24 September 2018, 07:29 | #21 | |
MI clan prevails
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Quote:
I remember Warcraft 1 being a low res, blocky, jaggy game. Was there a high res version? Warcraft 2, however, was high res only. Or my memory has started to fail |
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24 September 2018, 07:35 | #22 | |
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24 September 2018, 09:44 | #23 |
son of 68k
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26 September 2018, 10:44 | #24 |
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This tread make me thing that peoples behind the AGA version of EoB 1&2 were planning an AGA release of Dune 2 and Lands of Lore (this is written in the info files within the EoB folder).
Sadly, it seems to have been canned due to lack of time. |
26 September 2018, 11:42 | #25 |
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So, you're telling me that Starcraft 1 is impossible on plain A500 1MB with HD?
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26 September 2018, 12:13 | #26 |
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26 September 2018, 12:22 | #27 |
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I was kind of joking, though, my moto is: Nothing is impossible.
However, why PPC minimum? Don't you think that 030/50Mhz 32MB ram could run Starcraft if it was specially programed for Amiga, using all resources that amiga have? |
26 September 2018, 12:27 | #28 | |
son of 68k
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Anyway, this thread is about Warcraft, not Starcraft |
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26 September 2018, 12:40 | #29 |
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26 September 2018, 12:48 | #30 | |
son of 68k
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Quote:
And yes, the minimum pc config won't do high speed setup with many units |
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26 September 2018, 13:36 | #31 | |
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I'll go slightly off topic once more. What about Diablo? Possible for A500 or 1200, 030, 060? I am talking with slowdowns, not running full speed all the time. As for Warcraft 1. I might overestimate amiga's, but I think if Dune 2 run on A500 (with heavy slowdown, but run) it may be possible also for Warcraft 1... well... maybe with 2MB ram. Settlers are another example of a fairly complex game that runs on A500 with only 1MB. |
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26 September 2018, 14:08 | #32 |
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There's not only a unit limit but also a structure limit in Dune II. There are limits in other mentioned games too, but are much higher especially in Starcraft (especially on Zerg side)
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26 September 2018, 14:31 | #33 |
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26 September 2018, 22:41 | #34 |
Total Chaos forever!
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If somebody actually wants to develop an Amiga-specific RTS game, I could probably do some coding in ECX with a little inline Assembly. I won't come up with the game assets beyond that though. I'd target an expanded CD32 because a save game won't fit into the internal flash memory and a hard drive equipped AGA system with Fast RAM should be easy to target beyond that.
I'm thinking of opaquely blitted background tiles in a planar display and chunky to planar for individual units blitted on top. The algorithm I have in mind for the C2P is just using the OS routines for Akiko support with the mask dynamically generated from the zero pixels being transparent. If I generate the mask using something like: Code:
MOVE.L (A0)+,D0 MOVEQ.L #4,D1 L1: ROL.L #8,D0 TST.B D0 SNE D0 SUBQ.L #1,D1 BNE.B L1 MOVE.L D0,(A1)+ For audio, the CD will be fine for background music. The sound effects need not use resampling so some primitive mixing may work on an '020 with Fast RAM if more than 4 sounds are needed. |
27 September 2018, 02:57 | #35 |
Moon 1969 = amiga 1985
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why nobody is talking about napalm ??
which is the min. req for napalm ?? ok i found : Minimum of 68020 / 16MB RAM / CD-ROM / HD (aga) doesn' need so muchpower!!! but i never tried on 020 !!! It's surely really slow on 020 but i never tried,i played on 060, who knows how it works on 020 ??? ps: i was sure that it needs a 030 ??? |
27 September 2018, 03:07 | #36 | |
Moon 1969 = amiga 1985
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Found on hol : ocs/ecs... It should work on amiga 500 ! if yes it's a proof that warcraft is possible on amiga 500...I think someone should try to contact the coder. To see if it has a newer version or if after all those years he could share the full game or even better the source code. The sharware version is in the eab ftp and his contact informations are in the archive. Last edited by turrican3; 27 September 2018 at 03:33. |
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29 September 2018, 00:49 | #37 | |
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29 September 2018, 01:48 | #38 |
mä vaan
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