17 June 2014, 13:24 | #341 |
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Doesn't CD/FMTowns-versions of these games av CD-audio for music, which can be compressed and used that way in ScummVM?
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17 June 2014, 13:30 | #342 | ||
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17 June 2014, 13:49 | #343 | |
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17 June 2014, 14:26 | #344 |
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Isn't there an Amiga soundcard with proper midi and soundbank? If there isn't I wonder why they never created such a card.
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17 June 2014, 15:08 | #345 |
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17 June 2014, 15:30 | #346 |
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I have a midi interface (but no mt32). What I'm talking about is a sound card which can directly play midi using its own soundfonts.
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17 June 2014, 15:36 | #347 |
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That would be nice, but until someone starts supporting midi out, there ain't a lot of point. There are some Sierra games, and that's it....
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17 June 2014, 15:48 | #348 | |
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I remember trying Ultima 7 port (Exult) on my Amiga maybe around year 2000. It had midi support but it slowed down everything too much. If there was a way for the soundcard to play midi without using much of the cpu time, that would have been great. Last edited by ancalimon; 17 June 2014 at 16:14. |
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17 June 2014, 15:56 | #349 | |
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Saying that, I would buy such a card |
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17 June 2014, 16:17 | #350 |
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This was one of the weakest points of Amiga in my opinion. We needed midi support so that Paula could play soundfx while the midi part could play music. Many games simply played only music or only soundfx because of this. This needs to be fixed :P
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17 June 2014, 16:30 | #351 |
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17 June 2014, 23:56 | #352 |
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This might be silly, and I apologize for my, probably, apparent lack of technical knowledge, but:
Would it be possible to use something like a raspberry PI as a midi-instrument? If you send MIDI out from a device connected to the Amiga (Serialport MIDI like the PyrAmid) to the Raspberry, the raspberry should be able to, via a program that has a samplebank, play the samples back to a speaker..? The Amiga would just have to send the MIDIout and the raspberry would take care of the rest? On a PC or MAC midi can be sent to programs like "Kontakt" which has all the samples necessary stored in library. Similar solutions exist for linux. One would need to set up custom soundbanks, but that would probably not be particularly hard, and RaspberryPI is very cheap. Edit: [ Show youtube player ] Using Timidity on RaspberryPI AtariST. Last edited by Overmann; 18 June 2014 at 00:27. |
18 June 2014, 02:17 | #353 | |
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No need to use a Raspberry, a MT32 will do it. Just need someone to add support to ScummVM 68k.
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18 June 2014, 02:33 | #354 |
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Do you already have an MT32, mate? You are the main person to have it
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18 June 2014, 04:12 | #355 |
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No not yet, I've spent all of money on loose women
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18 June 2014, 05:29 | #356 | |
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A Raspberry Pi is much cheaper and can do more than Midi. It can decompress compressed sound files also, for example. Granted, it needs programming but it can do more for less cost. It has the potential to make a great Amiga Pi-ripheral . |
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19 June 2014, 03:58 | #357 |
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Do you think it could be possible to somehow speed up Monkey Island (on a 060-50) by applying some kind of downsampling to graphics making them lowres?
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19 June 2014, 05:31 | #358 | |
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Curse of Monkey Island required at least a Pentium @ 90Mhz when it was released, not so easy to match with 1985 hardware (even when you add an 060 accelerator!). Graffiti support would have helped (Indivision Mrk2) but that doesn't look like it will ever happen now I did a little experiment once with a 'resolution down-grader' using a 640x240 PAL screen. It didn't look too bad actually and was a bit faster than a real 640x480 screen. Still slow on real hardware unfortunately This how it currently runs on my 060 -> [ Show youtube player ] |
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19 June 2014, 11:46 | #359 |
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28 June 2014, 02:08 | #360 |
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I've been able to set up my PC to play MIDI sent from my amiga now, but I am unable to get ScummVM to send MIDI. Is there something particular I need to do in order to send MIDI from scummvm? Programs that use camd works well for me.
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