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Old 03 July 2017, 18:44   #81
Dunny
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Quote:
Originally Posted by Akira View Post
Yeah, even before I had an Amiga, I knew that having 1MB was absolutely necessary. Most if not all games post 1992 were 1MB only.
By 1993 I already had an A1200, so I suppose I left the OCS/ECS era behind at that point. But up until then I only had a 512KB A1000 and never found very many games at all that required more RAM. Of course, RAM was never an issue again once I had the '1200, so doubtless I paid less attention
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Old 03 July 2017, 18:52   #82
Samurai_Crow
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Quote:
Originally Posted by kikems View Post
Our base system for development are AMOS an it's make difficult make projects with 512 Kb only. The amos library and the method of how to amos use bobs make an easy development but consume lot of chip ram. I'm sure that if we use ASM we can do the same with less ram, but not time to spend and knowledge for an ASM development
What music format are you using? If it's Protracker, keep in mind that most mod players load the entire file into Chip RAM instead of just the sample data. MED scatter loads its modules instead but getting sound effects to work with it is difficult.
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