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Old 09 December 2017, 17:45   #141
Steve
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Quote:
Originally Posted by SnkBitten View Post
It's probably the codec. I use Techsmith Screen Capture Codec which works well for simple animations.

Whatever codecs you have for on your PC should be available. I used xvid but it crashed way too much so switched to Techsmith. It doesn't handle bright or fast moving scenes well so have been using Quicktime lately. This was rendered out as an .avi in Lightwave 2015.3 and then converted to a web friendly .mp4 format outside of Lightwave.
Hi. Yes it seems to be the codec. I've just rendered a few frames using TSCC and it seems to have worked. I've downloaded Quicktime as well but that doesn't seem to show up in the list which is odd. I am using the 64bit version of LW11 and read that there is some issue with the 64bit version and using Quicktime codecs?

This codec has been recommended by someone. Have you heard of this one?

MagicYUV:

https://www.magicyuv.com/
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Old 09 December 2017, 18:21   #142
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I'm using 64bit as well...mine list as QuickTime in the available animation formats to save as....and then I choose h.264 as the compression method.

I haven't heard of that one.
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Old 09 December 2017, 20:13   #143
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Here is the updated animation using a working codec (I used MagicYUV which is excellent).

[ Show youtube player ]

I'm having a play with hair/fur for the first time. Thanks for your help.
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Old 12 December 2017, 21:20   #144
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I'm having a play with hair/fur for the first time. Thanks for your help.
that's good for a start - but you may do this with the amiga version too
there is FiberFactory for the amiga, which let you create hair stuff.
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Old 12 December 2017, 21:24   #145
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that's good for a start - but you may do this with the amiga version too
there is FiberFactory for the amiga, which let you create hair stuff.
Cool. I try to use the Amiga version every now and then but it's through emulation so it's not as quick as the native PC version. I only dabble in 3D every now and again. I recently started toying with Blender. It seems quite good.
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Old 12 December 2017, 23:43   #146
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I have the peecee version installed too, much better for sure.
but sometimes I simply abuse the win version as a helper tool for the amiga version.
so I made the dancing puppet - object saved as lw5 object in lw2015 - and created the motion with LifeForms.
sticked together in Amiga LW and rendered the movie

when using LW in emulation - if you use winuae, ensure you enabled: config -> chipset -> [x] immediate Blitter.
this makes the layout and modeller much more responsive.

Last edited by emufan; 12 December 2017 at 23:49.
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Old 13 December 2017, 00:18   #147
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Thumbs up

Quote:
Originally Posted by emufan View Post
when using LW in emulation - if you use winuae, ensure you enabled: config -> chipset -> [x] immediate Blitter.
this makes the layout and modeller much more responsive.
Thanks for the tip Emu fan!
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Old 24 December 2017, 19:02   #148
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@emufan
I don't know if this is the right place to post this, but I think could be relevant:
On Apollo-core forum, a user (Obetto Sannala) few days ago contacted the newtek support team (see below):

Obetto Sannala
22 Dec 2017 14:41
Just to let you know an answer from the NewTek / LightWave Support Team to my question "Is it legal, to copy and run the latest Amiga-Version of Lightwave?"
Answer:
Hi there -
If you can find an Amiga version - I say use it.


This thing, is there is an evidence of thruth, can maybe result in the possibility to put Amiga-lightwave on Aminet?

http://www.apollo-core.com/knowledge...=7372&z=DG1GRw

Last edited by Dr_Procton; 24 December 2017 at 19:15.
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Old 24 December 2017, 21:30   #149
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Does anyone have any low poly (by modern standard) models I can get access to? Also do they use the LWO format used in the old PC version (I have loaders) or do I need to code a new loader one?
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Old 29 December 2017, 09:03   #150
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I have a scene that I want to save as an animated GIF instead of a HAM6 anim. Is there a GIF export plugin for LW5?

Quote:
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Does anyone have any low poly (by modern standard) models I can get access to? Also do they use the LWO format used in the old PC version (I have loaders) or do I need to code a new loader one?
There's a "Lightwave 5 format" button in the export menu on LW2015 but I haven't tried loading models with it on the Amiga.
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Old 29 December 2017, 15:29   #151
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This thing, is there is an evidence of thruth, can maybe result in the possibility to put Amiga-lightwave on Aminet?
I've seen this too. good news. if he will post the evidence, we can do so
Quote:
Originally Posted by LuigiThirty View Post
I have a scene that I want to save as an animated GIF instead of a HAM6 anim. Is there a GIF export plugin for LW5?
never seen an gif anim plugin. I render my stuff as ham8 anim and use ffmpeg to convert them to gif anims.
here is a good tutorial

Quote:
There's a "Lightwave 5 format" button in the export menu on LW2015 but I haven't tried loading models with it on the Amiga.
Quote:
Originally Posted by Bastich View Post
Does anyone have any low poly (by modern standard) models I can get access to? Also do they use the LWO format used in the old PC version (I have loaders) or do I need to code a new loader one?
i did it this way, in file save menu -> save as/export as LW 5 object.
but you may reduce the poly count before you export it, you can use qemloss3.
the lw9 64bit version does work with lw2015.3
I think max poly/point count for an lw5 object is 50000?
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Old 07 February 2018, 21:11   #152
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Hey all,

Last weekend our anim group (Relics) participated in GERP 2018 Demoparty, where we tokk part and won 1st place at the Wild Demo compo with a LW animation. Here is the youtube link:

[ Show youtube player ]

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Old 07 February 2018, 21:14   #153
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Quote:
Originally Posted by Muadib View Post
Hey all,

Last weekend our anim group (Relics) participated in GERP 2018 Demoparty, where we tokk part and won 1st place at the Wild Demo compo with a LW animation. Here is the youtube link:

[ Show youtube player ]

Sent from my GT-I9505 using Tapatalk
Very cool. I love seeing 3d animations produced on Lightwave.

Sent from my Pixel 2 XL using Tapatalk
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Old 07 February 2018, 22:09   #154
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Here is the youtube link:
I like it too
but how it was made, lw5 on the amiga?
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Old 07 February 2018, 22:14   #155
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I like it too
but how was it made, lw5 on the amiga?
Thanks guys!

Yes, of course! We had a 'little' help from WinUAE instances, otherwise we would have missed the deadline...I will submitting the scenes/objects on Aminet soon. The LEGO objects will have their universal part names and are measured to connect correctly with each other.

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Old 07 February 2018, 22:16   #156
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Yes, of course!
even more impressive.
you should have added that info in the video

#1) it's in the youtube title - i missed that part
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Old 07 February 2018, 22:19   #157
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even more impressive.
you should have added that info in the video
Hey you 're right. Will edit ASAP, thanks!

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Old 07 February 2018, 22:21   #158
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Hey you 're right. Will edit ASAP, thanks!
yes, do so, if I dont get it - other may not even think about that possibility
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Old 07 February 2018, 22:26   #159
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yes, do so, if I dont get it - other may not even think about that possibility
Done! I 'll write some more info about the objects when I get the time to upload the project on Aminet!

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Old 07 February 2018, 23:22   #160
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Done! I 'll write some more info about the objects when I get the time to upload the project on Aminet!
allright
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