cold in their tracks!
4• Protect your "moonlighting" identity.
5• Maintain the privacy of you and your family.


okay, so arguments 1,2,3,5 are all valid reasons, however i soooo have an issue with argument 4.. why would an Official Commodore Site require require that its (moonlighting) activities kept private?

is it afraid the taxman / bankrupted debitors might come back for it again???

anyways deffinately worthy of though...
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Old 12 September 2006, 13:46   #5
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i posted some day ago in OT that this same company was presnt at the IFA fair in Berlin (a computer news fair) on all the articles i could find tough there was only one picture of the stand and some vague reference.
that said, i think that if they don't trow away this one too, it could be the only way for a small company to live in a market that's field for huge corporations, to do stuff for pda and mobiles. mobile games are in some aspects what commodore games were 20 years ago (some aspects)
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Old 12 September 2006, 14:36   #6
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no 20 years ago c64 games were the Prey and Crysis of today.
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Old 12 September 2006, 15:46   #7
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Quote:
Originally Posted by DDNI
no 20 years ago c64 games were the Prey and Crysis of today.
for the players maybe, but i don't think so: there were a little bunch of hyped games but the audience played normally a shitload of little games. while today, even if a player uses the pirated ones, how many games he touches in a year? a vast majority of the over 25 yo persons prolly 4 or 5?
instead, from the producer side, the investement required for to do a game back then is comparable to the one for GBA, palm-os and phone games, at least in the 2D category.
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