26 March 2014, 20:13 | #21 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
|
don't hold your breath mind, I haven't touched my Amiga for months. but it would save on having to write a development toolkit for a game creator I was planning, I was wondering about the possibility of a Backbone migration option, might just do that first.
I will have to look into exactly what Backbone is capable of, i'll maybe read through Cammy's tutorials at the weekend. |
26 March 2014, 22:55 | #22 |
Posts: n/a
|
Good evening guys
Thanks for the praise I have 3 Worlds to rate and i want to create the world in my Game. 1. Bombman Stage 2.Airman Stage 3.Metalman Stage Thanks Guys And the Stages are not original from the mega man series. Stages createt by me!!! |
27 March 2014, 10:42 | #23 |
Registered User
Join Date: Dec 2009
Location: Germany
Posts: 173
|
Some times before i started a backbone project called "Chaos".
But a unrepairable Bug makes this game unplayable. So plz, safe your Datas more than twice, because Backbone is buggy and in the worst case all datas are lost. __________________________________________________________________ You can translate at any time the website into English or click right here: http://amiga68k.de/?page_id=348 Your comments, visit and support is very welcome Visit http://www.amiga68k.de |
27 March 2014, 15:35 | #24 | |
Registered User
Join Date: Dec 2013
Location: GR
Age: 46
Posts: 1,416
|
Quote:
|
|
29 March 2014, 03:19 | #25 |
Registered User
Join Date: Apr 2009
Location: United States
Age: 37
Posts: 99
|
That's pretty damn impressive considering the limited resources you're working with!
It's a hell of a lot more better than those DOS ports of Mega Man and Mega Man 3, that's for sure. |
29 March 2014, 10:32 | #26 |
Registered User
Join Date: Dec 2013
Location: GR
Age: 46
Posts: 1,416
|
A noob question. When backbone creates a game it gets compiled or not?
|
29 March 2014, 21:05 | #27 |
Registered User
Join Date: Dec 2009
Location: Germany
Posts: 173
|
It is compiled with an executable.
|
29 March 2014, 21:14 | #28 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
|
bone.library appears to be amos.library simply renamed! A bit naughty!
|
29 March 2014, 21:17 | #29 | |
Registered User
Join Date: Dec 2013
Location: Hartlepool / England
Posts: 389
|
Quote:
Never played 1&2, so look forward to the finished version of this |
|
02 April 2014, 17:02 | #30 |
Registered User
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 41
Posts: 3,771
|
|
03 April 2014, 14:07 | #31 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,903
|
|
12 April 2014, 19:51 | #32 |
TinkerTailorContentMaker
Join Date: Nov 2009
Location: Bedfordshire
Age: 45
Posts: 1,205
|
@Reentier. I've written a 3 channel megaman tune on Octamed, you're more than welcome to use in the game! Not sure if backbone supports med playback though?
[ Show youtube player ] |
14 April 2014, 23:58 | #33 |
Posts: n/a
|
@lordofchaos hey yes i can testet it on backbone but i think the song run not in backbone. The editor read only amiga mod files
Send a download link and i test the song! |
15 April 2014, 00:17 | #34 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
|
I think Open Mod Plug Tracker for Windows can convert .med files to .mod
|
15 April 2014, 00:46 | #35 |
TinkerTailorContentMaker
Join Date: Nov 2009
Location: Bedfordshire
Age: 45
Posts: 1,205
|
@reentier. I've uploaded the module to the "Zone", it's currently the octamed version but I may be able to convert it if necessary. Cheers.
@s2325. It would be great it if does a perfect conversion but I've got a feeling it would chew up some of the MED code, will have to try if need be :-) Failing that I can change some of the commands in the song to work with pro tracker. edit. I think backbone uses some of the Amos libraries? If so then there's a chance it will support MED, I know later revisions of AMOS did. Last edited by lordofchaos; 15 April 2014 at 00:56. |
01 May 2014, 20:20 | #36 |
Registered User
Join Date: Jul 2013
Location: Liverpool
Posts: 2,595
|
Does not work on my A1200 + Apollo 040/25 +32 Meg
But does (choppily) on UAE emulating a similar machine |
28 May 2014, 05:50 | #37 |
Registered User
Join Date: Aug 2007
Location: Tasmania, Australia
Age: 39
Posts: 1,189
|
Wow, I think it's fantastic that you're making your own Mega Man game for the Amiga with Backbone! I've attempted to do the same before with Sonic and Mario but gave up pretty quickly. Mega Man is a much more suitable game to make with Backbone though, and I'd love to help out in any way if I can!
I can playtest the game and let you know how it runs on a variety of Amigas, or I could even help with the development of the game as I have a lot of experience using Backbone, so I know how to make the most of its limitations. Have you thought about trying to make a CD32, CDTV or A500 version of the game, making it more accessible to people who don't have a hard drive setup? There are ways we can optimise a Backbone game and make it bootable from floppy disk or CD, I've done it myself! You really should use that mod that lordofchaos made, it sounds perfect! I'm sure it can be converted to a usable format. I had a friend make some music for my Halloween Nightmare game in a foreign format and we converted it to a Protracker mod in a later version of Octamed, and it sounds fine. For anyone who hasn't played an official Mega Man game before, you can play some of them on your Amiga! If you have an AGA Amiga you can run AmiMasterGear and play the Game Gear version of Mega Man. You can find them here: AmiMasterGear - http://zener.kung-foo.net/AmiEmulatorsWeb/amg.html Mega Man - Search for Mega Man USA for Sega Game Gear and download the ROM from one of the many sites that host them. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Games created with Backbone | amigapd | support.Games | 18 | 14 October 2012 23:57 |
Created an Amiga Title? Stories Please! | Djay | Nostalgia & memories | 0 | 27 May 2011 21:28 |
What Is The Best Amiga Game Ever Created? | GoldenHeart | Retrogaming General Discussion | 96 | 13 October 2009 08:43 |
|
|