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Old 07 August 2007, 12:33   #1
RickyC
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CD32 - save state problem!

Im using 1.3.1 and trying to record CD32 version of zool but the game seems to stop loading when i load save states. Normally its ok for awhile then it will just stop maybe after the 5th load.

And this happens with all save states. Like i save state no1, load it up fine. play...save state no5 load it, play...game stops loading next level. So i load up save state no1 again and even after that the game stops loading even though before it was fine! ¬_¬

I tried loading the save states with a newer winuae version but still just get a blackscreen again once i complete the level. Kinda of a weird problem, i dont get why save states are all fine till a certain point then they all go. I tried playing the game again and got further because i loaded up less save states so i dont think its because the level glitches...and i think its to do with loading save states than with saving them.

Is this because of winuae or something else?

oh i use daemon tooks to mount the iso, and then dont really change the options for CD32 emu. Just increase to have 8mb chip settings!
Also doesnt load bosses. Its like it just doesnt load any new info from the game anymore after a few loading of states.

Last edited by RickyC; 07 August 2007 at 16:16.
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Old 08 August 2007, 18:17   #2
sut
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As far as I'm aware you cannot save states on CD based systems (Sega CD emulation is the same).
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Old 08 August 2007, 18:20   #3
Toni Wilen
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CD32 save states are supported but it isn't perfect yet.

Attach/upload/email one non-working statefile (just before the problem, I am
not going to test play any game any longer than 10 seconds! )
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Old 08 August 2007, 18:45   #4
BippyM
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slightly off-topic but is nvram saving supported for games that use it?
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Old 08 August 2007, 18:56   #5
Toni Wilen
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Quote:
Originally Posted by bippym View Post
slightly off-topic but is nvram saving supported for games that use it?
"Search"
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Old 08 August 2007, 19:05   #6
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I guess that is a yes

I am only asking cuz i'm curious
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Old 08 August 2007, 19:16   #7
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lol ok. I will send a couple that are right before the next level.

I just tested soccer kid and that stopped again. It loads the state but then just ignores the loading it has to do with something new, Like the next level or a boss on zool.
This seems to happen everytime i load a state now. Remember it happening once on cannon fodder...but i got through that with using them somehow.

Soccer kid state - http://tinyurl.com/2u3f2z
After loading first time it wouldnt load 2nd level.

Zool - http://tinyurl.com/2r7knn
This was actually fine the first 2 times i loaded it. 3rd+ times next level wouldnt load again.

I tried starting a game on the newer winuae but same thing happens
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Old 12 August 2007, 14:04   #8
Toni Wilen
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CD32 statefile support was added in 1.3.2. (ALWAYS use latest version before reporting bugs, please)


ADDED: for some reason CD32 state is never saved to statefile... (it was working during 1.3.2 betas but perhaps there was some merge error later..)

Last edited by Toni Wilen; 12 August 2007 at 14:39.
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Old 13 August 2007, 03:55   #9
RickyC
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Quote:
Originally Posted by Toni Wilen View Post
CD32 statefile support was added in 1.3.2. (ALWAYS use latest version before reporting bugs, please)


ADDED: for some reason CD32 state is never saved to statefile... (it was working during 1.3.2 betas but perhaps there was some merge error later..)
I tried this with the latest version as well and exactly the same thing happens

I mean not just loading the state in the new version but starting a new game, saving state, loading it till it stopped loading new things again.
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