English Amiga Board


Go Back   English Amiga Board > Main > Amiga scene

 
 
Thread Tools
Old 01 February 2016, 18:13   #41
DamienD
Banned
 
DamienD's Avatar
 
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
Quote:
Originally Posted by meynaf View Post
Some news...

I have been able to play karateka from my current version (winuae feels more comfortable to use than steem, btw).

I have a few issues regarding sound and keyboard input. If these get solved it may well be release time

One of the sounds oddly refuses to play (and i don't have a clue why).
I think i should be able to play samples rather than the st synth sounds ; however i obviously need good enough samples (music and sfx are all done the same way in the game and i know where the script calls them).

Keyboard input behaves strangely and the code doesn't help much.
It is very likely that the behavior won't be the same, and i have no clue what the 'perfect' keyboard handling would be (the atari version doesn't feel 'right' in that aspect either).

It seems some keys are used for some function but they don't map to anything on the atari keyboard.
Does someone have the complete keyboard command list ?
Awesome news indeed meynaf
DamienD is offline  
Old 02 February 2016, 07:22   #42
demoniac
Registered User
 
Join Date: Jul 2005
Location: -
Posts: 1,686
Quote:
Originally Posted by meynaf View Post
It seems some keys are used for some function but they don't map to anything on the atari keyboard.
Does someone have the complete keyboard command list ?
Supposedly Sewer Docs 25 has the manual:
http://www.levelone.karoo.net/phf13.zip

From memory, the joystick controls were sluggish on the Apple II version. Maybe it's due to the analog controller? I think the keyboard controls worked better overall.
demoniac is offline  
Old 02 February 2016, 12:42   #43
meynaf
son of 68k
 
meynaf's Avatar
 
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,323
Seems even the manual doesn't list all keys... (like ctrl-r which restarts the game)
But now i see what these strange codes were.

EDIT:
I can now play it 'til the end. Perhaps others should be able to try it out too, huh ?
The current version is available here.

Last edited by meynaf; 02 February 2016 at 14:24. Reason: download link given
meynaf is offline  
Old 02 February 2016, 14:41   #44
turrican3
Moon 1969 = amiga 1985
 
turrican3's Avatar
 
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
Thank you Meynaf, incredible!!!!
Just for my 40th birthday, thanks for the gift.
Works well with winuae !!! :


Last edited by turrican3; 02 February 2016 at 14:54.
turrican3 is offline  
Old 02 February 2016, 14:48   #45
tomcat666
Retro Freak
 
tomcat666's Avatar
 
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,647
WOW, Meynaf you are a star ! This is really incredible.

Does this mean we could one day get other games that use the same scripting system ?
tomcat666 is offline  
Old 02 February 2016, 14:53   #46
turrican3
Moon 1969 = amiga 1985
 
turrican3's Avatar
 
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
Tested with winuae in 68000, it seems to have a problem, it seems to freeze during the intro... But perhaps i should wait more longer... But when i switch to 68020, it runs really ecs aga. It run really nicely. A new legendary game finally ported from the atari st.
Your skill now to accomplish this just impressed me !!!!!How many hours did you work on it ???
You finally did it really fast !!!
turrican3 is offline  
Old 02 February 2016, 14:55   #47
meynaf
son of 68k
 
meynaf's Avatar
 
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,323
Quote:
Originally Posted by tomcat666 View Post
Does this mean we could one day get other games that use the same scripting system ?
Well... perhaps. If i can get the motivation somewhere.

Quote:
Originally Posted by turrican3 View Post
Tested with winuae in 68000, it seems to have a problem, it seems to freeze during the intro... But perhaps i should wait more longer... But when i switch to 68020, it runs really ecs aga. It run really nicely
68000 is too slow for vbl screen conversion. Try with *2 speed maybe.
meynaf is offline  
Old 02 February 2016, 15:00   #48
turrican3
Moon 1969 = amiga 1985
 
turrican3's Avatar
 
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
Quote:
Originally Posted by meynaf View Post
Well... perhaps. If i can get the motivation somewhere.


68000 is too slow for vbl screen conversion. Try with *2 speed maybe.
I tried even with 8x speed !!! hopefully on amiga 1200 it works really well.
I will give try on 68000 with more speed.
edited : fastest as possible it launches finally but stay a little slow...
edited2: It works on amiga 500 speed too but really slowly and you have too wait a long time after the title screen. It just to give you some news and tests...
The port is really good. :

Last edited by turrican3; 02 February 2016 at 15:10.
turrican3 is offline  
Old 02 February 2016, 15:22   #49
meynaf
son of 68k
 
meynaf's Avatar
 
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,323
I've made own tests for 68000 under winuae. Try to uncheck "more compatible" as it seems to slow it down to a crawl...
Then it starts to be ok at cpu speed +200%.
meynaf is offline  
Old 02 February 2016, 15:22   #50
turrican3
Moon 1969 = amiga 1985
 
turrican3's Avatar
 
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
Do you think one day, you could share the sources ???
To see how you did it ?? And perhaps trying to add a rainbow amiga copper effect and mods ??
turrican3 is offline  
Old 02 February 2016, 15:23   #51
Retro-Nerd
Missile Command Champion
 
Retro-Nerd's Avatar
 
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,436
Really a great port. Works fast enough with a standard A1200 config.
Retro-Nerd is offline  
Old 02 February 2016, 16:02   #52
meynaf
son of 68k
 
meynaf's Avatar
 
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,323
Quote:
Originally Posted by turrican3 View Post
Do you think one day, you could share the sources ???
To see how you did it ??
Perhaps one day. Maybe.


Quote:
Originally Posted by turrican3 View Post
And perhaps trying to add a rainbow amiga copper effect and mods ??
To that thing ? Merely making it work was already hard enough...
meynaf is offline  
Old 02 February 2016, 17:18   #53
DamienD
Banned
 
DamienD's Avatar
 
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
OMG; so good!!!

...can't wait to get home and give this a try

Thank you very much meynaf; and so quickly as well. Amazing stuff indeed
DamienD is offline  
Old 02 February 2016, 18:01   #54
Retro-Nerd
Missile Command Champion
 
Retro-Nerd's Avatar
 
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,436
Quote:
Originally Posted by DamienD View Post
OMG; so good!!!

...can't wait to get home and give this a try

Thank you very much meynaf; and so quickly as well. Amazing stuff indeed
Check the Zone for a disk image.
Retro-Nerd is offline  
Old 02 February 2016, 19:00   #55
Frog
Junior Member
 
Frog's Avatar
 
Join Date: Aug 2001
Location: France
Posts: 1,385
Thanks you Meynaf for this conversion !

A question to Asman : is Slap fight still in your working project or do you work on other things ?
Frog is offline  
Old 02 February 2016, 19:15   #56
Superman
Super Member
 
Superman's Avatar
 
Join Date: Sep 2014
Location: Wakefield
Age: 48
Posts: 1,334
Nice conversion. The death music reminds me very much of the Prince Of Persia death music.
Superman is offline  
Old 02 February 2016, 19:38   #57
DamienD
Banned
 
DamienD's Avatar
 
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
Quote:
Originally Posted by Retro-Nerd View Post
Check the Zone for a disk image.
Thank you kindly Retro

...but I already made a bootable floppy version before coming onto EAB tonight.

This .ADF also loads meynaf's "karateka.readme" file via "PPMore" (which I think is quite essential as it documents assigned keys / controls) before starting the game:



I'm getting better with Amiga stuff these days

Thank you again meynaf for bringing this to the Amiga community; it's friggin' excellent
Attached Files
File Type: zip Karateka v1.1 (02-02-2016)(meynaf)[Atari ST conversion].zip (181.4 KB, 3074 views)
DamienD is offline  
Old 02 February 2016, 21:02   #58
demoniac
Registered User
 
Join Date: Jul 2005
Location: -
Posts: 1,686
Played a bit of the first level. Looks very good so far. Thanks!
demoniac is offline  
Old 02 February 2016, 23:47   #59
s2325
Zone Friend
 
s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
For a moment I thought you can shoot a bow in Karateka.
s2325 is offline  
Old 03 February 2016, 00:43   #60
demoniac
Registered User
 
Join Date: Jul 2005
Location: -
Posts: 1,686
Quote:
Originally Posted by meynaf View Post
I can now play it 'til the end. Perhaps others should be able to try it out too, huh ?
The current version is available here.
I beaten the game using DamienD's ADF. Everything worked for me. Great job!

Last edited by demoniac; 03 February 2016 at 00:50.
demoniac is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Port of IK from the ST meynaf Amiga scene 173 23 July 2019 03:55
Karateka Champions_2002 request.Old Rare Games 40 10 February 2016 23:51
-Karateka - Amiga Drummerboy request.Old Rare Games 2 12 May 2015 05:39
Serial port, parallel port, and pipe device mount errors Samurai_Crow support.FS-UAE 4 13 March 2014 00:04
Port GOLDED.1 not available! tolkien Coders. General 3 11 September 2013 00:41

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 23:56.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.10848 seconds with 14 queries