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Old 05 April 2018, 17:43   #161
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Just out of curiosity, any progress?
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Old 10 April 2018, 00:17   #162
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Originally Posted by bloodline View Post
This is what I thought, my first build complained about windows missing a clib, so I statically compiled it into the application.

My first foray into the dark world of windows programming has been less than successful

I doing a massive code clean up now, so I will be able to easily switch out all my debugging printf() functions. Then the only external library calls will be SDL... what ch might work better on Windows.

Any luck with the clean up - or is it a total re-write ?
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Old 26 April 2018, 16:48   #163
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Originally Posted by Genlock View Post
Any luck with the clean up - or is it a total re-write ?
Apollogies for the lack of updates, I have been back at work since March so haven't had any time to work on it.

The clean up became a rewrite, as I was previously running all my timing from the pixel generation, but really that's the wrong way around (and really my emulator worked more by luck than design) and I've restructured it to be based around the DMA slots, which is a bit more difficult to make work as you have to priority sequence the memory accesses. To make this work I need to understand this diagram... which isn't super clear

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Old 11 May 2018, 14:10   #164
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Great to see you are still working on this,
i just wish i could help but its beyond my grey matter ..

I just love how you guys get stuck into these projects, Good luck !
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Old 26 October 2018, 22:21   #165
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Hope you are going well and that you had some time to spend on the project
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