English Amiga Board

Go Back   English Amiga Board > Other Projects > project.Amiga Game Factory

Thread Tools
Old 12 December 2017, 10:06   #1
Total Chaos forever!

Samurai_Crow's Avatar
Join Date: Aug 2007
Location: Ft. Collins, CO USA
Age: 44
Posts: 1,134
Send a message via Yahoo to Samurai_Crow
[Factory]3d polygon techniques

After numerous posts lamenting the lack of texture mapping on the Amiga chipset, I think it's time to start a thread about what the Amiga can do instead of texture mapping. To put some boundaries on the discussion, let's keep the stuff about stock configuration elsewhere. This is going to be about accelerator equipped Amigas using the chipset.

Stencil Mapping

The famous Walls demo implemented a map projection technique using dithered depth shading but plotting a 2d vector image in 3d space allows a reasonable substitute for texture mapping.

Limits of the Chipset

Fill mode and line draw mode together take too much blitter time. Is there code in existence that draws boundary bits?
Samurai_Crow is offline  

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Doom-type rendering techniques: can we do better? ReadOnlyCat Coders. General 62 12 October 2018 06:30
Polygon Zones, and why not? volvo_0ne Coders. AMOS 24 30 January 2016 22:20
Tools and techniques for replacing graphics? earok project.Sprites 15 12 August 2014 00:58
Polygon game speeds Echo support.WinUAE 38 20 March 2003 21:00

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 11:27.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.
Page generated in 0.05572 seconds with 13 queries