02 December 2008, 18:13 | #1 |
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Mouse-Problem with OIL IMPERIUM during the pipeline-build.
Ages ago I noticed a mouse-moving-bug with the game OIL IMPERIUM. today I tried it again with the latest (non-beta)-release and it still isn't fix.
problem-details: the mouse only moves very hard during the pipeline-build in the game OIL IMPERIUM. the mouse is ok in the rest of the game, it's only during that (very important) pipeline-thing. does anybody have the same problem? thanks for every help. and btw: great work, toni wilen. hoderer. |
02 December 2008, 18:36 | #2 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,507
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Simple (and probably very stupid) question first: is mouse supposed to work during pipeline minigame?
I remember using joystick when I played this game long long time ago.. |
02 December 2008, 18:52 | #3 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,438
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There are 3 action sequences. Drilling for Oil & Fire-Fighting uses the joystick, Laying Pipelines is mouse controlled, iirc.
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02 December 2008, 19:04 | #4 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,507
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You are right, it is mouse controlled. (need to click icons). I said it was long long time ago
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02 December 2008, 19:16 | #5 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,507
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And because I am lazy, email/attach/upload to the zone statefile when pipeline minigame starts, after disk accesses have stopped. (use A500 quickstart configuration)
Thanks |
03 December 2008, 00:37 | #6 |
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Here it is. Thanks for the help, that's just cool.
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04 December 2008, 18:50 | #7 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,507
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This was quite unexpected way of reading mouse..
It reads JOY0DAT every line (not frame, line!) and only checks if difference compared to previous read is negative or positive. (mouse movement speed -1, 0 or 1) UAE only updates mouse counters few times per frame which isn't really compatible with this weird method Will be fixed soon.. |
04 December 2008, 19:03 | #8 |
Registered User
Join Date: Sep 2008
Location: CLI
Posts: 1,462
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Toni I must say it man:
I've never saw someone so dedicated to a piece of software than you. Dedicated to a sense to discover every bit of undocumented trickery that the original hardware could do and put it on WinUAE. And now I see that you also put a great effort to put on emulation some weird behavior from weird code just to make that particular game work well on WinUAE. Truly impressive, I cannot praise it enough. Thanks to be on our (Amiga) side. |
05 December 2008, 08:49 | #9 |
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xpect is 100% right. thanks, toni! :-)
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15 December 2008, 01:18 | #10 |
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The Future of the Amiga
Yes, WinUAE is by far the most advanced emulator for running an Amiga Computer on a PC.
Sometimes i ask myself if Toni gets paid for developing WinUAE with such enthusiasm? But... When all Amiga Hardware is only dust someday, WinUAE will be the ONLY way to enjoy the greatest Computer of the 20th Century. And said so, it is absolutely necessary that Toni does all this great work, because no one else could do it (and wants to do it)! There is still a lot of work to do Toni, please keep up the your great work. |
15 December 2008, 21:43 | #11 |
Registered User
Join Date: Sep 2008
Location: CLI
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Yes indeed Wizell. I hope my A500 can last another 20 years (gosh I will be a grandfather by then), but I think I must face the facts.
Emulation is the only way to go. |
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