25 November 2016, 10:32 | #21 |
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25 November 2016, 12:49 | #22 | |
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Quote:
Config: V600 AOS3.9 BB 1 and 2. Got MCP installed too. |
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25 November 2016, 12:59 | #23 | |
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Another question, to play you need to use all the content of directory Sauerbraten installed on the PC? Sorry OT |
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25 November 2016, 13:16 | #24 |
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25 November 2016, 13:25 | #25 |
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btw. which .wad do i need for hexen? hexen.wad or hexdd.wad? or both?
does warp3d (required by sauerbraten) run in winuae? where download warp3d? which gamedata should i download additional? only find windows .exes there. |
25 November 2016, 17:10 | #26 | |
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Quote:
http://aminet.net/package/driver/video/Warp3D-4.2a Wazp3D http://aminet.net/package/driver/video/Wazp3D [ Show youtube player ] |
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25 November 2016, 18:01 | #27 |
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where can i get the demos and this animated boing icon from the end of the video?
and can i install warp3d in winuae? does it work? does warp3d need to be registered? |
25 November 2016, 18:18 | #28 |
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hey guys can you please keep this thread on topic , otherwise start a new one.
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25 November 2016, 18:38 | #29 | ||
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Sorry lantus360, last OT
http://aminet.net/package/dev/src/Cow3D http://aminet.net/package/dev/src/CollidingStars http://aminet.net/package/util/blank/BOGL Quote:
Quote:
however the Warp3D we have already discussed HERE WinUAE: Colliding Stars AFA OS3 Vs OS4 1 [ Show youtube player ] |
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02 December 2016, 05:20 | #30 |
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Updated to 1.0.1 with a new version Uploaded to Aminet and the Zone
Heres whats new Whats New: - Many Bug Fixes. You can now complete the game. - External MIDI support (using the CAMD Library) - Prisma music now loops during gameplay. you need camd.library in LIBS: of course. enable CAMD MIDI with either -camd or CAMD as a ToolType. CAMD is experimental, i coded and debugged it mostly using WinUAE. you can only have one of PRISMA or CAMD selected. If you pick both CAMD will take precedence It was tested on an real A1200 with an MT-32 and a Microdeal A.M.A.S Midi Interface/Sampler. YMMV - let me know it works for you. And please let me know if any bugs/crashes. I'll probably get around to adding CAMD support to my other ports. Last edited by lantus360; 02 December 2016 at 05:25. |
02 December 2016, 12:11 | #31 |
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can this camd thing be emulated in winuae? which settings do i have to set in emulator?
and where can i find camd.library? on aminet there are only tools for camd.library, >os4. but no actual camd.library itsself... |
02 December 2016, 13:45 | #32 |
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#honx
Hi have you tried this one ? http://www.os4depot.net/share/driver/misc/camd.lha But this one does have it. http://aminet.net/package/mus/edit/camd [generic] 8565 35009 24.5% -lh5- 84af Jul 8 1997 camd.doc [generic] 214 464 46.1% -lh5- 5fc6 Jul 8 1997 camd.doc.info [generic] 5222 13367 39.1% -lh5- bb9e Jul 8 1997 camd.intro [generic] 216 464 46.6% -lh5- f9a4 Jul 8 1997 camd.intro.info [generic] 9327 16744 55.7% -lh5- d4e1 Jul 1 1997 camd.library [generic] 211 450 46.9% -lh5- 6a0f Jul 8 1997 camd.library.info [generic] 1690 8594 19.7% -lh5- 889f Jul 8 1997 camdlist.doc [generic] 217 464 46.8% -lh5- 7e4a Jul 8 1997 camdlist.doc.info [generic] 3520 9839 35.8% -lh5- 8cac Jul 8 1997 drivers.doc [generic] 214 464 46.1% -lh5- 9840 Jul 8 1997 drivers.doc.info [generic] 7033 15808 44.5% -lh5- c1b9 Jul 8 1997 MidiPorts [generic] 323 580 55.7% -lh5- d525 Jul 8 1997 MidiPorts.info Last edited by Genlock; 02 December 2016 at 14:04. |
02 December 2016, 13:53 | #33 |
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this one is os4 native, so no 68k.
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02 December 2016, 14:16 | #34 |
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grab it either from the zone
/TheZone/files/_2015/Camd-37.1 [Camd 37.1 files from developer cd 2.1].lzx or Aminet http://aminet.net/package/mus/edit/camd In WinUAE simply go to Hosts -> IO Ports and set your MIDI Out to something - I had Microsoft GS Wavetable Synth that should do it thanks |
02 December 2016, 15:17 | #35 |
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thanks, music works now. but in comparison to game sound the music is way too loud.
can't barely hear other sounds even if music volume ingame is min and sfx volume is max. is there a way to decrease music volume? and another question, now that both aga and cgx modes seem to work without crash: with which display version should i stick? aga or cgx mode? which one is better? |
02 December 2016, 16:03 | #36 |
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at this time you would need to control the Volume from Windows. All MIDI Controllers have their own volume levels you'd need to adjust (for example on the MT-32) but ill see what i can do
as for AGA v CGX its a personal choice. they are both the same except for the way the screen is rendered. Which ever runs better for you i guess Last edited by lantus360; 02 December 2016 at 16:10. |
02 December 2016, 16:21 | #37 |
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unfortunately i can't find any way to control midi volume in windows.
the only available audio device in mixer is nvidia high definition audio. about a year ago i had to get a new graphic card (nvidia gtx 660 ti). and its driver completely messed with audio settings on my system. all onboard audio, all audio input (mic, linein), even stereomix is gone. Last edited by honx; 02 December 2016 at 17:29. |
02 December 2016, 17:13 | #38 |
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thanks - let me see if the library allows me to do it in code.
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06 December 2016, 12:53 | #39 |
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Thanks for this, I'm so going to try this out later with uae4arm on my AmigaPi
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06 December 2016, 13:23 | #40 |
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