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Old 05 January 2013, 12:54   #21
apex
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Can you may report this problem using the official bugtracker on the WHDLoad page?
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Old 26 January 2014, 18:15   #22
CFOU!
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Quote:
Originally Posted by john4p View Post
The bug isn't gamebreaking at all. Still finished the game without any further problems (automap really lowers this game's difficulty a lot).
But after beating the beholder there only was a page of text displayed and when clicking on "more" I was thrown to Workbench with this error:



The Readme for EOB1 AGA states "AGA endsequence GFX created" so the loading of this endsequence seems to fail.

EDIT: Nevermind - the ending loads fine with the non-WHDLoad version.
i am test and i have same crash if i had previously open automap screen

i think it's allocation memory problem of automap function (allocated memory not restored leaving game to load outro...).

before futur update you can see AGA outro using following steps:
1) save game just before Xanathar
2) exit game (or exit whdload)
3) restart anr reload game
4) kill Xanathar without open automap
5) enjoy aga outro...

sorry for this bug... i had only tested it without open automap before....
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Old 26 January 2014, 20:25   #23
CFOU!
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Quote:
Originally Posted by apex View Post
Can you may report this problem using the official bugtracker on the WHDLoad page?
no it's no an whdload's associated project
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Old 28 January 2014, 16:02   #24
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Updated OP with automap issue on game ending crash, upon CFOU! request
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Old 03 August 2015, 17:09   #25
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Eye of the Beholder - gfx glitches

Hello

I don't know if it's WinUAE (2.7.0) fault, or something's wrong with data

On level 2 there are graphic bug on sewer grate, if you look on it from side

https://drive.google.com/open?id=0Bw...FhDTDhwTUxNYjQ

It's weird, because on level 1 (even if i back) there's no such gfx bug. I tried to on/off JIT, change gfx options, RAM options, etc. It's A1200 config with 68020 and 8MB Fast. Running on plain (setpatch, loadwb, encli) WB 3.1 with KS3.1. Trying on DOS (not WHDLoad) version.

I was decompressing all data with PeaZip.

Edit:

The weirdest thing is after playing some more time, bug just disappear! I was checking grate from photo above and now is ok

Last edited by Solo Kazuki; 04 August 2015 at 20:53. Reason: more info
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Old 04 August 2015, 13:18   #26
dlfrsilver
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use a more recent version of winuae it will maybe disappear for good
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Old 28 December 2015, 09:46   #27
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Quote:
Originally Posted by CFOU! View Post
i am test and i have same crash if i had previously open automap screen

i think it's allocation memory problem of automap function (allocated memory not restored leaving game to load outro...).

before futur update you can see AGA outro using following steps:
1) save game just before Xanathar
2) exit game (or exit whdload)
3) restart anr reload game
4) kill Xanathar without open automap
5) enjoy aga outro...

sorry for this bug... i had only tested it without open automap before....
Long time...
Hopes to see the automap crash on exit (WHDLoad version) finally fixed for EoB I and II AGA?
It happens in the following situations, after you open at least once the automap:
1. quitting from Quit Game options in the game
2. final sequence of EoB I

Request: remap also "qweasd" for movements/turning... and click RMB over compass to open map (and again RMB to close it)

Last edited by hexaae; 29 November 2017 at 16:13.
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Old 28 December 2015, 16:50   #28
apex
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Yeah, would be really nice to have a final release.
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Old 18 June 2016, 02:24   #29
hexaae
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@CFOU!
News?
Your excellent AGA conversion deserves a good WHDLoad slave...

Last edited by hexaae; 18 June 2016 at 02:34.
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Old 23 June 2016, 15:10   #30
hexaae
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Quote:
Originally Posted by Solo Kazuki View Post
Hello

I don't know if it's WinUAE (2.7.0) fault, or something's wrong with data

On level 2 there are graphic bug on sewer grate, if you look on it from side

https://drive.google.com/open?id=0Bw...FhDTDhwTUxNYjQ
Try these tooltypes in your EOB1-2 AGA icon (you must have in C: on the AmigaOS side the WinUAE provided tool "UAE-Configuration" to change emulation settings from within scripts):

SLAVE=<name>.Slave
DATA=data
QUITKEY=$5d
PRELOAD
NOCACHE
ExpChip
NTSC
ExecuteStartup=uae-configuration cachesize 4096 cycle_exact true immediate_blits true cpu_multiplier 4


...And try these JIT settings:
Hard Flush: ON
FPU support: ON
No Flags: ON
Indirect: ON

http://www.vware.at/winuaehelp/

Last edited by hexaae; 23 June 2016 at 15:19.
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Old 29 November 2017, 16:08   #31
hexaae
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Hi CFOU!,
there are still hopes you'll ever fix the crashes in current WHDLoad slave for EOB 1,2 AGA?
Or release sources so that other WHDLoad coders will be able to improve your slave files?
http://eab.abime.net/showpost.php?p=...2&postcount=27
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